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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-09-17 00:00:00Z and 2022-09-18 00:00:00Z
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Learath2
The size of the network, almost everywhere you'd want to go to is easily reachable within 1, max 2 transfers
you didn't try to reach some suburbs :D, but yeah city center is well deserved
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Well yeah, what would I be doing in a suburb anyway 😄
01:17
I heard there are major extensions to the metro underway though which should help the suburbs
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yeah, they wanted to have some of them for 2024 olympic games
01:20
they want to have a metro circling Paris in the suburbs
01:21
i think they're building 3 or 4 new metro lines and extending other, especially the line 14 to Orly airport south
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How do we make it so EVERY Shotgun laser has an orange laser?
02:47
Right now it feels very random on who has one or not.
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Original message was deleted or could not be loaded.
when the kernel is hard 😳
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⭐♥ST-Chara♥⭐ 2022-09-17 06:36:09Z
How DDNet Client show Hook Line in any mode
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⭐♥ST-Chara♥⭐
How DDNet Client show Hook Line in any mode
if(key == hookline_key) showhookcol()
06:54
its a player flag
06:55
u can also disable it on the server, by clamping/altering the flag to only vanilla flags
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⭐♥ST-Chara♥⭐
How DDNet Client show Hook Line in any mode
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - teeworlds-fng2-mod/player.cpp at 3254d21950a8479f369513dd9d17cb8971ba17d2 · Jupeyy/teeworlds-fng2-mod
06:58
ignore the if lmao
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Jupstar did you hear my idea for FNG team lasers
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Voxel
Jupstar did you hear my idea for FNG team lasers
yes, i also made it once client side, but sadly vanilla doesnt send the laser owner
07:01
would be awesome though
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⭐♥ST-Chara♥⭐ 2022-09-17 07:01:14Z
looking awesome
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Voxel
would be awesome though
DDraceNetwork, a mod of Teeworlds. Contribute to Jupeyy/ddnet development by creating an account on GitHub.
07:01
but i think that was the basic idea, laser color per team
07:02
it works as long as the shot is visible on screen, bcs then the client can use the entity closest to the laser, which is ok for most cases
07:02
but e.g. wallshots out of view range = rip
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@Voxel have u tried to make running animation faster? it kinda feels too slow if i test it
07:04
also afk tee's feet kinda feel wrong
07:04
imo this isnt a sitting state, but a stopping state
07:04
in comic worlds
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⭐♥ST-Chara♥⭐ 2022-09-17 07:04:45Z
Let Tee flatten when running
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Jupstar ✪
also afk tee's feet kinda feel wrong
I didn't know how else to do it
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Jupstar ✪
@Voxel have u tried to make running animation faster? it kinda feels too slow if i test it
That's possible
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lets ask google "sitting ball with eyes and feets" xD
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⭐♥ST-Chara♥⭐ 2022-09-17 07:05:44Z
lmao
07:06
maybe use the hands too?
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⭐♥ST-Chara♥⭐ 2022-09-17 07:06:22Z
Kaby
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i kinda feel like this improves it, but dunno if it works well in 2d
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I don't think I can do that with the current way tees are rendered
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also see the feets, they look almost straight up
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Even then, hands are made SPECFICIALLY for weapon and hook holding, so it'd be weird rendering them
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i think its ok (edited)
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⭐♥ST-Chara♥⭐ 2022-09-17 07:07:48Z
👍
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they now also for holding himself above the ground xD
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⭐♥ST-Chara♥⭐ 2022-09-17 07:12:22Z
Idea: When Tee pick up some pickup, open it mouth
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yeah and lets also add dashing
07:12
and make all tees pink
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⭐♥ST-Chara♥⭐ 2022-09-17 07:12:44Z
Like this
07:12
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yes
07:12
i like it, lets also rename it to kirbyworlds
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⭐♥ST-Chara♥⭐ 2022-09-17 07:13:12Z
KirbyDanceNetwork
07:13
KDNet
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ez
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We should pitch this to Nintendo
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⭐♥ST-Chara♥⭐ 2022-09-17 07:15:43Z
Suggestion: When Kir... Tee jumps, let Tee expand and immediately change back to the original state
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yes, and also let him fly
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⭐♥ST-Chara♥⭐ 2022-09-17 07:17:18Z
Kirby Dance Network
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
07:19

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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This reminded me
07:55
There is a rly old client with funny feet rendering
07:57
@Voxel
07:57
xD
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maybe it would look better if you could see both feet
07:58
something like this maybe
07:58
08:26
08:26
i chuckled
08:44
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7fe81ef Update translation stats - def-
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66e2bd2 Update simplified_chinese.txt - Cheeser0613 69dd43b Update traditional_chinese.txt - Cheeser0613 2b2e9d6 Merge #5845 #5846 - bors[bot]
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Rust programming, in French. Contribute to bnjbvr/rouille development by creating an account on GitHub.
