Guild icon
DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-08-20 00:00:00Z and 2022-08-21 00:00:00Z
Avatar
ok so big box in the sky
00:00
you tp there for logic
00:00
if you set it to a solid color of tiles with high priority, the player doesn't experience the jarring change of movement
00:00
but the color change is too abrupt
00:01
better to mimic the BG style in front of game layers so you just see the BG
00:01
but ofc getting a quad to show only in one location and STILL HAVE PARA seems hard (edited)
00:01
or maybe shouldn't be para idk...
00:03
i guess it could have para X only
00:03
but that might be more distracting I DONT KNOW just a screenshot of background i guess
Avatar
I think that mapping with entities is ok
00:05
But tiles would do they same same thing after some modifications
00:05
And be better
00:05
Because multiple layers
Avatar
Avatar
lynn
i guess it could have para X only
idk if its possilbe with para
Avatar
But yeah, for now mapping with entities might be a better option for some maps
00:06
Most of mast actually i think
Avatar
Avatar
pilonpl
Because multiple layers
multiple layers != better
00:06
idk where you are getting this
Avatar
It is always better to have more options
Avatar
multiple layers are good for design layers
Avatar
entities is strictly better since you can map with replacements
Avatar
can only do that if you select all ur tile layers
Avatar
Avatar
pilonpl
It is always better to have more options
no, i would rather be able to quickly replace an unhook with a hookable without thinking about what layer is selected. I think many will agree with this
Avatar
I am pretty sure tile layers can do all the same things and more
00:08
That's all i wanted to say
Avatar
what more can they do exactly?
Avatar
Thank you for coming on my ted talk
Avatar
you can already select all game layers if you want similar functionality
Avatar
Wellz you can select all layers
Avatar
that's not "more"
00:10
entities allows you to grab any tile as a brush
00:10
entities allows you to make quick replacements in game layer and front layer
Avatar
Avatar
lynn
what more can they do exactly?
Aren't limited to only one layer (you can't have more than one game layer)
Avatar
why do you need more than one game layer? stacked solids are not allowed in testing
00:12
let me put it this way
00:13
if you can't map it using entities, how do you expect it to "work" with a combination of decorative tiles
Avatar
Sure, you don't need multiple game layers but you need multiple tile layers
Avatar
it still needs to become entities to be playable
Avatar
Avatar
pilonpl
Sure, you don't need multiple game layers but you need multiple tile layers
yes, a limitation of tile layers :D
00:14
That's literally a feature
Avatar
would be nice to automap using one layer/image for all game layer tbh
Avatar
You can have a layer for a cave a layer for some indoors or something
Avatar
then you don't have to fiddle with a million layers for everything
00:14
that's midground
00:14
not entities
✏️ 1
Avatar
Avatar
lynn
would be nice to automap using one layer/image for all game layer tbh
For some people/maps maybe yes
00:15
Sure
Avatar
im still confused by your point that "tile layers have more options"
00:15
you have to map them to entities eventually
Avatar
you don't get additional editing benefits
Avatar
They don't add any gameplay related stuff
00:16
That's true
Avatar
so what exactly are you arguing?
00:16
you said before it's better to map with tiles first?
Avatar
But i think it's more convenient for decorating
Avatar
so what are you saying? you map deco WHILE TESTING? and if you change a part you have to MOVE THE DECO?? XDDD
00:17
we were talking about mapping tile layers then entities before
00:17
what happened to that
Avatar
For know i think that both methods are useful
Avatar
you can't get deco without tile layers
00:17
ofc you use them
00:17
but you do it at the end always
00:18
because doodads go in air tiles
00:18
or on solids
00:18
if you change entities at all your deco is fucked
00:18
it doesn't even matter if you map tile layer first in this case
Avatar
Maybe ill just make a huge message explaining my opinion (edited)
Avatar
deco always happens at the end
00:19
ur opinion has not once made sense to me xD
00:19
which is why i want to understand
Avatar
That's because i am bad at explaining stuff
Avatar
you cannot possibly have a quicker/better time editing than mapping entities first
00:19
since entities are literally the map
Avatar
But yes, i do think using game entities only is a viable option
Avatar
you do not magically get "more options" mapping with tile layers first
00:20
since they have to map to entities later anyway
00:20
no, your argument was that you have more options to edit the map doing tile layer first
00:21
I mean
00:21
It gives a little bit more options when decorating afterwards
00:21
I think
Avatar
it gives LESS options because you have to remove it all if you change the map even 1%
00:22
only deco after
00:22
not during testing
00:22
help me
Avatar
I don't have to remove anything
Avatar
justatest I last checked discord 2h ago and @lynn is still going
Avatar
I literally edit the "decoration"
Avatar
im gonna explode dude
Avatar
Which is not a decoration just yet
Avatar
what's up
Avatar
every time you reload the map, ya gotta make entities out of whatever you changed for tile layers. that's just more clicks. you are not saving time. you do not have "more features"
00:23
i do not know what else to say at this point rly
00:24
ravie they keep saying tile layers first has more features or something
00:24
or faster xD (edited)
Avatar
