case closed for the vulkan OBS thing
Vulkan 1.0 was apparently dropped for the support (I dunno if it was intended by the loader team, I'll wait for the vulkan loader guy to respond)
Increasing to vk 1.1 inside DDNet fixes it
11:47
what do we learn from that?
Just drop old hardware and software, bcs they always make problem xDDD
I don't think that argument matters for DDNet. We are a low-resource free game, thus some players naturally will have old bad hardware and not be able to upgrade.
If those effects are just to look nice, then I'd be fine with saying they are not supported on older opengl and putting a warning on that graphics setting. And people who still use opengl 1.x can keep playing, but won't see new effects
I completed both tutorials for https://vulkan-tutorial.com/ and https://vkguide.dev/ and their code makes my render loop twice as fast as the monitor refresh rate. If I'm at 60hz I get 120f...