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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-09-15 00:00:00Z and 2022-09-16 00:00:00Z
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hey when i try to join to trashmap server this err
11:01
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join the server with the address shown on the website
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murpi
join the server with the address shown on the website
but why it's cant join from client? its stupid bug, but sometimes its possible (edited)
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@timakro ^ I guess trashmap should register the ipv4 address only?
12:25
(I can't test if ipv6 works)
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@deen Hmm, I guess so. How can i stop it from registering ipv6 at masters?
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Hi. in the new update (16.3.2) i can't toggle on/off the background (previously i could with PgDown, now seems the option missing, and i have only the show entities for PgUp) Can somebody help me?
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sv_register ipv4 should register ipv4 only
12:33
I can't test if ipv6 works either, I'll just set sv_register ipv4
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Bliccelő
Hi. in the new update (16.3.2) i can't toggle on/off the background (previously i could with PgDown, now seems the option missing, and i have only the show entities for PgUp) Can somebody help me?
bind pagedown toggle cl_showquads 0 1
heartw 1
12:34
in F1
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Skeith
bind pagedown toggle cl_showquads 0 1
Thank you! heartw
happy 1
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timakro
@deen Hmm, I guess so. How can i stop it from registering ipv6 at masters?
it registers as both by default. this means the server couldn't successfully register using ipv4 during the time it only showed an IPv6 address
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@heinrich5991 do you have ipv6 at home and test if you can join?
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yes. what's the address?
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[2a01:4f8:c0c:a2e1::1]:8518
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works for me
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maybe the server browser is showing ipv6 servers to people who don't have ipv6 at home?
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are you hosting an up-to-date ddnet server?
13:29
yes, it shows all registered addresses to all players
13:29
it should show both ipv4 and ipv6 address in the same server entry and connect with whatever works
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version 16.2.2
13:30
hmm i saw it show both as separate entries
13:30
trashmap changes the server name often idk if that matters
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that shouldn't matter
13:31
16.2.2 seems to be a good version for that
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ofc this is not in the "official" ddnet tab
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yes
13:31
the server generates a random secret and sends it via IPv4 and IPv6 to the masterserver
13:32
the masterserver merges all entries with the same random secret
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you could check the logs to see whether (or maybe even why) IPv4 registering fails
13:38
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hmmm
13:39
that sounds like a bug, I'll investigate it
13:45
@timakro from the master servers, it looks like the IPv4 registration stopped working on your server
13:46
it seems it's only in there by the backward compatibility (which shouldn't but) also picks up servers registered via HTTPS
13:46
ah, but your logs indicate that they register successfully
13:47
perhaps the backward compatibility overrides the HTTPS master server info, which actually shouldn't happen
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also, my server went offline at 15:39 because trashmap kills empty servers after a few minutes
13:48
just to make that clear to avoid confusion
13:49
this is the complete log
13:49
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the 400 response indicates that the masterserver didn't know your server anymore
13:53
it seems there's a problem somewhere, but I don't know where yet. the game server didn't complain about a lost registration status, soo… I don't really know what happened
13:53
ah
13:54
can you send me the logs of the "DDNet GER Trashmap - Nhi ddrace (0h 7m 10s)" server? @timakro
13:54
8557 I think
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when do i get my freeze-stars back?
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where did tune layer go ?
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lomi
where did tune layer go ?
here
18:47
ok mb
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i was rly lokking for it for 10 min
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anyone know how to replace font with png in ddnet folder?
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png format for font doesn't work
23:14
If you have a font in ttf format you can put it in %appdata%\DDNet\fonts\DejaVuSans.ttf
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