if you're not making the map in entities first I can't take you seriously as a mapper
00:25
👏
00:25
you
00:25
👏
Avatar
Avatar
Ravie
if you're not making the map in entities first I can't take you seriously as a mapper
finally someone says it
Avatar
I HAVE SAID IT
00:26
i just have a purple name
00:26
so he doesn't believe me or something xD
Avatar
but tbh someone made a feature that encourages people to use this backwards ass approach
Avatar
putting entities over design layers xD
Avatar
ravie how do you feel about autofiller in editor
00:26
as layer option
Avatar
automatically*
Avatar
Avatar
Ravie
but tbh someone made a feature that encourages people to use this backwards ass approach
someone made it beause there was no show entities ingame so it made sense to have it
Avatar
so you can choose preset entities for a tile layer
00:27
and on reload it will fill the tiles
00:27
and even a button to do ALL autofill
00:27
for all tile layers
00:27
would be so nice
Avatar
Avatar
Sorah
someone made it beause there was no show entities ingame so it made sense to have it
REMOVE
Avatar
Avatar
Ravie
but tbh someone made a feature that encourages people to use this backwards ass approach
if i see shit like this in a map and i have to design it im instantly declining
Avatar
i could see it having some use
Avatar
I would replace autoentities with autofiller but I think all design first troglodytes would cry (edited)
Avatar
Avatar
louis
i could see it having some use
i.e. gores mappers
00:29
gores u don't even have to test. it's all the same shit
00:29
just spray your mouse in random directions and you have a map
Avatar
actually well made gores is a little more complex 🤓
Avatar
Avatar
lynn
every time you reload the map, ya gotta make entities out of whatever you changed for tile layers. that's just more clicks. you are not saving time. you do not have "more features"
Yup, that's why i think entities only is a viable option
00:30
I didn't even know about that method
Avatar
it's not "viable"
00:30
it's the only option
00:31
for real mapping
00:31
xD
Avatar
otherwise wastes so much time
Avatar
I've been trying to explain that to you for luke
00:31
approximately 3 hours i believe
Avatar
That's why i would like to have a build button
Avatar
there should be one in either case
Avatar
To automatically build entities
Avatar
no one has developed ot
00:32
To automatically build tiles*
00:32
think reversed now
00:33
ok new rule
Avatar
I don't think tile layers are better right (edited)
00:33
Now
Avatar
editor restricts the use of tile layers for all new players
Avatar
But they could be better with some improvements
Avatar
until they get 1000 points
00:33
then ppl forced to learn correct way
Avatar
Avatar
pilonpl
But they could be better with some improvements
entities can do all that shit
00:34
i still don't think u understand what autofiller does
00:34
it's the "build button" in reverse
00:34
it places tiles where there are entiries
00:34
entities
Avatar
Its not a reversible process xD
Avatar
instead of entities where there are tiles
00:35
it is
00:35
omg
00:35
someone help again
Avatar
Its jot entirely
00:35
Because of layers
Avatar
this "build" button exists but it's a backwards approach
Avatar
Avatar
pilonpl
Because of layers
you can target autofill for IDs
00:35
not just layers
Avatar
You can have multiple tile layers but the resulting game layer is only one layer
00:36
You loose information
Avatar
why does layers matter at all
00:36
no? dude i just said it works based on ID
00:36
not layer
00:36
the actual index
00:36
you have complete information in either case
Avatar
brb making editor guide
Avatar
frfrfrfrfr
00:37
every tile in an image has an ID
00:37
these IDs can be targeted for autofill (edited)
Avatar
@pilonpl so how else should it be? there's just one game layer and you need to decide what the physics will be for a given layer
Avatar
You still loose information because if you have two tile layers you can have twice as many block and the resulting game entities will always be a fixed soze
Avatar
twice as many blocks?
Avatar
you're confusing automapping with autofilling
Avatar
They can overlap
00:39
No
Avatar
you shouldn't want that
Avatar
What? Overlapping?
Avatar
yes when do solid tiles overlap
00:39
that's called a design bug
Avatar
so you want a game layer per design layer? how would that work?
Avatar
they want to be able to do what already exists in the editor which is to convert tile layer to entities lol
Avatar
It doesn't even matter if they overlap, there is no way to tell which layer a tile belongs to just by looking at the game layer
Avatar
im just explaining over and over why that way doesn't matter
Avatar
Avatar
pilonpl
It doesn't even matter if they overlap, there is no way to tell which layer a tile belongs to just by looking at the game layer
why should you care? autofiller handled it for you
Avatar
Avatar
lynn
they want to be able to do what already exists in the editor which is to convert tile layer to entities lol
? No? I want a build button that would build all game entities at once
00:41
Without clicking 3 times
00:41
Per layer
00:41
guess what
00:41
that's what we want but for ENTITIES
00:41
since you map entities first anyway
Avatar
And i totally understand that
Avatar
your way is slower because you would still have to manage layers
Avatar
But you can't recreate oryginal tile layers from game entities
Avatar
our way you don't need to manage them at all
00:42
Yes you can
00:42
that's where you're wrong
00:42
IDs
00:42
ive said IDs
Avatar
If i have to layers how do i decided which layer a block belongs if it has the same id?
