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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-07-27 00:00:00Z and 2022-07-28 00:00:00Z
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@fokkonaut what's your git email address?
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nvm, found it 🙂
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well, i think there's nothing much to do with the whole laser color thing, until the server is updated to be able to send the right info
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still need clang-format but i guess deen or heinrich will add it
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does anyone here use vscode to debug? How did you setup vscode for building and debugging ddnet?
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Ravie
bind x "toggle cl_laser_inner_color 11206590 $c38100; toggle cl_laser_outline_color 11176232 $20190b" to compare
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murpi
Click to see attachment 🖼️
ok thats actually pretty fun looking
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murpi
Click to see attachment 🖼️
that looks like admin abuse xdd (edited)
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ReiTW
that looks like admin abuse xdd (edited)
VIP Feature, for only $9.99 $4.99 (50% OFF FOR A LIMITED TIME)poggers
kek 1
issou 1
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Chairn
@fokkonaut what's your git email address?
what did you need it for?
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[quakenet] ChillerDragon BOT 2022-07-27 08:39:37Z
SPAM
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c8c1ed2 better serverstatus screenshot - def-
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3ab897d More CHN specific setup instructions - def-
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murpi
Click to see attachment 🖼️
my eyes are now bleeding
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6fc2296 Ignore openssl deprecation warning for now (fixes #5597) - def- 1944bc7 Ignore Stack address escape clang-tidy warnings - def- c94de9b Further clang-tidy 14 issues (fixes #5612) - def- 9a3f526 Merge #5614 - bors[bot]
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There is no way to enforce different number of spaces for indentation

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan...
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7379a64 [WIP] Require Python 3.6 (f-strings) and fix pylints - def- cfdb464 Update scripts/check_identifiers.py - def- 9f8e97f Run flynt -a - def- 06a971b Fix rest of pylint manually - def- 2d3d0f5 Switch to using pip-installed pylint (fixes #5483) - def- b4d6a98 Merge #5395 - bors[bot]
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Hi, After discussing with @murpii about multeasymap and funvoting issues, is it possible to implement a new feature to redirect a player to another server ? It could be for example a tile that may contain the information of the fqdn or IP and the port of the server you want the player to join. As an example for multeasymap, you could move people that frequently use the block part of the map to a server where voting each other is deactivated. I don't know if such a feature is usefu...
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murpi
VIP Feature, for only $9.99 $4.99 (50% OFF FOR A LIMITED TIME)poggers
Where I can buy it? kek
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fokkonaut
what did you need it for?
i painstakingly optimized my pr with the help of chairn but accidentally made your commit under my name so we had to fix it (edited)
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oh, nice, thank you (edited)
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404f0ae Rename libpng.16.dylib to libpng16.16.dylib - def-
12:52
[ddnet/ddnet-libs] New branch created: pr-libpng-dylib
12:52
``` dyld[41859]: Library not loaded: @rpath/libpng16.16.dylib Referenced from: /Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/DDNet Reason: tried: '/Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/../Frameworks/libpng16.16.dylib' (no such file), '/Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/../Frameworks/libpng16.16.dylib' (no such file), '/usr/local/lib/libpng16.16.dylib' (mach-...
12:53
404f0ae Rename libpng.16.dylib to libpng16.16.dylib - def- 52bddda Merge pull request #33 from ddnet/pr-libpng-dylib - heinrich5991
12:54
``` dyld[41859]: Library not loaded: @rpath/libpng16.16.dylib Referenced from: /Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/DDNet Reason: tried: '/Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/../Frameworks/libpng16.16.dylib' (no such file), '/Users/deen/Library/Application Support/Steam/steamapps/common/DDraceNetwork/ddnet/../Frameworks/libpng16.16.dylib' (no such file), '/usr/local/lib/libpng16.16.dylib' (mach-...
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suggestion ppl without less of 1k points make them can't make dummy 1 noob is more of enoughnouis
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what if they have no one to play with
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Then people will just fake players with > 1 k points
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deen
Then people will just fake players with > 1 k points
nah they not this mush smart
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and even then its kind of your fault for playing on novice maps expecting to get far
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Voxel
and even then its kind of your fault for playing on novice maps expecting to get far
bro this hurt me:(
13:28
i have no friends
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hence: the dummy was born
13:28
trollet
13:29
🏳️ you win
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[quakenet] ChillerDragon BOT 2022-07-27 15:31:12Z
annoyed by nobs -> force them to play with you instead of their dummy
15:31
🧠
15:32
just make the ddnet solo campaign a requirement to join online servers hrhrhrhr
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I thought of an idea to keep speedrun's legitness a little more: We could use a /speedrun option which would force the current team (from 1 to 63 ofc) to play in 2p (or X players according to the map) And there would be a command to display the top speedruns made like this
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What does this prevent/fix?
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fokkonaut
what did you need it for?
reinstating you as author of a commit
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Voxel said that already :D
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[quakenet] ChillerDragon
annoyed by nobs -> force them to play with you instead of their dummy
noobs can't play with dummy alone
17:42
usually they join with you and you need carry them and their dummy
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addres...
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⚠️ TRADE OFFER ⚠i recieve: 2 minutes of your valuable time you recieve: an incorrect typo fix pr
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I don't think that was a typo "acked" means acknowledged
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What? So why did you pr? xd
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that wasnt me, im saying the typo fix is incorrect
19:30
I thought it was you cause you posted the meme
19:30
Sry
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nah im just poking at the guy LOL
19:31
if i saw a typo id rather fix it in my actual pr or mention it here
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Where do these people come from, are they just farming pull requests for some reason.
19:33
Oh wait actually they did update a ddnet package (edited)
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Hi, does anybody have a tool to transform this 0.7 map file into a 0.6 map file?
438.79 KB
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i think there's only tool to convert 0.6 into 0.7
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Simply make all images that are not included in the 0.6 client embedded
20:33
like, grass_main, generic_unhookable
20:33
those have changed between 0.6 and 0.7
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Yes, this works well if you want to convert a 0.6 map to a 0.7 map, but 0.7 maps seem to be buggy in 0.6. (edited)
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ah true, they have some kind of changes in the map format
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As the discussion at https://github.com/ddnet/ddnet/issues/5654 depends on a lot of things, different problems and opinions. I'm creating this issue to propose the idea to implement filtering by game modes for all tabs. This is not about re-implementing DDNet tab exclusive features for internet tab, but about giving more visibility to other non-race game modes. This implementation is not hard, since the master server already gives all needed information (the server game mode). So here is t...
Exported 77 message(s)