






























we don't




































































if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Client()->DummyConnected() && ClientID == m_pClient->m_aLocalIDs[!g_Config.m_ClDummy]))
I see dummies never get afk emots















































































if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Client()->DummyConnected() && ClientID == m_pClient->m_aLocalIDs[!g_Config.m_ClDummy]))
I see dummies never get afk emots 







































Bub?



Bub? 






















































1




WeaponPosition = Position;
if(Dir.x < 0)
WeaponPosition.x += 7.0f;
else
WeaponPosition.x += -7.0f;
WeaponPosition.y -= 10.0f; (edited)






















































1





























NETMSG_RCONTYPE messages from one server but it still correctly detects that no username is required even when previously connected to another server that does use usernames


NETMSG_RCONTYPE messages from one server but it still correctly detects that no username is required even when previously connected to another server that does use usernames 






























































wtf was that