00:43
would never ever happen
00:43
you can't physically have different game layer tiles with same ID
00:43
that's the point of IDs
Avatar
Avatar
pilonpl
If i have to layers how do i decided which layer a block belongs if it has the same id?
write an incredibly complex automapper that decides where to keep tiles based on their shape
Avatar
all of that is managed for you
Avatar
Ok, i am actually not an expert on ids and stuff
00:44
it's just the position of the tile.
00:44
unhook has an id
00:44
hookable has a different id
00:45
map Hookable tile layer -> ID hookable
00:45
now whenever you autofill it puts Tile layer wherever you put hookable entities
00:45
gg
Avatar
You have only one id for hookables, right?
Avatar
you can easily do something like for example keep unhook only where it's 1 tile thin lines
Avatar
no more messing around with layers and clicking a million times
Avatar
Avatar
pilonpl
You have only one id for hookables, right?
yes there is only one ID
00:46
the ID is the tile itself
Avatar
Then you don't know which layer genrated the game entity
Avatar
WHY DOES IT MATTER XD
00:46
your map is done
Avatar
Because it's bot reversible
00:47
That's it
Avatar
and it's trivial to find it out because you just look at the damn game layer where there's hookables
Avatar
It has nothing to do with mapping
00:47
i said it's reversible
00:47
just simply remove either tiles
00:47
you can go backwards and forwards
00:48
you can select only hookable using autofiller
00:48
as i said before
Avatar
Maybe we'll talk tomorrow?
00:48
i am not having this conversation twice xD
00:48
just know it's reversible
00:48
you can just autofill again
Avatar
1. I dont think at night 2. I don't know how to explain this without pictures or something
Avatar
you say it's not reversible because it's in "one layer"
00:49
well all of the hookables are in one ID
00:49
you can target that ID still....
Avatar
you still have the data that created the game layer so you can clear entities and do it again
Avatar
You can select only hookables but you can't know on how many layers these hookables were originally
Avatar
no data lost
Avatar
how many tile layers do you think you have anyway xD
00:50
and why wouldn't you name your tile layers
00:50
and why would you be manually editing using tile layers anyway if you map with entities?!??!!!!
00:50
GRAAAAAAAAAAAHHHHHHHHHH
Avatar
Sorry, i am bad at explaining stuff
Avatar
i rage quit MAXIMUM
00:51
THE MOST RAGEY RAGE QUIT
Avatar
Ill try to make it as clear as possible tomorrow
Avatar
slams door
Avatar
So basically
00:52
It's not like i am against your method
00:52
But i think my method also has some potential
00:52
If the editor had a build button or something for automating stuff
Avatar
it doesn't have potential since anything mapped in tile layer has to be mapped with entities anyway. you just map with entities and it will automatically place tile layer
Avatar
you have to have entities in order to test a map
Avatar
You can just construct game entities
Avatar
it's worse
Avatar
why do it backwards
00:53
xD
Avatar
I kean
00:53
Its annoying
Avatar
there's no potential
00:53
it is STRICTLY worse
00:54
i don't get why you would selectively choose to do something worse
Avatar
There is and thats where we disagree
Avatar
ok I'm lost
00:54
there's no potential
00:54
there's no disagreement
00:54
you told me you agree it's faster
Avatar
Tomorrow ill write a book about the editor and different ways of using it
00:55
alright dude ill be waiting for it
Avatar
tomorrow i start to create maps only using .RULES
Avatar
Because I don't think you understood anything
Avatar
i understand everything you have said and it's strictly worse than mapping with entities
00:55
you have said nothing new since like an hour ago
Avatar
I know this because I have used both methods
Avatar
All i want is a build button...
Avatar
Other people agree
00:56
No one agrees with you
00:57
You can have your build button for entities
00:57
that much makes sense
00:57
but we need to stop mapping backwards
00:57
tiles to entities has no point and has no extra "features"
00:58
no benefits of having multiple layers, no benefits of any of the tile layer options (which are entirely decorative) and you just waste time for no reason compared to a build button for entities
Avatar
It has layers. You can use different layers for different parts of a map to change the visuals. Idk how you'd do that with your method. I don't think autofiller can make multiple layers.
Avatar
You're stuck thinking in reverse which is the problem
00:59
If you actually mapped with entities you might understand but seems you can't just be told it
Avatar
I totally understand that mapping with entities might be better
Avatar
Avatar
pilonpl
It has layers. You can use different layers for different parts of a map to change the visuals. Idk how you'd do that with your method. I don't think autofiller can make multiple layers.
why does that help for organization? why can't you just tell your parts apart?
01:00
if your parts are THAT similar looking it's probably a bad map
Avatar
Avatar
pilonpl
It has layers. You can use different layers for different parts of a map to change the visuals. Idk how you'd do that with your method. I don't think autofiller can make multiple layers.
yes it can
01:00
for last thing you said
Avatar
Maybe i just want i little bit of variation in look of my map?
Avatar
Avatar
pilonpl
I totally understand that mapping with entities might be better
remove the word "might"
01:00
you can still do this with entities? just mark a selection or something or do it manually
01:00
you still have to do this manually with tile layers....
