\xEF\x95\xBD
is U+f57d on font awesome (earth-americas) (edited)\xEF\x95\xBD
is U+f57d on font awesome (earth-americas) (edited)U+23f9
, but when i put it in as \x23\xF9
in c++, for some reason it only detects the first x23
part and renders a #U+23f9
, but when i put it in as \x23\xF9
in c++, for some reason it only detects the first x23
part and renders a # U+23f9
, but when i put it in as \x23\xF9
in c++, for some reason it only detects the first x23
part and renders a # #include <stdio.h>
int main(void)
{
char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 };
printf("%s\n", symbol);
}
#include <iostream>
int main(void)
{
unsigned char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 };
std::cout << symbol << std::endl;
}
demo_buttons
and demo_buttons2
png images, and took advantage of the Icons.otf file to replace them.demo_buttons
and demo_buttons2
png images, and took advantage of the Icons.otf file to replace them. /usr/bin/DDNet-Server
but I receive "Server executable not found, can't run server". I don't know how to debug this. (edited)TextRender()->TextOutlineColor
doesn't do anything in this scenario, yet TextRender()->TextColor
does?
I rearranged the code a tiny but to have the colors change to default before the first text is rendered, and at the end of the if statement.file_icons.png
with FontIcons?TextRender()->TextOutlineColor
doesn't do anything in this scenario, yet TextRender()->TextColor
does?
I rearranged the code a tiny but to have the colors change to default before the first text is rendered, and at the end of the if statement.