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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-08-28 00:00:00Z and 2022-08-29 00:00:00Z
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i like this part
17:22
frozen 5
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its not part its kog
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0x314
its not part its kog
actually theres no hookable block on this picture (edited)
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Yoo what are the standards for making a map releasable? Not asking to know why my own maps have been declined as those are objectively ass, but to have a clearer idea on what you guys are looking for
22:20
Do you have some sort of checklist (or anything resembling that?)
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checklist for basic stuff but not for like whether a map is rls or not
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What does the checklist entail?
22:29
Is it the one here?
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yeah thats sorta a checklist
22:39
like simple rules to follow
22:39
the grey area is when a map is just between getting rls and decline
22:40
then testers sort of have to use their own judgement
22:40
the sort of 'attributes' that are most important for ddnet maps are things such as creativity, flow, spacing, balance
22:42
creativity: doesn't mean 100% of the map is never-seen, just that parts have thought put into it and don't just spam boring moves flow: how it feels to go from part to part (and also during a part) spacing: how parts and fillers and everything else is spread out through the map, how much space tees have to move around balance: map is similar difficulty throughout
22:43
Alright
22:43
Thank you Louis
22:43
Helps ^^
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Welshi
Yoo what are the standards for making a map releasable? Not asking to know why my own maps have been declined as those are objectively ass, but to have a clearer idea on what you guys are looking for
t0 + not that hard for averge player
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