Avatar
I mean yes
Avatar
don't know how many maps have different sections with different mapres
Avatar
That's why your method is better for most maps
Avatar
it's still at least slower for edge cases
01:02
you would have to do that all manually anyway or use a selection my way
Avatar
you can copy just a part of game layer and autofill that
Avatar
Avatar
Voxel
Click to see attachment 🖼️
POG
01:02
we gotta make spawn bigger
Avatar
Ok, anyway
Avatar
either i can do it or you can
Avatar
took you long enough voxel
Avatar
You are right ok?
01:03
I don't want to argue lol
Avatar
you did for a few hours
Avatar
what else would u want me to make
Avatar
we just have to make spawn longer
Avatar
*i dont want ro argue anymore
Avatar
it's too stubby imo
Avatar
Avatar
pilonpl
*i dont want ro argue anymore
then dont. ez
Avatar
And btw the most of the time you argued
🤓 1
01:03
I literally said your method is viable
Avatar
yeah because you had a toxic opinion most new mappers have
01:04
and it brings down the community xd
01:04
if you were to tell someone else this maybe they do it that way too
01:04
idea spreads
Avatar
Avatar
lynn
yeah because you had a toxic opinion most new mappers have
But i changed me mind and then i kust argued it would be better with a few improvements
Avatar
yep so I'm glad I argued if it changed your mind
01:04
it just took many hours
Avatar
Not many hours
Avatar
which is ofc not idea
01:05
ideal
01:05
it did
01:05
it took 4 hours
Avatar
I literally said it was a viable option
Avatar
viable does not mean better.
01:05
not in America anyway xd
Avatar
Avatar
pilonpl
I literally said it was a viable option
Ok, maybe you thought it wasn't exactly honest or something
Avatar
Avatar
Voxel
Click to see attachment 🖼️
some look a bit small (detailed stuff inside 1x1 tile) and strictly use orthographic projection for doods but generally looks very nice
Avatar
Avatar
lynn
viable does not mean better.
I don't think it's better, i haven't used it yet
Avatar
Avatar
pilonpl
Ok, maybe you thought it wasn't exactly honest or something
Couldn't care if you said it was viable or not, you didn't say it was better
01:06
which was my problem
01:06
it's better
Avatar
It seems great sometimes at least
Avatar
it's great allllll the dammmmmn time
01:07
just gotta do it
Avatar
Maybe it is and maybe it isn't
01:07
is
01:07
proof: 3 testers now agree with me
Avatar
I think it might have some issues sometimes
Avatar
there is no maybe
Avatar
Now you are arguing
Avatar
this is what happens when ppl who are bad at arguing get put into a channel together
👍 2
Avatar
if you are running into issues with mapping entities first I question what tiles ur using
Avatar
Avatar
louis
this is what happens when ppl who are bad at arguing get put into a channel together
Exactly
Avatar
I'm arguing again because you're backpedaling xD
Avatar
Avatar
pilonpl
Exactly
you aren't allowed to agree
Avatar
you already agreed before
Avatar
Why not?
01:09
I am bad at arguing
Avatar
way worse than me, I explained everything immediately
01:09
it's not my fault it took this long
Avatar
But i wont just say it's better without actually testing it
Avatar
i will sit and wait
Avatar
For now i think it might be good for most maps but for some i think it might not be as good
01:10
I don't really have any evidence for that
01:11
I didn't even know about this method
01:11
I mean i thought about it
01:11
But i didn't know about the autofiller
01:12
I am an agnostic, idk if it's better or not xd
01:13
Seems better at least in some cases
01:13
Maybe it's always better
Avatar
it's better if there's an editor option for it
01:14
same as your method
01:14
but entities is better since you dont have to "build" at all until the map is even close to ready
Avatar
Also 3am isn't the best time for arguing
Avatar
You have a clear advantage because of the timezone lol
01:19
So basically first i thought your method was stupid but then i realized it might actually be good at least (/always) sometimes
01:19
And then i was only arguing about my method
01:19
I think...
01:19
I don't remember anything xD
01:20
Let's now argue about something different
Avatar
idc i have to go eat xd
Avatar
Something like should abortion be legal?
01:21
That's extremely controversial
01:22
More ddnet related would be should Microsoft buy ddnet?
Avatar
Avatar
pilonpl
Something like should abortion be legal?
yes
Avatar
Avatar
pilonpl
More ddnet related would be should Microsoft buy ddnet?
no
Avatar
Avatar
lynn
yes
It looks like we agree on that one
Avatar
im extremely leftist :P
01:25
I think
Avatar
i probably would like if governments fell apart and stuff
01:25
theoretically (edited)
01:26
probably #off-topic moment
Avatar
@lynn so basically i think mapping with tile layers would be much better if testing the map wasn't so annoying. Instead of making game entities first and then creating tile layers you could do it both at the same time which is clearly better. Your method might be better but it's definitely not ideal either.
