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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-08-20 00:00:00Z and 2022-08-21 00:00:00Z
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yoooo heinrich moment
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tcpdump -vvnnX -i any ip and host 149.202.19.227 sv_conn_logging_server "149.202.19.227" I do not see any output on the tcpdump command (edited)
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how do i change the "DM" or "CTF" mode in serverbrowser to something else
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sv_gametype ? (edited)
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no i mean to something custom like "abc" for example
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DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
01:40
@louis (and for vanilla https://github.com/teeworlds/teeworlds/blob/adc6c4a35d22240c670be95c778a7ddffb63bfc0/src/game/server/gamecontext.cpp#L1610)
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Learath2
I was looking into a way to split a private key into pieces, stumbled upon a security.stackexchange answer. The answer mentions heinrich5991
Woah that's crazy
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heinrich is Adi Shamir?
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yes, heinrich is just a cover name to sound more german
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chillerdragon BOT 2022-08-20 06:59:11Z
Heinrich is time traveler from the year 5991
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the libpng maintainer is dead :/
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hey, can someone give me a hookfly bind with dummy
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@Patiga where does that svg come from?
10:38
or is that just an png as svg?
10:38
the scripts and readme are in ddnet-web/explain-layers
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but why do we have that xD
10:38
who made it
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zwelf created most of it
10:39
I did the other half-ish
10:39
lets say quarter at this point ^^
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i mean u created the svg?
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zwelf did the svg
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@Zwelf where do u have the svg from? 😄
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I created the initial script for the data that the svg uses, zwelf replaced it
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but its no real svg is it?
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Yeah, its generated with python: https://github.com/ddnet/ddnet-web/pull/214
I didn't test how it look like (https://ddnet.tw/explain/game-png), but checked that svg looks correct. Also the explain text can be greatly improved, but it's a start :)
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it kinda looks blury
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The background image is png
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ah ok 😄
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only the hover effect is svg
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i'll leave this draft until the new shield icons on the ddnet repo's game.png is decided
10:41
bcs we also have a svg, but without the new shields yet
10:41
we should finally decide if the shields go to extra.png
10:42
@c0d3d3v what was the last status on this?
10:42
u wanted to have some compact extra.png right=
10:52
1f56133 Update explain/game.png descriptions - Patiga 710db01 Merge pull request #216 from Patiga/update-game-descriptions - def-
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folders in demo directory dont show in browser
reported by louis for nightly Might be Windows only, I can't reproduce on Linux. Might be related to https://github.com/ddnet/ddnet/pull/5750 @Patiga
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
11:40

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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Jupstar ✪
we should finally decide if the shields go to extra.png
I have the redesigned shield in extras.svg but it's still not clear if this feature will stay or not
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ok, if we do it we should decide it, it doesnt matter when we implement it, its really just so we don't release maps with shields and community starts to custimize the game.png
11:52
if we move it to extra.png we should not release maps until then
11:52
maps with shields
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well they've been in the game for a while and I haven't even seen a single map with them submitted
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yes^^
11:55
konsti probs uses them in his map
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On Windows, the check was incorrectly using logical or instead of bitwise or. Checking for the flag FILE_ATTRIBUTE_REPARSE_POINT is not necessary, as the FILE_ATTRIBUTE_DIRECTORY will correctly be set when the target of a symbolic link is a directory. This otherwise causes symbolic links to files to be incorrectly handled as directories. On Linux, the minor performance optimization of using entry->d_type is reverted and fs_is_dir is used instead. This internally uses stat, which ...
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wow!! everyday new updatebrownbear god bless u guys , we appreciate itheartw
15:15
how do i get these random chinese servers off the top of my server list, i cant even join them to move them down via ping
15:18
i guess they are getting free real estate in the browser 😅
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louis
how do i get these random chinese servers off the top of my server list, i cant even join them to move them down via ping
Hm, geolocation gets it wrong sometimes. I don't know how heinrich manually changed them
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just sort by players
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ReiTW
tcpdump -vvnnX -i any ip and host 149.202.19.227 sv_conn_logging_server "149.202.19.227" I do not see any output on the tcpdump command (edited)
@Learath2 any idea for that one?
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ReiTW
tcpdump -vvnnX -i any ip and host 149.202.19.227 sv_conn_logging_server "149.202.19.227" I do not see any output on the tcpdump command (edited)
You are supposed to use a unix socket
17:02
@Discord Mod
✅ 1
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chillerdragon:
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This feature was also suggested by Pulsar. It adds a button to go to a specified coordinate point by inputting x and y coordinates through a popup window: !image The two number inputs are constrained between 0 and the width/height of the map (minus 1). When clicking "Go", it focuses the camera at the center of the tile at these coordinates.

Checklist

  • [x] Tested the cha...
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This fixes links not opening for relative paths, as links like file://temp/skins cannot be resolved by the shell. Closes #5746.

Checklist

  • [X] Tested the change ingame (only on Windows)
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Chang...
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No but I'll give him an upvote
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chillerdragon BOT 2022-08-20 20:20:16Z
ima_022810a.jpeg
ddnet 5
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Happy meetup @Zwelf chillerdragon 😄
20:34
ec55212 Fix symlink handling of fs_listdir - Robyt3 f1c7349 Merge #5755 - bors[bot]
20:50
d1b8d53 Auto refresh skins when changing related settings - Jupeyy 6e5c5cb Filter vanilla only skins at loading already - Jupeyy 21fe945 Make file link absolute, add fs_is_relative_path - Robyt3 4fc6a5b Merge #5754 #5757 - bors[bot]
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I can't reproduce the crash/hang from #5744, so I don't know if this fixes the issue.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change ...
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