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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-08-10 00:00:00Z and 2022-08-11 00:00:00Z
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zhaozilong BOT 2022-08-10 02:40:19Z
admins admins!
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is there syntax for multiple exclusions in the browser search function
02:48
commas dont appear to work
02:48
if there's no such functionality ill bet there is already an issue for it :P
02:49
I would allow like a feature for "friends or empty" as a filter
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Neben
bind x "dummy_connect; cl_dummy 1; say /team 1" ?
no you can't because dummy connect takes time and there's no way to wait for the next bind to activate
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c0d3d3v
that looks also nice, If we would create such an skin with only the ice without the tee, I could implement it and then we can test how it looks with different skins...
You still need these?
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и чо
why can't i log in to blampV3ROYAL. there writes in English translation that: 149.202.19.227:8404 the server has not responded yet (edited)
U have to whitelist yourself, read server name
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guys how do i config my server to use a different map?
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DESTROYER
guys how do i config my server to use a different map?
sv_map mapname
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where do i run this?
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you can set it in the autoexec_server.cfg
04:41
or f2
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in game?
04:41
or running DDNet server app
04:41
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lol what is this
04:42
ddnet server
04:42
downloaded from their site
04:42
it runs a server with sunnyside
04:42
i can connect to it
04:42
from the client
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well just download the map you want to play on, put it where it has to be on your mac (idk the path)
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louis
theres already a similar skin in the database
Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) (Also the reason it looks weird is because there's no back asset for the skin; I don't know how to incorporate it while still keeping the transparency) (edited)
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then you login in rcon (admin, f2)
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chillerdragon BOT 2022-08-10 04:43:40Z
I don’t think so but would also very much appreciate it (@lynn)
is there syntax for multiple exclusions in the browser search function
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ReiTW
well just download the map you want to play on, put it where it has to be on your mac (idk the path)
where do i download maps from
04:44
i want to download either multimap, or multieasymap
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chillerdragon BOT 2022-08-10 04:45:49Z
Yea I use it mostly when I find abandoned repos. To figure out which fork is the most relevant. (@k2d222)
ChillerDragon: Your extension is really cool! (<@749222324980416602_=5bquakenet=5d=20=43hiller=44ragon>)
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ReiTW
or f2
when i press f2, a console opens
04:46
asking for password
04:47
you have to use the password that you set using sv_rcon_password or the generated password you can see in the console
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i never set a password
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Voxel
Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) (Also the reason it looks weird is because there's no back asset for the skin; I don't know how to incorporate it while still keeping the transparency) (edited)
the idea looks nice, i think the ice should be a bit mroe transparent tho
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DESTROYER
i never set a password
there's a file you should take a look at how it works
04:47
idk how you set that on mac with that tool you're using
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im running steam version of the game
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but write a file called autoexec_server.cfg in your game folder
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and put some lines like sv_rcon_password yourpassword sv_name Server Name sv_port 8303 sv_map MapName # ... (edited)
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louis
the idea looks nice, i think the ice should be a bit mroe transparent tho
I'll send over the fixes once codedev validates it, so that i dont waste time
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ReiTW
and put some lines like sv_rcon_password yourpassword sv_name Server Name sv_port 8303 sv_map MapName # ... (edited)
what is default password
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DESTROYER
what is default password
if you didn't set a password it is auto generated & should be visible on console
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i wish freeze was additive
04:59
so a layer above the regular skin
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i think that's the plan
04:59
also it'd be really funny if there was an icy sounding tee hook for when you hook a frozen tee
05:00
also can we like, remove the unused sounds? on god no one uses them for their mods
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Guys, why isn't multimap around anymore
05:02
i used to play this game a few years ago and i always played on Multimap
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per-player gameskins pls
05:06
at least an option for it
05:07
copy the same protocol for skins and matching os filename from server
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DESTROYER
Guys, why isn't multimap around anymore
/map Multimap
05:07
on any server
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there used to be like 10 servers at all times running Multimap
05:08
with loads of players
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chillerdragon BOT 2022-08-10 05:11:29Z
There still are variations of multimap
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lynn
copy the same protocol for skins and matching os filename from server
would be cool i had a fun idea of double skins too, where you have two images and you overlay the assets from one onto the other. not much practical use, but you can get some cool skin designs out of it
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Voxel
Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) (Also the reason it looks weird is because there's no back asset for the skin; I don't know how to incorporate it while still keeping the transparency) (edited)
that's really nice, you can add freeze skin over normal skin quite easily i think
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yeah, I'll just wait until codedev sees this, since this was his idea
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would be nice to have team of ppl trying to manage UX so stuff looks consistent or something
05:14
i suppose the idea of "tee-ish" is already present in the game
06:01
nice
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[quakenet] ChillerDragon BOT 2022-08-10 06:48:50Z
blaze it
06:49
WHITE THEME GITHUB MASTERRACE https://zillyhuhn.com/cs/.1660114138.png
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Chairn
no you can't because dummy connect takes time and there's no way to wait for the next bind to activate
Ah the thing is asynchronous
11:08
Ill try to make endless bind to see if it catches it after XD
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it will prevent you from playing normally i guess
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Reported by @Cheeser0613 https://user-images.githubusercontent.com/2335377/183901534-d6723821-3890-49be-82f9-77a2d310f4c3.mp4 I see nothing suspicious in the logs: ``` [2022-08-10 11:44:10][chat]: 58:-2:[TW]chichi: may go for dinner [2022-08-10 11:44:10][antibot]: X [2022-08-10 11:44:10][antibot]: X [2022-08-10 11:44:11][chat]: 8:-2:: [2022-08-10 11:44:11][chat]: 58:-2:[TW]chichi: xdd [2022-08-10 11:44:11][antibot]: X [2022-08-10 11:44:11][antibot]: X [2022-08-10 11:44:18][ch...
13:52
!Screenshot 2022-08-10 at 15 52 21

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics ...
14:52
after 10 years of people asking features
14:52
they do something finally lmao
14:53
Mermaid diagrams was asked since years, gitlab was way faster to release it
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they might have taken things a lil bit too far no 😄 ? (edited)
15:08
like simple graphs were probably wanted, but is it really necessary to render 3D stl justatest
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we can finally make a 3d tee in github!
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Looks like bors will become obsolete by this quarter: https://github.com/github/roadmap/issues/370
Summary Pull Request Merge Queues are already in beta for a select number of customers. With the release, we are making merge queues publicly available to all. Maintaining a green mainline developm...
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Ez
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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d003cc6 Use current backlog page instead of old (fixes #5719) - def- 9548b34 Merge #5720 - bors[bot]
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Voxel
You still need these?
sure, @Ravie what do you think about using something like that as overlay?
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c0d3d3v
sure, @Ravie what do you think about using something like that as overlay?
definitely won't fit all skins and it already looks quite fat, I think keeping the hitbox tight on frozen skin is important
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Procedural frozen skin generation when?
19:44
We can prolly cover the tee in hexagons
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Learath2
Procedural frozen skin generation when?
we could just use a shader, as jupy suggested
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  • Rename commands that list things according to upstream so they are consistent and improve command descriptions:
    • dump_binds -> binds
    • tune_dump -> tunes
    • bans (already named fittingly)
    • dump_(local|remote)_console (named correctly, dump should be used when writing to a file)
  • Add success/error messages to dump_(local|remote)_console and improve description.
  • Print error when using incorrect tuning names like tune xyz 123.
  • Extend tune_reset so a sin...
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1bf37f0 Add 47 € funding by Insanity - def-
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there's a discord for that
23:06
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21ec04e Add another 30 € donation by Insanity - def-
Exported 100 message(s)