Avatar
And i don't quite understand how to create multiple tile layers when using your method
09:32
It seems like you have to do some manual work too
09:32
Multiple layers aren't necessary for most maps tho
09:32
My map doesn't
09:33
I think
Avatar
Avatar
pilonpl
@lynn so basically i think mapping with tile layers would be much better if testing the map wasn't so annoying. Instead of making game entities first and then creating tile layers you could do it both at the same time which is clearly better. Your method might be better but it's definitely not ideal either.
ya ur still thinking backwards
Avatar
Avatar
Ravie
but tbh someone made a feature that encourages people to use this backwards ass approach
I don't think any of the ways is "backwards". If you uave entities you need tile layers and if you have tile layers you need entities. These two things are connected.
Avatar
if u just acknowledge that you can place it simultaneously either way
09:41
its backwards to map tiles first
09:41
entities can potentially fill tiles
Avatar
No, what i want is to place both at the same time
Avatar
you can with entities autofiller
09:42
if it were in the client
Avatar
it's not in any case
Avatar
is this ever going to end
09:42
xD
Avatar
I just want the editor to be better xD
Avatar
basically they got 3 tester opinions
09:43
and they still dunno
09:43
nothing is ideal
09:43
the editor is not perfect
09:43
welcome to ddnet
Avatar
Tbh i dont like either of these methods
09:44
My is annoying and yours is no exactly "officially supported"
09:44
I don't argue against your method if you haven't noticed already
Avatar
why would you prefer annoying over not officially supported
Avatar
I don't
09:44
then conversation over (?)
Avatar
But with a few improvements tile layers could be as good as your method and maybe even better
09:45
I'd like to connect both methods if that makes any sense
Avatar
it doesn't
Avatar
It does lol
Avatar
how do you wanna combine 2 approaches that are the exact opposite of each other
Avatar
Step 1. Make tile layers less annoying to use Step 2. Make it so using tile layers fells just like using the autofiller
09:48
I mean
09:48
Actually that's one step xd
Avatar
Avatar
Ravie
how do you wanna combine 2 approaches that are the exact opposite of each other
No?
09:49
XDD
09:49
Wait
09:49
Brain lag
Avatar
the point of autofiller is that you can map entities only and then quickly turn entities into design layers and automap them
09:50
That's great
09:50
Why not make it so it's both at the same time without any autofillers
Avatar
so the only thing that can be improved is make this an official feature
Avatar
It's literally the same thing just less annoying
Avatar
Avatar
Ravie
so the only thing that can be improved is make this an official feature
That's what i am talking about... Sort of, i would change it a little
Avatar
what do you mean both at the same time? autofiller to design is just a few clicks, but you do it at the end instead of live
Avatar
Why not make it so you can use tile layers just like you would you game entities but you also can do the stuff that you already can do with layers
Avatar
mapping tile layers is a lot more work than just entities
09:54
with entities you're dealing with a single layer and no tile rotations etc
Avatar
You still can use tile layers without rotations
Avatar
Avatar
pilonpl
Why not make it so you can use tile layers just like you would you game entities but you also can do the stuff that you already can do with layers
than you still have to assign a game tile to the tilelayer ? or how else would it know what to place
Avatar
I mean yes
09:55
You have to do that no matter the approach
Avatar
what if you want both hook and unhook on the same layer? do you assign a game tile to every single tile in the tileset? xd
Avatar
I just want to say that again, i am not against mapping with entities, i will use that approach probably
Avatar
one other reason i didnt see yet why you shouldnt start mapping with design is if you test with other people and reload your map often they gonna get flooded with bigger files than they need to and even makes them download longer so waste time again on that
Avatar
Avatar
Ravie
what if you want both hook and unhook on the same layer? do you assign a game tile to every single tile in the tileset? xd
What?
Avatar
say I have a tileset with a red and a blue block and I want them to be hook and unhook
09:59
but it's one layer
Avatar
You have to create another layer
09:59
And set the same image i guess
Avatar
ye that's annoying and inefficient
Avatar
You only have to do that once
Avatar
sometimes you use one layer for several things
10:01
if you add more layers than needed then you're wasting file size
Avatar
I don't know how maps are saved
10:02
So idk
10:03
Anyway, would be great if there was an autofiller officially
10:04
But i think it would be better to have it more seamless
Avatar
it wouldn't change much tho, just a little convenience that you don't need to copy layers
Avatar
ravie dont waste ur time
Avatar
Once again, i am not arguing against mapping with entities only (just saying)
Avatar
Avatar
lynn
ravie dont waste ur time
xd
10:06
I could easily code autofiller but I think it should then replace the auto entities thing and removing it would probably get backlash
10:07
if you do anything that affects people's workflow they'll rage even if the change forces them to use a better and more efficient way
Avatar
Or another idea is having groups of entities
10:08
So you still have some kind of "layers" and have all benefits of using game entities only
10:09
But it's basically the smae thing i proposed earlier but in reverse
10:09
Kinda
Avatar
ur basically just inventing ways to continue to map in a worse way
10:11
which is very very odd
Avatar
Avatar
pilonpl
So you still have some kind of "layers" and have all benefits of using game entities only
.
