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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-10-30 00:00:00Z and 2022-10-31 00:00:00Z
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deen
master2 works for me: https://master2.ddnet.org/ddnet/15/servers.json Can you show output of F1 when it fails?
thanks, master2 is work now.But i still cant see some server(Not based on DDNet) in the serverlist.my servers only have a DDNet++ server in the ddnet serverlist.
01:39
if i use teeworlds0.6 or H-Client, i can see them in serverlist
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RemakePower
thanks, master2 is work now.But i still cant see some server(Not based on DDNet) in the serverlist.my servers only have a DDNet++ server in the ddnet serverlist.
Switch to internet tab or turn off filters
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yes i do it
01:51
but still
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wait can you explain the problem
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i cant see some server(not based on DDNet) in the serverlist
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can you send a screenshot
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but i can use teeworlds0.6 or H-Client see them
01:52
OK
01:53
i dont know why some server can register on ddnet serverlist
01:53
Even if theyre not based on DDNet
01:53
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Is the server you selected confusing you?
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yes
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That server is not official
01:55
The internet tab contains all the registered teeworlds servers (edited)
01:55
The ddnet tab has only ddnet related servers
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yes, my servers are registered to teeworlds masters but i cant see my server in internet tab
01:56
sometimes, (not official)DDNet server cant see on the serverlist
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RemakePower
yes, my servers are registered to teeworlds masters but i cant see my server in internet tab
you probably need to port forward on your router for your server to appear in internet tab
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no, my server can register to teeworlds master
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okay i suggest you ask a developer or admin about teeworlds masters, i don't know anything about them, sorry
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Alexander
okay i suggest you ask a developer or admin about teeworlds masters, i don't know anything about them, sorry
thanks.
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78.135.85.66:8311
07:46
78.135.85.66:8311
07:46
bug
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RemakePower
no, my server can register to teeworlds master
the ddnet master server script looks at teeworlds master servers and then fetches the serverinfo from your server So make sure your server does not block the ddnet master server script (edited)
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It's not a bug, it's bad map design, they fell into stoppers and avoided hitting the katanas
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Jupstar ✪
the ddnet master server script looks at teeworlds master servers and then fetches the serverinfo from your server So make sure your server does not block the ddnet master server script (edited)
hm, but my friends server is cant register to ddnet master too.
08:23
and i dont think is mod's problem
08:23
sometimes they can register
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ddnet master != teeworlds master
08:27
teeworlds master is old fashion UDP registration ddnet uses HTTPS if the mod isnt based on a recent ddnet, it will probably use the first method and then what i wrote before applies
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RemakePower
thanks, master2 is work now.But i still cant see some server(Not based on DDNet) in the serverlist.my servers only have a DDNet++ server in the ddnet serverlist.
There is a problem where the Chinese firewall blocks our requests from DDNet master server, thus we can't tell if server is online. I don't think we have a good solution yet. If you can give me the server IPs I can try adding them to DDNet master whitelist (edited)
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deen
There is a problem where the Chinese firewall blocks our requests from DDNet master server, thus we can't tell if server is online. I don't think we have a good solution yet. If you can give me the server IPs I can try adding them to DDNet master whitelist (edited)
thanks, its 43.142.103.91. and there are some other china servers cant register.oh right, maybe you can use hongkong server to send requests.
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Yes, that's planned, but not so easy
10:46
It's already in the whitelist, so it doesn't work for vanilla servers, only ddnet :/
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deen
It's already in the whitelist, so it doesn't work for vanilla servers, only ddnet :/
how can i see master whitelist?
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deen
Click to see attachment 🖼️
sorry, but i still cant see them
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is this a bug?
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well as he said its the great wall of china blocking traffic
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so why sometimes they can register.
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i guess sometimes the traffic comes through
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but my friend's hongkong server cant register too
11:22
hongkong is not block.
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if masterx.teeworlds.com says its registered
11:22
then it should™️ work
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and my another friend's Hongkong server can register (edited)
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the rest is a question of if the tool that queries the serverinfo can reach all the servers
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oh, it's work now (edited)
11:52
thanks
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yes, I restarted the chinese backward compatibility
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heinrich5991
yes, I restarted the chinese backward compatibility
wait, it not work again
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then you're likely blocking serverinfo requests from our server
12:05
on which master is your game server registered?
12:06
which IP address?
12:06
ah rather, which name?
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server name?
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yes
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[中国活动服][TeeDream]xxxxx
12:09
there is only DDNet++ server registered on DDNet master
12:09
i don't host DDNet or xPanic
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heinrich5991
yes
so why not work again.
12:12
wait
12:12
it work again
12:12
what?
