Horunik
making my first map in ddnet, how it to you guys?
Go easy on the kill tiles. The jetpack part looks painful tbh. The parts themselves (at least in the second screenshot) should optimally have one solution that cannot be cheated. My suggestion: look at newer maps that have been released recently and see how they incorporate their parts. From what I can see it look very oldchool, and there is still a lot of improvement. The design is on the right track, but the drag parts are the types of parts I have seen in thousands of novices before. (edited)