10:12
you dont need multiple layers
10:12
multiple layers is worse
10:12
for game layer
Avatar
Well, I'd like to prefer having multiple layers
10:12
i still dont know why
Avatar
That makes much more sense
Avatar
that doesnt make more sense to me
10:13
why do you want to put freeze behind unhook tiles
Avatar
You can think about the look while making gameplay
Avatar
hookables behind unhook
10:13
freeze in unfreeze
10:13
list continues
Avatar
What? Noo
10:13
These groups wouldn't be allowed to overlap
Avatar
they can and would
10:14
they're different layers
Avatar
Avatar
pilonpl
You can think about the look while making gameplay
you can without placing any tile layers
Avatar
if you cant "imagine" what the map would look like you probably dont play/edit in entities enough
Avatar
when I'm making gameplay I don't wanna worry about any design stuff, only make entities in a structure that I know will fit design which doesn't exist yet
Avatar
if you map big you dont need to worry about design anyway, sorta like ravie said
10:16
i still dont understand why multiple layers is better
10:16
i do not want to be forced to select multiple layers to replace tiles
Avatar
You have to add multiple layers at the end anyways
Avatar
and? that's not editing with multiple layers
Avatar
but you don't have to deal with them until the end xd
Avatar
you're suggesting a workflow which involves EDITING multiple layers
Avatar
I am not talking about what's currently the best btw, i am talking about an idea
10:17
our method doesnt involve editing multiple layers, only adding them at the end
10:17
and tiles would be filled based on automap rules
10:18
based on entities ID
Avatar
That's great
Avatar
even if somehow you made it so that layers respect each other and made replacements
10:18
you are still choosing to encourage a workflow that has more cognitive overhead
10:18
instead of acknowledging that mapping entities is simpler
10:18
it makes no sense and is a costly abstraction
Avatar
But it creates only one layer so if you want more you have to make it manually Which you could've done while making gameplay
Avatar
especially when you consider that if anyone will ever have to touch your map they will have to deal with your workflow as well
Avatar
Avatar
pilonpl
But it creates only one layer so if you want more you have to make it manually Which you could've done while making gameplay
"if you want more"
10:19
why
10:19
do i want
10:19
to make more
10:19
i want one layer
10:19
i want replacements
Avatar
That's great
Avatar
why would anyone want more than one layer
Avatar
For my map only one layer needed too
Avatar
there's still no point
10:20
imma make a giant video
10:20
cus im like
10:20
frothing at the mouth at this point
Avatar
But i think multiple layers are sometime convenient
Avatar
in what cases
10:21
please please please describe them
Avatar
And being able to create them while making gameplay would be great
Avatar
you havent once said one reason it's better
Avatar
change of subject, @lynn I made null brush with right click, delete area with shift+drag+null and fill area with shift+drag. also added n & m @Patiga I made unlisted maps but as a side effect u cannot delete them lol
Avatar
Avatar
k2d222
change of subject, @lynn I made null brush with right click, delete area with shift+drag+null and fill area with shift+drag. also added n & m @Patiga I made unlisted maps but as a side effect u cannot delete them lol
ill test it
Avatar
and now i'm going to mute this channel lol
Avatar
Avatar
lynn
you havent once said one reason it's better
Because having more options always is better
Avatar
Avatar
pilonpl
Because having more options always is better
MORE OPTIONS TO DO WHAT
10:22
i have asked this many times xd
10:22
what "options" do you magically get rewarded with
10:22
for using more than one layer
Avatar
more options to avoid mapping the logical way
Avatar
you get a migraine
10:22
massive headache
Avatar
Using more layers, that's the new option
Avatar
that's the "option" you get
10:22
so more clicking
10:22
you GET to click MORE?
Avatar
is that a privilege??!?!
Avatar
Wdym clicking more
10:23
you have to select layers to place tiles in those layers
Avatar
If you want to create a new layer it doesn't matter when you create it
10:23
And sometimes it might be more convenient to create it while making gameplay, idk
Avatar
you keep saying stuff like "sometimes" or "sometimes convenient"
10:24
and then never ever back yourself up with an example
10:24
if you could name one example then we can actually talk about your idea
Avatar
I think it would be just convenient to be able to edit the map after creating tile layers too. With the current game entities only method you always automatically generate only one layer. So if you change something you have to basically edit your layer manually to reflect new changes. Sure, you might not need that but for me it seems like it's just more convenient
10:28
It's just an extension of the current method
10:28
I don't want to delete any features
10:28
Just add small improvements
10:28
And sure, many people probably don't need that at all.
10:29
So the entities only method is great but it could've been better
10:33
What if for some reason you want to change the color of a platform, it would be convenient to have a separate layer for it. It's not like that happens often.
Avatar
to make a map that's any good you'll be editing entities a loooot so not dealing with anything else until entities are finished is a huge time saver
Avatar
Avatar
pilonpl
I think it would be just convenient to be able to edit the map after creating tile layers too. With the current game entities only method you always automatically generate only one layer. So if you change something you have to basically edit your layer manually to reflect new changes. Sure, you might not need that but for me it seems like it's just more convenient
you can generate more if you want and you can always edit whatever layer you created for the specific tile,
Avatar
So there is only one resulting tile layer representing for example all hookables
10:37
What if you want to have two layers for hookables
10:38
So you can automap them differently
Avatar
then you make two
10:38
and run different automappers
Avatar
But then you have to delete all tiles that aren't supposed to be automapped with a different automapper
10:39
Right?