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the old protocol is not as reliable
12:13
if packets get lost, the server can disappear
12:16
you could check whether requests keep coming while the server disappeared
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hm
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heinrich5991
you could check whether requests keep coming while the server disappeared
before the server disappear, server is register to the teeworlds master
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its work again
12:28
but server info are old
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heinrich5991
you could check whether requests keep coming while the server disappeared
^
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RemakePower
before the server disappear, server is register to the teeworlds master
^
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I don't understand what you mean by that
12:32
the registration on the teeworlds master is a prerequisite for it to appear on the ddnet master
12:32
but the ddnet master backward compatibility also needs to be able to fetch the info
12:32
can you check whether the packets from the backward compatibility make it to your server?
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but when register to teeworlds master
12:32
its not work
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registering to teeworlds master doesn't work?
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i cant check them
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your server console should tell you if you registered to the teeworlds masters correctly
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yes
12:34
wait its work again
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RemakePower
but when register to teeworlds master
oh no
12:34
not
12:35
Just a coincidence
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heinrich5991
can you check whether the packets from the backward compatibility make it to your server?
ok
12:36
i check it
12:37
they can to my server
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@texnonik did u find a workaround for OBS with vulkan btw?
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@Robyt3 can u help maybe, was removing the console or some other windows patch responsible for this? when i start 16.1 it works with obs
16:26
but latest release does not
16:27
maybe it doesnt like dr.mingw
16:30
removed drmingw so probs not that
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i'm doing a git bisect now
16:52
except that self compiling seems to work
16:52
did we change smth in the build script?
16:53
@deen any idea?
16:54
self compiling with mingw under windows has no problem with OBS
16:54
maybe firewall or smth like that?
16:54
ok mine is off
16:55
any arch mingw update broke it?
16:57
@deen can u send my a build for windows 64bit that uses the same build script as 16.1? or where u only do it with the normal cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain make -j20 build process
17:00
@deen 16.2.2 is the last that worked
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Jupstar ✪
@texnonik did u find a workaround for OBS with vulkan btw?
i use OpenGL 3.3.0 . i just tried to use Vulkan don't work .
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I can reproduce it when self-compiling, doing a bisect between 16.2.2 and 16.3.2
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Thanks Robyt3
19:55
maybe an sdl change?
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i think we didnt update since 100 years
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alright, then weird. all i changed in build process was for rust build
19:56
the changes are in ddnet-scripts repo
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yeah its some weird issue
19:57
maybe i have to clear cmake cache to reproduce it or smth
19:57
but if robyte can repo, its good enough
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44826b1f52b01e27382eb1baf372ee6cea6c33a9 is the first bad commit commit 44826b1f52b01e27382eb1baf372ee6cea6c33a9 Author: Dennis Felsing <dennis@felsin9.de> Date: Wed Jul 6 00:05:54 2022 +0200 Update language files and new German translations Lots of new translations recently <translations> ddnet-libs | 2 +- 35 files changed, 3762 insertions(+), 948 deletions(-) https://github.com/ddnet/ddnet-libs/compare/ca84f73f520e6adcf006d267d3f8fe8b66037527...d31aada74e70bb04bb5e17687993a53eb0633c15
Precompiled libraries and headers of the dependencies of DDNet - Comparing ca84f73f520e6adcf006d267d3f8fe8b66037527...d31aada74e70bb04bb5e17687993a53eb0633c15 · ddnet/ddnet-libs
20:12
It's a Vulkan update
20:13
Had to reconfigure and regenerate cmake each time, got a wrong result before that
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mhh interesting
20:24
@deen
20:24
and thanks @Robyt3 was probs lot of work
20:25
we can revert that for now, we dont need up to date vulkan, and its also just a vulkan loader, the vulkan driver is made by the GPU vendors
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& would be nice if u could release a patch with it, since it affects few ppl on kog that stream^^
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@Robyt3 are you still on windows btw?
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yeah, I only use Windows and sometimes Ubuntu in a VM
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wanna try the latest vk loader, if its still broken i'd report it to their github
21:04
apparently it breaks quite often and some ppl are mad about it xD
21:04
@charles-lunarg I&#39;ve just tried the latest git, and it is broken again, I suspect d79e273 is the culprit as a similar change was responsible for the breakage yesterday - I&#39;ve tested...
21:04
https://vulkan.lunarg.com/ here u can download the sdk i think the vulkan loader itself also exists in mingw repo
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ok, I can try later or tomorrow
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ok ty
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I tried with the includes/library from the latest release 1.3.231.1 of Vulkan SDK and it still doesn't work. I can't get the latest version 1.3.232 from the Vulkan-Loader GitHub to compile with mingw64, so I can't test that right now.
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