if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Client()->DummyConnected() && ClientID == m_pClient->m_aLocalIDs[!g_Config.m_ClDummy]))
I see dummies never get afk emotsif(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Client()->DummyConnected() && ClientID == m_pClient->m_aLocalIDs[!g_Config.m_ClDummy]))
I see dummies never get afk emots Bub
?Bub
? WeaponPosition = Position;
if(Dir.x < 0)
WeaponPosition.x += 7.0f;
else
WeaponPosition.x += -7.0f;
WeaponPosition.y -= 10.0f;
(edited)NETMSG_RCONTYPE
messages from one server but it still correctly detects that no username is required even when previously connected to another server that does use usernamesNETMSG_RCONTYPE
messages from one server but it still correctly detects that no username is required even when previously connected to another server that does use usernames