Avatar
automapper can delete them
Avatar
by replacing tiles that you don't want with empty
Avatar
How does it know what tiles i want?
10:41
Sure, you can add rules
10:41
But what if there is no rule
10:42
And yeah, that probably is rare
10:42
the video is too long
10:42
i have to compress it
Avatar
Arguably having more options wont hurt
Avatar
this is my rage video
10:43
get ready
10:43
lynnyaRage
10:44
shitty quality because of compression sorry
10:44
it wouldnt fit into discord
10:47
that's just scratching the surface too
10:47
there's more issues when you have to edit existing parts to make them work
10:47
like cleaning up "dead" tile layers that no longer have entities behind them
10:47
there's a button for it! but that's another click you have to do
Avatar
how do you say it oO
10:49
tel eh??
Avatar
like in teleport?
Avatar
sure but sounds bland to say it
10:49
i guess you're right
10:49
im an american i guess
Avatar
a american
Avatar
omfg stop
10:50
it might be really funny to make a simple novice map like this with the compression to see how bad it gets xD
10:50
i might sound like a robot
10:51
bitcrushed
Avatar
my voice cringe also
10:51
but fuck it
Avatar
Avatar
lynn
there's more issues when you have to edit existing parts to make them work
Yup
11:00
And that's the official way of doing things xD
11:00
That's why the editor isn't good imo
11:00
There is a good workaround
11:00
Which is great
Avatar
the editor isn't bad, you have a choice if you wanna use a good workflow or not
Avatar
Imagine if the automapper wasn't a thing
11:03
Then the official way would be the only way
11:05
Btw I don't think that using tile layers is better lol
11:05
Now i am totally convinced game tiles is better
Avatar
here's the video xd
Avatar
But it's not perfect imo
Avatar
wait i gotta compress it shit
11:06
i actually unironically like one part
11:06
but it's really bad on purpose
11:06
i uploaded in mkv too
11:06
maybe it's really terrible
11:07
this is the best channel. the mapping channel. where mapping happens
11:07
11:07
are you fucking kidding me
Avatar
Avatar
lynn
Click to see attachment 🖼️
about the freeze if you happen to automap freeze where it shouldnt be get placed as a gametile you either using fat corners and should get banned or u used very tiny corners for design reasons and if those get placed at the wrong spot you used a bad autofilter
Avatar
ah well that was just something someone told me xd
Avatar
well your point still makes sense so its ok
Avatar
So i will use game entities only for my map lol
11:09
For my map it's definitely a better option (edited)
11:09
But i am quite convinced it is always better
11:09
Or maybe like 99.999% of maps
Avatar
ok video uploading to google drive fuck it
Avatar
only really makes sense if you try to create a showoff design map
11:10
with no real gameplay*
Avatar
I already created tile layers but it's for testing tilesets
11:11
And cors
11:11
Colors
Avatar
well its ok for testing yes
Avatar
ok hjere is the BEST MAP EVAR :D
Avatar
But the automapper doesn't like me at all
11:12
It doesn't work
Avatar
just already raging if i was to be on you with a server i would need to download all that stuff every reload again
Avatar
wtf it's processing still
11:13
xd
Avatar
than its a bad automapper or you use it wrong
Avatar
download it then
Avatar
It doesn't want to xflip my tile
11:13
I want to rotate and xflip
11:13
In that exact order
Avatar
you trying to make your own rules ?
Avatar
doesnt work like that
Avatar
Avatar
k2d222
doesnt work like that
I noticed
Avatar
its always vflip then hflip then rotate
Avatar
you rotate with R ? i mean in the editor
Avatar
Avatar
k2d222
its always vflip then hflip then rotate
That's stupid
Avatar
no it's not
Avatar
In the editor its possible
Avatar
you can do all transforms that way
Avatar
Is it possible to rotate to the left?
Avatar
you fliph, flipv and rotate
11:16
But also weird
Avatar
R = counterclockwise T=clockwise and rules always rotate clockwise
11:16
idk who was so smart and made R counterclockwise
11:16
screwed me over often too
Avatar
i know, you need to differentiate the way you use it and the way it is represented and stored in the map
Avatar
The automapper also could've been better i think
Avatar
I mean it is good
Avatar
what would you do differently
Avatar
Actually nvm, the method i thought of is probably more limited
11:23
I would add some sort of a doucmentation i guess?
11:24
I couldn't find any information on the automapper
11:24
And it's functions
Avatar
Avatar
pilonpl
Is it possible to rotate to the left?
rotate 3 times
Avatar
It's not possible
Avatar
Ok to me the n°1 problem with the editor as is is the lack of discoverability basically you have to rely on chance and asking others to find features
Avatar
Every feature should have a button
11:25
Idk if that's the case
Avatar
dont think so or if so, well hidden
11:26
open the tile picker is only spacebar how can you discover that
Avatar
Well, that's true
11:26
"no, the editor is great you just don't know how to use it" (edited)
11:27
I don't think so
Avatar
Avatar
pilonpl
It's not possible
not like i explained how but ok
Avatar
Avatar
lynn
rotate 3 times
i hate u
11:29
why not
Avatar
You can't rotate 3 times
11:29
I tried
Avatar
wait T works?
