Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-09-05 00:00:00Z and 2022-09-06 00:00:00Z
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - GitHub - Jupeyy/teeworlds-fng2-mod: FNG mod for teeworlds, that advances the original FNG idea by go...
I'm at work at the same time, just try to install both, And proceed like it is written in the README file
It should work, if not just give us a screenshot of errors you have
We literally have no monetary gain. Playing on the servers is free. All our contributions to teeworlds is public. Yet they still ddos non stop. It has nothing to do about the kind of actor the victim is. It's just the attackers personality
Fwiw this is technically futile. You can rent botnets that deliver even hundreds of gbit. As long as you save up for special events, you can always be annoying
It's not an argument, just his point of view which is totally okay. I was just saying that they are maybe some people that still go with his old "image"
If he is capable of it, sure. A lot of these >100gbit botnets use many many different exploits. Some in the wild even seem to be using 0days to gain access to these devices. I'm not sure he has the skillset to build one of significant size
13:08
Especially capacity wise there is only a finite set of vulnerable devices on the web. I'm sure most of the easy fish are already part of like 40 botnets
Learath2
If he is capable of it, sure. A lot of these >100gbit botnets use many many different exploits. Some in the wild even seem to be using 0days to gain access to these devices. I'm not sure he has the skillset to build one of significant size
As long as I know, most of the current DoS guys won't have that skill. They barely know cyber security. But I know that some people saved up github links from groups that published their work
If you're going with a botnet the scan server should probably be bulletproof at the edge of the world, with powerful specs and enough bandwidth I guess
13:14
Finding a service for that is nearly impossible, most of the people are using resellers but they are expensive and horribly
13:15
Honeypots can be easy if you're an expert but eh... I mean they are feeling good because downing a cheap server so...
ReiTW
fun fact some people were like "damn you're a hacker" just cuz I told I built my own shitty coded tool, that was a bit pissing me off
RFC1392, the Internet Users' Glossary, usefully amplifies this as: A person who delights in having an intimate understanding of the internal workings of a system, computers and computer networks in particular.
1. The world is full of fascinating problems waiting to be solved.
2. No problem should ever have to be solved twice.
3. Boredom and drudgery are evil.
4. Freedom is good.
5. Attitude is no substitute for competence.
Hackers (and creative people in general) should never be bored or have to drudge at stupid repetitive work, because when this happens it means they aren't doing what only they can do — solve new problems. This wastefulness hurts everybody. Therefore boredom and drudgery are not just unpleasant but actually evil.
To behave like a hacker, you have to believe this enough to want to automate away the boring bits as much as possible, not just for yourself but for everybody else (especially other hackers).
(There is one apparent exception to this. Hackers will sometimes do things that may seem repetitive or boring to an observer as a mind-clearing exercise, or in order to acquire a skill or have some particular kind of experience you can't have otherwise. But this is by choice — nobody who can think should ever be forced into a situation that bores them.)
--no, but it shows whether there's a hookable / player on the other side of the hook teleport--
im wrong, it shows green always if you're looking at a hook teleport tile(edited)
Voxel
once i know how to memory manage and be independent in c++ im 100% doing that
Yeah, shaders will be important too... I'm thinking though, would that mean we could add a shader layer into maps? Where it would overlay everything and give it that subtle touch?
Would probably not be in any real maps, but it's a nice thought
Mouse cursor is captured within the game window not only in the game, but also in when in-game menu is activated or even in the main menu. This is bad practice as it disallows to switch from the game to another activity without closing it.
btw @heinrich5991 eventho i already had a extensive debug printer for network stuff I did use ur dissector on almost a daily basis for a week now thanks a lot for building it! I slowly make progress on a ddnet bridge client. On the left side you can see a vanilla client on 0.7 and on the right ddnet client on a 0.7 server https://zillyhuhn.com/cs/.1660902889.png
ChillerDragon: cool that the 0.7 dissector helped you what's the current state of 0.7 support? (reading backlog 2022-08-19, not sure if there's newer info available later)
why is it bad to do it based on client version? it seems easier to support and to test, as you don't have an exponential explosion of possible client capabilities
Learath2
Who even programs like this. Do you know the signature of execvpe off the top of your head?
Anyways my computer can't be accessed right now, so I do want to ask here.
What the plan for "I want a new UI" with the run animations is that, I remove the UI elements for animations, but keep in the actual options for when we do commit to new UI?