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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-08-22 00:00:00Z and 2022-08-23 00:00:00Z
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The game won't start when running from steam, so i tried to run directly ddnet from terminal, and i see that its searching for a non-existent "libpng16.16.dylib", it look like a lib was forgotten.
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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8989105 Update hungarian language file (by Cellegen) - def- 818f9e8 Version 16.3 - def- 0deeadb Update brazilian_portuguese.txt - rffontenelle bdfbd33 Update french.txt - archimede67 1dbfea0 Better words - archimede67 38035bb Update Korean translations by CHaBek - cwh7435 23cf903 Add libpng dylib to mac dmg (fixes #5764) - def- 605bad3 Fix png error handling by setting jmpbuf, else libpng will kill the thread - Jupeyy d3204d9 Prefer bundled libs because of old libpng version on CI - def- 8d4a2f7 Version 16.3.1 - def-
09:09
60ca445 Add CWindowsComLifecycle RAII wrapper for Windows COM library - Robyt3
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c8b4b3f Added map_find_env tool - sctt d1f0165 Update .gitignore - sctt 513271b Update CMakeLists.txt - sctt e21ade4 Rename map_find_env to map_find_env.cpp - sctt 71622ea Fix map_find_env style - sctt 77fa0ac Fixed index typo map_find_env - sctt eab5fb1 Fixed index typo map_find_env - sctt 7765171 Merge #5733 - bors[bot]
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pilonpl
Why not just remove weak hook?
that will cause great physics change
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pilonpl
Maybe everything is a feature?
teeworlds is ship of bugs that allows u to enjoy it
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what command to shut down the server ddnet?
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Thank
14:50
I also wanted to ask, is the “exec” command one hundred percent capable?
14:51
can she run a python file?
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it runs another cfg file, nothing else
14:55
no Python
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is there a function that will replace some parameter in the autoexec_server file for me already on a running server?
15:03
I want to add one parameter in the voting for the map tab that will change sv_test_cmds
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you can use fifo file (if you're on mac or linux) to send command to the server (if i understood what you want correctly)
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can be more
15:28
or documentation
15:33
@Chairn
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@CrazyDevNEW mkfifo /path/to/file.fifo
15:49
in autoexec.cfg
15:49
sv_input_fifo "/path/to/file.fifo"
15:49
echo "broadcast test" > /path/to/file.fifo
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CrazyDevNEW
is there a function that will replace some parameter in the autoexec_server file for me already on a running server?
and that no ig, only save_dry that dumps current values ?
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understood nothing
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I think he only wants a vote to enable and disable cheats
16:29
But sv_test_cmds cant be changed ingame, you would need to modify code to allow that
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ead73d7 Add libpng dylib to mac dmg (fixes #5764) - def- 13bbe68 Merge #5765 - bors[bot]
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Chairn
looks correct, i'll test it this weekend
How'd the tests go?
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I really like the new hookline design, much more accurate heartw
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oh yeah much better
kek 6
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Voxel
How'd the tests go?
oh sorry, still haven't tested it
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Jupstar ✪
oh yeah much better
make it thicc
18:27
gigachad
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Ravie
I really like the new hookline design, much more accurate heartw
why are the default values this tho
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Ravie
why are the default values this tho
why should they?
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Ravie
why are the default values this tho
from what version did u upgrade?
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@Jupstar ✪ are you worried about me having to rebase against months old code 😄 ?
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@Jupstar ✪ updated this morning, there was one more update later
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Chairn
@Jupstar ✪ are you worried about me having to rebase against months old code 😄 ?
i am worried u loose fun and the pr lies there as long as learaths pr xdd
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actually i lost it
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Ravie
@Jupstar ✪ updated this morning, there was one more update later
from what version tho? also was it no the case in the morning?
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i tried to work this weekend, and i couldn't do it 😦
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Chairn
i tried to work this weekend, and i couldn't do it 😦
BURNOUT KICKS IN
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+ on linux, i have potato machine so it takes time to compile, and on windows, it takes freaking 40 seconds for linking...
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Jupstar ✪
BURNOUT KICKS IN
probably...
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not sure what the number was on the first update
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ok, bcs this sounds like a really weird bug 😄
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are the default settings 0 and 100?
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0 is the default
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well I had some values in the middle, assumed those are the default since I updated from a version that didn't have these settings
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and looking into the code it doesnt look like it could magically change, so this must be some weird bug either in the updater, or smth else
18:47
oh ok
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funny setting tho, what's the use case? can't imagine why someone would want a phat hookline
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i think the creator just wanted a bit thicker, bcs he could barely see it
18:48
i dunno the use case tho, i find it big enough
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ah maybe on some super high dpi display the 1px line could be hard to see
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skinny one looks kinda ugly
18:48
and opacity is very helpful
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Ravie
ah maybe on some super high dpi display the 1px line could be hard to see
but teeworlds isnt dpi aware
18:48
4k will look like full hd
18:49
but maybe zooming out
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zooming doesnt change width
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hookline is always the same size even with zoom
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ok
18:49
then i dont see the use case ^^
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if it gets upscaled on high dpi displays then idk xD
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but lynn also wants bigger UI, i find tw UI insanly big already
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Voxel
How'd the tests go?
how about some tooltip when hovering over the button ?
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when huge ui overhaul update
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when u code it (edited)
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ok give me 10 years
18:53
jk the ui is already amazing
18:54
only 0.7 one is a bit sexier
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0.7 has too many scroll bars
18:55
and little tiny extensions
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a90c86e Parallax-aware zoom - Fireball-Teeworlds 5bf7f60 Parallax Zoom: Add default zoom option to the editor - Fireball-Teeworlds 54f7a98 Parallax Zoom: Zoom preview button in Editor - Fireball-Teeworlds 4ed997f Parallax Zoom: fix QuadEnvPoint scaling (and other UI distances) - Fireball-Teeworlds 5d886d8 Parallax Zoom: use CMapItemGroupEx to store parallax value - Fireball-Teeworlds 49bed71 Merge #5696 - bors[bot]
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Chairn
how about some tooltip when hovering over the button ?
I could try to make tooltips, tho would it make more sense to have that as its own PR and not directly linked to the icon change?
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Ravie
when huge ui overhaul update
im trying to sprout ideas for changes in ui setup if you havent seen already
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Voxel
I could try to make tooltips, tho would it make more sense to have that as its own PR and not directly linked to the icon change?
a separate commit is enough imo
Exported 91 message(s)