Between 2022-08-26 00:00:00Z and 2022-08-27 00:00:00Z
lynn
heyo! i don't post here often, but i wanted to show you guys a new video i finished last night. if you're not interested in me in particular you can always jump to the DDraceNetwork chapters in the video and skip the others. also, if you DO happen to like the video, please consider subscribing because i have about 5% of the amount of YouTube subs compared to Twitch followers
https://www.youtube.com/watch?v=O4qKNmYDavM
love you (edited)
I wonder if we can remove some skins from the client and move them to the community db:
I personally find them either non fitting, or very ugly:
antiantey
Aoe4leg
beast
blacktee
demonlimekitty
dragon
evil
nersif
PaladiN
wartee
this has proved to not be the case :D
a lot of people ask me ingame when i will make ddnet 128 player support, and on my server it's working nicely. I have done a lot of improvements and optimizations, and also a lot of hacky stuff to get it to work as nice as it is right now
13:24
I think it would be a big win for ddrace brutal/insane maps
I'm still of the opinion that even with 64p most of these brutal and insane t0 maps have incredibly annoying starts, can't even imagine with 128. But I guess we could try to poll people on it
Is it really something we want to waste precious development time on idk, not like any of the devs capable of a change this size are even very active right now
I'm still of the opinion that even with 64p most of these brutal and insane t0 maps have incredibly annoying starts, can't even imagine with 128. But I guess we could try to poll people on it
I'm still of the opinion that even with 64p most of these brutal and insane t0 maps have incredibly annoying starts, can't even imagine with 128. But I guess we could try to poll people on it
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