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\xEF\x95\xBD is U+f57d on font awesome (earth-americas) (edited)U+23f9, but when i put it in as \x23\xF9 in c++, for some reason it only detects the first x23 part and renders a #



U+23f9, but when i put it in as \x23\xF9 in c++, for some reason it only detects the first x23 part and renders a # 

U+23f9, but when i put it in as \x23\xF9 in c++, for some reason it only detects the first x23 part and renders a # 



#include <stdio.h>
int main(void)
{
char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 };
printf("%s\n", symbol);
}

#include <iostream>
int main(void)
{
unsigned char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 };
std::cout << symbol << std::endl;
}





demo_buttons and demo_buttons2 png images, and took advantage of the Icons.otf file to replace them.



demo_buttons and demo_buttons2 png images, and took advantage of the Icons.otf file to replace them. 



1
/usr/bin/DDNet-Server but I receive "Server executable not found, can't run server". I don't know how to debug this. (edited)









TextRender()->TextOutlineColor doesn't do anything in this scenario, yet TextRender()->TextColor does?
I rearranged the code a tiny but to have the colors change to default before the first text is rendered, and at the end of the if statement.



file_icons.png with FontIcons?


TextRender()->TextOutlineColor doesn't do anything in this scenario, yet TextRender()->TextColor does?
I rearranged the code a tiny but to have the colors change to default before the first text is rendered, and at the end of the if statement. 