11:29
since when
Avatar
always i guess
11:30
maybe ill remember
Avatar
Avatar
pilonpl
You can't rotate 3 times
in rules ? no u have to use the flip way
Avatar
would be great to add that to the rules
11:31
seems retro-compatible too
Avatar
what do you think about my first part??
Avatar
that your gametiles are bad
Avatar
idk if its HT or not
11:35
would really like if people would switch back to vanilla gametiles to showoff a part
11:36
@lynn goes for you
Avatar
like this?
Avatar
yes thank you
11:38
well seems like a very basic part and you can cheat it
11:38
both tees can go top way
Avatar
Yeah, it's not finished but i just wanted to post something less controversial lol
Avatar
I like the tp in the corner because you have to think a little
11:41
Idk how hard i want my map to be
11:41
More experienced players wont even notice the tp at all
Avatar
Avatar
pilonpl
:0
ehhh most ppl will say its like ddmax
12:51
@k2d222 hey all of that stuff works great btw :D
12:51
it's good to practice the editor tho
Avatar
Avatar
lynn
ehhh most ppl will say its like ddmax
Is that a bad thing?
Avatar
ye its rly simple mapping
Avatar
Well, it's just the first part lol
Avatar
well ill see other parts you make
12:52
i was really bad when i started mapping
Avatar
I know that's quite basic and not very creative
Avatar
What are the most interesting things you can do in mod maps?
13:14
like edgehook or fly or smth
Avatar
Avatar
lynn
well ill see other parts you make
i was thinking about something like this
13:23
maybe its possible to modify it a bit
13:23
to make it actually good lol
Avatar
Avatar
pilonpl
i was thinking about something like this
place totele 1 tile above ground
13:28
to avoid tees spawing inside eachother and do big jump
Avatar
also place more than just 1
Avatar
i noticed
Avatar
the additional tp blocks make it so much better (edited)
Avatar
i actually think this is a decent part
Avatar
Avatar
pilonpl
:0
@lynn I don't see anything ddmaxish about this part. Stop using ddmax as an excuse. Map with parts like this would ba a normal ddnet map. Example here : https://ddnet.tw/mappreview/?map=Cuboid
kek 1
14:14
I see a lot of maps with parts like that
Avatar
stop using ddmax as an excuse to map ddmax 😠
Avatar
what u wrote here was sooo Ravie of you xD
kek 1
Avatar
This is worst example to compare with ddmax, cuz most of new novice maps are fully of boring af hookthrough tiles exactly like that part and new maps have nothing to do with ddmax, u usually wrongly call ddmax boring oldstyle parts, that hooktrough tile doesnt even exist in ddmax i think xd
gigachad 2
👍 2
14:30
damm rip tag
Avatar
Avatar
lynn
ehhh most ppl will say its like ddmax
i was tagging this, idk what im doing rn xd
Avatar
Avatar
pilonpl
i actually think this is a decent part
yea that actually looks decent if you make the spacing a bit better
22:06
wow i pissed off two people
Avatar
Avatar
pilonpl
the additional tp blocks make it so much better (edited)
good part yea, I liked the idea of hooking the tee from the platform and raising the tele but it's your part :D
Avatar
I don't quite understand
Avatar
Avatar
pilonpl
i actually think this is a decent part
had a cool idea where the first tee goes up and then they reuse the HT to pull them up with you
22:10
instead of right
22:10
right would just be a closed area
22:10
so they can stand to move them up
22:11
you might be able to cheat it unless you fixed spacing but ye
22:11
bottom should have more space on the left
Avatar
Avatar
lynn
bottom should have more space on the left
Maybe, it looks a bit weird lol
Avatar
need more space to hammer moving left else you have to stop
Avatar
I mean, it's easier to unfreeze like this
Avatar
exactly, could be harder
22:18
i should show the idea i had too
Avatar
I don't know if i want it to be harder
Avatar
ok hold on I map
Avatar
I like the evolution of that part lol
22:26
The first version has an unintended solution which completely skips getting speed from falling
22:27
Second version prevents that by adding some tp blocks
22:28
And the 3rd version has this big block so the second player has to use "the main mechanic" again
22:29
It's still possible to hook the first player from the platform at the bottom
22:30
But i think it's quite hard to do
22:33
Its also well balanced because every player has to do something
22:33
Which is the main issue of the first part
22:34
I could add another similar part for the second player
22:34
I don't know yet
22:57
this was my idea + extra part at the end that i fucked up
22:58
IM SO BDA
22:58
BAD
22:58
an idea of getting vertical hook boost from tee and then hammering them sounds cool
Avatar
I want to do something similar in another part
23:03
I have this concept of getting enough speed so i want to use it i guess
Avatar
go ahead and steal any of that 😄
Avatar
I wonder if the part i made is original lol
23:06
It's quite simple
Avatar
Avatar
lynn
Click to see attachment 🖼️
Btw old hud
Exported 839 message(s)