m_aClients[i]
from a new thread it started crashing. It worked fine in version 16.1 and before.
It's crashing in "xtree" file: https://i.imgur.com/o85bnp5.png
You can reproduce this issue by adding this code to gameclient.h:
cpp
static void TestThreadProxy(void *pUser);
void TestThread();
Then in gameclient.cpp
```cpp
void CGameClient::OnConsoleInit()
{
// ...
void *testThread = thread_init(TestThreadProxy, this, "Te...NETMSG_INFO
but it’s just not very useful. You can position the box, you can size the box and it can only have textsuper
and unsuper
? why not a single one that can toggle?