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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2022-09-27 00:00:00Z and 2022-09-28 00:00:00Z
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Broso56
when make kill tiles /r you in practice
i legit just dreamed about this being a feature
01:51
or well it was just that u phase through them, it wasnt /r
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!!!
heartw 11
πŸŽ‰ 17
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i also have bday soon πŸ˜‚
lol 2
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the new buttons caused me to close my game so many times
07:29
on accident XD
07:30
cause the settings button used to be the 2nd on the right
07:30
and now its the 4th
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i think this is fixed
07:31
Nope, it's not, just tested it
07:33
I think it only works when you have >20 mins on the timer
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wtf is happening to that menu
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MilkeeyCat
i also have bday soon πŸ˜‚
justatest
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Broso56
the new buttons caused me to close my game so many times
Jupstar βœͺ 2022-09-27 08:48:57Z
Lol @deen should home button be in game?
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i think the browser mini icon should also be there
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the "close the entire game" button in the upper right should ALWAYS remain the right-most option, the fact that it got moved breaks user expectations and is absolutely just asking for trouble
08:57
or option for confirmation all the time
08:57
instead of on kill protection
08:57
i never realized how much i expected on it being there until it was moved lmao
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the close game button should still be all the way in the corner there is so much precedent in UI design across literally everything these days that close buttons are located in the corner position
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uh
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Escobar
türkçe konuş
#off-topic
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IMO the green news button should be the left-most of the right corner buttons, especially if it's not always there (I must admit I haven't updated to the version that has this change yet, but the change is pretty discouraging for me)
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idc if there are other buttons i just dont like the position of the quit button
10:39
would be fine with it if there is confirmation 24/7 (or a setting to enable that)
πŸ‘ 1
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in these few days i closed game like 50 times by accident πŸ˜‚ (edited)
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Jupstar βœͺ
Lol @deen should home button be in game?
nope, my bad. made a pr
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ds273
the close game button should still be all the way in the corner there is so much precedent in UI design across literally everything these days that close buttons are located in the corner position
Should the "close menu" button or the "close game" button on the very right, is the question though
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"Close game" button should be on the rightmost position, that's the most intuitive position and the "Close menu" button is useless because ESC key does the same thing
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unless theres some way to open the menu without clicking esc/some other keybind, the close menu button is pointless
yes 1
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Ar1gin
"Close game" button should be on the rightmost position, that's the most intuitive position and the "Close menu" button is useless because ESC key does the same thing
We had to add the button because many new players didn't figure out that escape works, so they rejoin the game or call a vote to close the menu
justatest 1
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how did they open the menu in the first place???
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I could try putting the "close menu" button on the left side
11:28
maybe accidentally, maybe hitting escape
11:29
but this was a common feedback when watching new players, that they couldn't figure out how to get back into the game
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hmm interesting
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I'm planning to put it on left side now, like this: https://github.com/ddnet/ddnet/pull/5888
brownbear 1
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that close panel button (in game) looks so... weird? or is it just me?
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Ar1gin
how did they open the menu in the first place???
Jupstar βœͺ 2022-09-27 12:21:46Z
Tbh i also can't imagine it. But maybe the shutdown button is also not the most intuitive even tho i think it is xd
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deen
but this was a common feedback when watching new players, that they couldn't figure out how to get back into the game
then i'd say those players have a bigger problem than the menu
12:34
no offense
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There were lots of efforts in the last years to make DDNet easier for new players to get started with. The existing player base didn't need those, but it's still valuable
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Next up on DDNet: UI Tutorial map
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honestly I considered an UI tutorial in the wiki at an early point, because it is just really hard to get used to. we had some ideas of how it could work but never followed up on those
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Was the rocket changed ?
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Pipou
Was the rocket changed ?
Yes it was 2 tick before now it’s 1 tick, I think so it’s way faster in ur map for example
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exirus found another speed save thing as well
13:41
@eXirus
13:41
I tried playing the map and I knew it wasn't that fast before πŸ˜„
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Yea it feels weird af to control it now
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I had the same feeling
14:37
@Deeper
14:37
I just got blocked from the block when does this pop up
βœ… 2
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#reports
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how i can upload gores map
16:11
try there
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what /lock does exactly? does it lock the team u are in?
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yes, only people that you /invite can join
16:15
and as soon as someone steps over the starting line and you kill, everybody in the team dies
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Who can teach me how to play?
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10$
feelsbadman 1
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MilkeeyCat
10$
(
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now 15$
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I have only 1
πŸ’€ 3
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I’ll do it for $14
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ok 13.99$
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TakatoSey
I have only 1
I will wait wan it will be 0
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0.01$ + kiss
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TakatoSey
Who can teach me how to play?
I'll do it if you vote for me
16:51
Bolsonaro needs aim
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cant join ger6 because udp seems to be filtered?
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isaac
cant join ger6 because udp seems to be filtered?
Those are ipv6 servers
17:03
Your provider needs to support that and you have to activate that to use those servers (edited)
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plower
why
because ddos
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not funny ddos
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The answer to all the why questions in this game
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@nishi u down for teeish mine 4p ?
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Stepfunn
Your provider needs to support that and you have to activate that to use those servers (edited)
i can 😎
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teeish mine ez map
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@jao nobo
18:20
back to the cave
18:20
greenthing
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Stepfunn
The answer to all the why questions in this game
Even the question that goes: "Why is Stefan so bad at the game"?
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We would like to use D tier instead of bad in that case.
troll 1
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@fokkonaut GER3 ddos server is down
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you sure? that was Ger2
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Since you pinged fokkonaut imma use this moment to say that ger3 is very good now in terms of stability, and ping
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Alexander
Since you pinged fokkonaut imma use this moment to say that ger3 is very good now in terms of stability, and ping
yeah, ping is great
20:23
but he wanted to be pinged when GER3 gets ddossed
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@Meekrioz abuse
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louis
exirus found another speed save thing as well
Anomynous was the one who pointed out the speed tech on Fireball to eXirus btw, just wasnt able to get a good first run with it as quickly (and then subsequently got demolished after getting a good run)
πŸ‘ 1
21:44
unless we're talking about different speed strats somehow (edited)
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Sometimes while using the in-client auto update feature it fails and tells me to look at the log. I've been unable to locate this log though. Can someone tell me where it is located? Also an idea: perhaps a clickable link in client to the log would be neat? πŸ™‚
22:18
I want to know why it fails.
22:21
I've looked in appdata/roaming/ddnet - no file called "log.*" neither in my ddnet.exe location.
22:21
Also no files called "*.log"
22:21
So "check the log" is quite vague honestly πŸ˜…
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it might be the log you can see in f1
22:24
not sure though
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Froggie
@nishi u down for teeish mine 4p ?
yes
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it's discarded after closing the client
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heinrich5991
it's discarded after closing the client
Well, that's a bummer.
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A bummer is, that your pfp is giving me nightmares
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nishi
yes
we did it :D
22:58
t0 time
22:58
we lost people along the way but for some reasons a lot wanted to give swap
22:58
so i got saved once
22:58
:D
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isaac
cant join ger6 because udp seems to be filtered?
you might have ipv6 enabled by default in your router settings without even know it it. first good step is to make it sure you have ipv6 enabled in your network card properties: https://learn.microsoft.com/en-us/troubleshoot/windows-server/networking/media/configure-ipv6-in-windows/network-properties.svg make sure its on like here: https://miro.medium.com/max/640/1*IUIAy0t2KA7LbT582lIVzg.png
Exported 123 message(s)