NETMSG_MAP_CHANGE
) is sent twice by the server for some reason, leading to two HTTP map requests if the map is not present. It should only be sent once.9f1dd0d
Disallow HTTP (without S) requests by default - heinrich5991
cb2614f
Treat manual aborts the same way as errors for map downloads - heinrich5991
0bf941e
Add MaxResponseSize
to limit HTTP response sizes - heinrich5991
716e8cd
Add HTTPS map download URL field for game servers - heinrich5991
55703c9
Merge #5829 - bors[bot]commit 5deeb299fa01ac10aad5d08416b002dbbda948d3
Author: fokkonaut
Add DDNetLaser to have more info about a laser shot
commit 03b90f4f3dfefd8be96d0213ec311197d051aafc
Author: VoxelDoesCode
Added new cl colors and tweaked the settings menu
commit 6907895ee5574ad501aa7b75b8474576349340f1
Author: heinrich5991
Add LASERTYPE enum
(edited)dd if=/dev/zero of=/dev/sda bs=1M
godd if=/dev/zero of=/dev/sda bs=1M
go // DONT CALL WITHOUT HOLDING m_Lock
is good enough recursive_mutex
actually handles it quite well, but I think I'll just add a comment for now and check it with TSan laterrecursive_mutex
actually handles it quite well, but I think I'll just add a comment for now and check it with TSan later curl_multi_perform
if curl_multi_wait
returns 0 events. However all your transfers will get stuck if you don'tstd::latch
and I'm donem_Status
, some processes want to wait until m_Status == DONE
std::atomic::wait
is implemented with nice primitives on all the implementations I've seen