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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-08-07 00:00:00Z and 2022-08-08 00:00:00Z
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I finished some final touches! Can anyone here do a double check to see if the SVG matches close enough with the base image? I'll dm the file to whoever
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The idea of having a slightly bigger catalogue of emotes has been floating around by one or two people, and I think it's a good idea to discuss the possibilities. Rather it be the emote wheel customization or rather what type of emotes would be necessary. While, yes, it can be argued that the current roster works just fine, but I have to ask, why 3 angry emotes? Why can't we replace them with something more, useful? It seems a lot of the emotes are kind of repetitive, and simply changing i...
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chillerdragon BOT 2022-08-07 06:02:52Z
Love you thanks. That was so fast (@heinrich5991)
chillerdragon: 0.7 dissector exists now
06:04
Cool! So you did a svg remake of emotes? Would be nice to add it to the ddnet data svg collection (@Voxel)
If not, I just made a pack. I don't know how accurate it is, but I'm testing it in game right now.
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chillerdragon
Cool! So you did a svg remake of emotes? Would be nice to add it to the ddnet data svg collection (@Voxel)
Who do I give the file to for them to add it in? (edited)
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[quakenet] ChillerDragon BOT 2022-08-07 06:27:57Z
@Voxel you can give it to Jupstar or me or even upload it your self if you know how to use github https://github.com/ddnet/ddnet-data-svg
Contribute to ddnet/ddnet-data-svg development by creating an account on GitHub.
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i can give it to you, since i dont want to do a pull request just for this
06:29
how can i give svgs to you
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[quakenet] ChillerDragon BOT 2022-08-07 06:29:48Z
i would also just open a pr just for this :D but sure
06:29
just send it here
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[quakenet] ChillerDragon
i would also just open a pr just for this :D but sure
well... fine
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[quakenet] ChillerDragon BOT 2022-08-07 06:31:40Z
so? :D
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i'm doing it right now
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[quakenet] ChillerDragon BOT 2022-08-07 06:32:15Z
a
06:32
make sure to put it in a new folder and add a license.txt mentioning your self
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NOTE: This might not be perfect, especially the music notes, but it doesn't need to be pixel perfect, right?
06:34
i didnt see you do that until i sent the request
06:35
ugh let me update everything rq
06:41
and now for charin to bark at me for having too many commits again :DDDDDD
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I can squash merge so nvm the amount of commits
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oh yea, tommorow i think i'll also do particles.png
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[quakenet] ChillerDragon BOT 2022-08-07 07:25:31Z
the questionmark emote looks odd
07:25
its so thin compared to the original
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isnt that how it is in the original
07:29
what
07:31
wait.. nooo i forgot to rasterise the question marks ill do that tommorow when i also do particles
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[quakenet] ChillerDragon BOT 2022-08-07 07:53:11Z
:)
07:53
how do you create those btw? You are so fast o.O
07:53
took me forever to create mine
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The speech bubbles are pretty much the same except different sizes
07:55
the font is Komika Axis, which i forgot to convert into actual lines with the ???
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[quakenet] ChillerDragon BOT 2022-08-07 10:37:32Z
i see
10:37
but also the mountains and game etc
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oh those? i simply traced them in inkscape
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chillerdragay
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also just a general question, out of curiosity how easy would it be to merge the GUI images together? like demo_buttons, demo_buttons_2 and file_icons? would it break anything and/or would it be smaller?
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We can probably replace some with font icons
11:39
Then we don't need to care about them anymore
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yeah, maybe. but right now if we put all 3 files next to each other, i think it looks clean
11:43
what font do we even use for icons anyways?
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louis
Click to see attachment 🖼️
looks very nice when the full-fledged merch poggers
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Voxel
YES PLS ADD PETS
I think I've already seen pets in one of the clients
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The methods for drawing rectangles with rounded corners and circles are not really game related so they are moved to the engine to untangle the dependencies between the client classes. This will enable future refactoring and improvements from upstream:
  • removing the dependence of CRenderTools on CUI
  • merging CUIEx into CUI
  • porting CScrollRegion and CListBox from upstream

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual chang...
Exported 47 message(s)