10:52
lmaoo
10:52
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tf there's a german version lmaoo
10:53
Rust programming, in German. Contribute to michidk/rost development by creating an account on GitHub.
10:54
there's a list of all different versions in many languages lmao, chinese justatest
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God's actual programming language. Contribute to elonlit/Genesis development by creating an account on GitHub.
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I hate humanity
11:14
😂
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Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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[quakenet] ChillerDragon BOT 2022-09-17 12:32:31Z
I feel like it is easier to compile the program and then reverse engineer the binary than reading that code xd
monkalaugh 1
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4fb98f4 Fix UI elements behind color picker background being selectable - Robyt3 d34b7a4 Refactor color picker variable names and color conversion - Robyt3 62a9541 Merge #5847 - bors[bot]
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all members of mdx says that new animations/afk pose are cursed
14:24
either conservative group or just they look bad
14:25
say*
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what is mdx
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private ru tw discord server
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Marine cloud brightening also known as marine cloud seeding and marine cloud engineering is a proposed solar radiation management climate engineering technique that would make clouds brighter, reflecting a small fraction of incoming sunlight back into space in order to offset anthropogenic global warming. Along with stratospheric aerosol injecti...
16:25
interestingly, this would be how earth looks at the peak of a glacial era
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where's the south pole?
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idk xd
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the earth was flat back then
17:24
[ddnet/ddnet-libs] New branch created: pr-curlmulti
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just push directly to master @Learath2
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heinrich5991
just push directly to master @Learath2
No, we made that mistake before 😄
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in ddnet-libs?
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I don't use some easy functions anymore, it'll break master build until we merge the multi pr
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ah
17:29
good call
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@heinrich5991 can we please get this through this time? If I have to rebase this thing for a 4th time I'll cry
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I guess I'm gonna start reviewing
17:31
Should errors in the http module just be fatal?
17:31
do you mean during setup?
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Always. If it won't be fatal later, there is no point making them fatal during the setup. I'd have to have error handling either way
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ok, I guess I should read the PR
17:32
to see what you mean by fatal
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(I don't mean request fails, I mean curl calls failing with errors, like CURLM_UNRECOVERABLE_POLL)
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ah
17:33
fatal is fine IMO
17:33
then we at least find it
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Well take a look at the error handling I have in place. Currently it'll error out and the http module will become inoperable
17:34
If it's going to be fatal things can be simplified a bit
17:36
I can also try to be more elaborate, try to recover from errors that could be recoverable
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@Learath2 ah, you can't signal atomics in pure C++?
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heinrich5991
@Learath2 ah, you can't signal atomics in pure C++?
You mean wait on them? In C++20 you can
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yea, wait, signal
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clang and gcc used futexes and WaitOnAddress to implement it, it's pretty nice
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is there any other way to implement it?
18:01
I think you can even wait/signal all java objects?
18:01
probably implemented the same way
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heinrich5991
is there any other way to implement it?
We can spin with exponential backoff, that's what gcc and clang fallback to if futexes or waitonaddress aren't available
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I like the mutex/cv better, even if it's a bigger hammer
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I can also give futexes and waitonaddress based implementation a go myself, but they are easy to misuse and it'll lock us down to > windows 7 and whatever linux kernel version introduced futexes
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linux has futexes since always, I think
18:05
windows > 7 seems to early though oO
18:05
I'm gonna eat some dinner
18:05
I'm probably going to ask some more questions afterwards
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Alexander
Click to see attachment 🖼️
this looks like tripping
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Voxel
this looks like tripping
Fair enough
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ddnet is linux first BASED
20:21
then windows support comes after
20:21
totally based
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linux was invented for ddnet
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matricks invented linux
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Voxel
matricks invented linux
justatest
20:52
boo 2
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I think my menu/color fix PR should be done, I just need to know if it compiles
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@Learath2 the aborts in the http serverbrowser got removed?
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Voxel
matricks invented linux
nein
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heinrich5991
@Learath2 the aborts in the http serverbrowser got removed?
Now the http module shutting down just aborts every task
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ah 🙂
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would it be possible to configure it to let the requests run for one more second in case of the game server?
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heinrich5991
would it be possible to configure it to let the requests run for one more second in case of the game server?
^
21:47
why did you split engine.cpp?
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Voxel
I think my menu/color fix PR should be done, I just need to know if it compiles
Wait, do you code without a compiler? 😄
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deen
Wait, do you code without a compiler? 😄
I do LOL, I use Visual Studio
22:25
I'm just saying if all the checks work out on the GitHub
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5915d55 Laser menu tweaks; Changed Freeze laser color - VoxelDoesCode 4c7a29b Add Reset All button - VoxelDoesCode 71b073a New SG Laser default, Reset to defaults - VoxelDoesCode e61b850 Merge #5843 - bors[bot]
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Anything else I need to fix?
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!screenshot-20220918@010406 Causes problems with GER3

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ]...
Exported 164 message(s)