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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-07-21 00:00:00Z and 2022-07-22 00:00:00Z
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When dropper map
03:11
Hmmm
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hard to map dropper in tw
03:12
requires huge zoom
03:13
and sadly you can only go left or right and 1 dj in tw unlike the 360 degrees in cs, mc, etc.
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Oh btw this brings me to this other idea I had which might be hella complicated but eh
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Welshi
When dropper map
what's dropper?
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Was thinking like an mc dropper might be cool in teeworlds
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Welshi
Oh btw this brings me to this other idea I had which might be hella complicated but eh
I’m trying to describe my overly complicated but cool idea
03:25
A miscellaneous key, that does something different depending on, let’s say, the tune layer your currently touching
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like Baba is You?
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I was thinking something different
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Let’s say we’re trying to recreate this 360° idea louis threw out
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like interact key
03:26
on e or smth
03:26
can be used to press button switches, certain effects in tunezones, etc.
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We could use this ‘interact’ key to teleport the tee to be facing a simulation of what the x axis is, while clicking it again takes you to what the z axis is
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But I mean make like a fully customizable key that allows crazy shit like that
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idk if u wanna recreate paper mario in tw lol
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Aaa idk how to explain what I mena
03:27
Never played paper mario
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well, they're both close gameplay wise
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ik what u mean but i think thats too complicated for ddnet
03:28
at least the way u described
03:28
but interact key for less complicated thins would be amazing
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Might be yeah but I thought it was a cool idea
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unfortunately i dont see it being added anytime soon
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for now, the only way to do that is like FWYS map and some other, by duplicating part of map
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louis
but interact key for less complicated thins would be amazing
I was thinking this but be like fully customizable by the mapper, allowing from simple to super weird shit
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Welshi
We could use this ‘interact’ key to teleport the tee to be facing a simulation of what the x axis is, while clicking it again takes you to what the z axis is
I mean this idea is just you click and based on your location you teleport to a different premade part
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that sounds complicated
03:30
maybe could be done with tune lock already proposed?
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I was thinking maybe by setting up an interact button, by interacting with a tune layer you’re standing on you could use it like that
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+ some other additions
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theyd never add that much customizability abt the teleport thing
03:31
but interact would be very good for ddnet 2.0 or whatever
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ddnet 20 soon
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It’s more teleport ‘from’ tile that that only activates if u press a button while standing on it
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or just fork it and create new game 😄
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Ddnet 2.0 enjoyers gigachad
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ddnet 2.0 i would like all 'special' tiles to be removed, fixed stoppers, etc., more physics blocks, better tune customizability, interact button, etc
03:33
more weapons ^^
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what's "special" tile to you?
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Wait louis u know how to map do u know if u can trigger quad animations when someone walks into a teleport tile?
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fixed doors, speeders, etc
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Welshi
Wait louis u know how to map do u know if u can trigger quad animations when someone walks into a teleport tile?
nope
03:34
not possible
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Nooo rip
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quad animations are synchronized with player time
03:35
so it only depends on their race time
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That foils my 3d teeworlds map plan entirely sadge
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louis
Click to see attachment 🖼️
what are special about those?
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Welshi
That foils my 3d teeworlds map plan entirely sadge
there's already a 3D map
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Not to the extent I was thinking of
03:36
I think
03:36
What map u talking ab
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old map, don't remember the name
03:37
i probably have it on my pc
03:38
the tileset gave the map a 3D look
03:38
quite disturbing actually
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Chairn
what are special about those?
buggy af and not fun
03:38
well i just call them special tiles
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Chairn
the tileset gave the map a 3D look
play acq when
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shooters work fine?
03:38
rotating lasers as well?
03:39
just a lil bit jerky maybe
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shooters are very bugy rotating lasers have jank hitbox
03:39
wlel both have bad hitboxes
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i think it's more a prediction issue than anything else
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My brain can’t give up I’ma make a solo 3d map
03:42
With a total of 3 blocks along the z axis
03:42
Cause more than that would be weird and way too hard
03:43
Then I’ll send the project here and not submit cause it’s gonna be janky as all shit
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Chairn
i think it's more a prediction issue than anything else
it could still have a more refined hitbox
03:44
the hitbox still goes out quite far for how thin the laser is
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louis
it just looks like all hh, no actual parts
it is
09:18
its like
09:18
the principle of the map
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guys quik
20:33
quick
20:34
how do i select a number on a teleport
20:39
nvm
20:39
sorry i found out
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Hey, will a "hold" map like lawliet and turboseks be released?
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