
































CCharacter *pName? Or something else?

CCharacter *pName? Or something else? 

CCharacter *pName? Or something else? m_pClient->m_aTuning

c++
if(Afk && (Input.m_Fire&1) != 0 && (ActiveWeapon == WEAPON_GRENADE || ActiveWeapon == WEAPON_SHOTGUN || ActiveWeapon == WEAPON_LASER)
DontPutWeaponOnBack();
bool IsActive = !m_pClient->m_aClients[ClientID].m_Afk || LastAttackTime < 1.0f;


bool IsActive = !m_pClient->m_aClients[ClientID].m_Afk || LastAttackTime < 1.0f; 
















/1vs1, then do /1vs1 <anyname>



























































For demo in demos {
demo.render()
}
Lol






























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