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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-08-15 00:00:00Z and 2022-08-16 00:00:00Z
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imagine ur mmo is so bad u have to advertise in random irc channels
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tbh i saw the link and the meme and immediately thought it was some type of shock humor bait
05:23
Girls want to chat with you
05:24
Idk why i even clicked lol
kek 2
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Girls never want to chat with u. Don’t believe
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b0a63c4 Revert "rsync is faster" - def-
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"They’re the most beautiful and pure, brilliant people. They’re also some of the biggest f*cking idiots."
🤡 4
09:26
Apparently we are all fucking idiots
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im a fucking idiot and im proud
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Learath2
Apparently we are all fucking idiots
well, if tw would be a mobile game, I would say the same uhoh
10:44
Also, entertain > monetization
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No. Just money. Make more money
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be bill gates, lesson learned
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it just shows you how poisoned the well of "the game dev industry" is
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it always was, since you were able to buy games on cds or floppies
10:51
but since internet made it able to play games for free, which is drivven by developers who wanted others to have fun, it kinda went on this direction of "finding other ways to make money"
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Are you enjoying making games and don’t focus on monetization? Fuck you, are you braindead? Money is where it’s at. - CEO of major company
10:52
only if you make it from scrap
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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After ddnet added so many timecps why not use them even more. Add a command to see how fast players reached each checkpoints for example /top5 timecp1 (so u know if the fastest players did use that way for the his best time.) also /showtimecp name so it shows his times for timecps 1-25 so u can compare with ur time
12:04
After ddnet changes so many maps it only would be fair to renable old ghosts on the same maps(names) like HDP_OnOff_hash_235oöaesdfj.ghost via the same hashes while on it
  • also let people be able to Create Ghosts themselves?
button to create a Ghost even if its not ur best time (there can also be better ghosts if u finished with the same time I think)
12:10
it doesnt help and its only in the view in pvp (like u do with zoom) , where u need to see the full screen so u dont have to turn it On and Off all the time.
  • position
  • speed
  • angle
(may disable dummys)
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Did the timecp command stop working?
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isnt /timecp for creating like new checkpoints but only for the time since u joined the server and gets removed after? and has nothing to do with these "leaderboards"
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checkpoint times are saved to our database
12:22
and AFAIK the timecp command queries the fastest cp time from a player directly from our db
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murpi
Did the timecp command stop working?
If so, then it's a bug and I broke it
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This updates translations for Brazilian Portuguese.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's mem...
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301355d engine/server.h: Remove outdated comment - Kaffeine ec16daa CCharacter: Drop non-const IsAlive() getter - Kaffeine 8ac8494 Extract server main() to its own file - Kaffeine 670f284 Use GAME_NAME definition for engine initialization - Kaffeine 4f7a7b4 Merge #5249 - bors[bot]
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can someone explain to me why you want to remove the cl_show_quads binds?
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because people press it inadvertantly and don't know how to revert it back
13:45
it's just a bind, the option is still here
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OK thanks
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6daeeaa Update brazilian_portuguese.txt - rffontenelle 96c1e93 Merge #5742 - bors[bot]
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Deleted User
can someone explain to me why you want to remove the cl_show_quads binds?
It was a mistake to have a bind for it and the only way to remove a bind for everyone is to rename the bound command. People who use it will have to rebind it manually.
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deen
It was a mistake to have a bind for it and the only way to remove a bind for everyone is to rename the bound command. People who use it will have to rebind it manually.
or just keep the default bind for old people but remove it for new clients (next update)? ig people had time today to find out the key (edited)
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nice easter egg
📱 3
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noooo! he's too heavy for a phone he'll crush it!!!
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More smoothly scroll selected console completion option into view. See videos at https://github.com/teeworlds/teeworlds/pull/3054. The smooth scrolling logic is extracted in CUI::DoSmoothScrollLogic so it can eventually be reused for smooth input scrolling (see https://github.com/teeworlds/teeworlds/pull/3150).

Checklist

  • [X] Tested the change ingame
  • [X] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options ...
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f811d4c Update translation stats - def-
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33e5472 Update french.txt - archimede67 82c86ce Better words - archimede67 8d873d8 Merge #5738 - bors[bot]
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f0c74f7 Smooth console completion scrolling - Robyt3 12273bd Merge #5743 - bors[bot]
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GitHub
Click to see attachment 🖼️
SMOOTH SCROLLING? y'all spoiling us
Exported 49 message(s)