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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-07-14 00:00:00Z and 2022-07-15 00:00:00Z
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Putting here because I'm not sure if it's a bug or intentional (so if it is a bug it will already be in the right place), but /swap does not swap the processing order of the tees in question, ie. each tee keeps the hook strength they had before the swap instead of inheriting the hook strength that was present at that location. (edited)
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if you mean strong/weak, its intentional
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𓆏 Kynilix 𓆏 2022-07-14 11:07:10Z
Hey, does anyone know any DDNet dev online right now that could help for a crash log ? A friend of mine can't open DDNet since the latest update apparently (~10 days) and i can't seem to udnerstand DDNet's crash logs really well
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𓆏 Kynilix 𓆏 2022-07-14 11:09:09Z
Here's the latest crash log ^ (edited)
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What build are you using? The steam build? Or from the website
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𓆏 Kynilix 𓆏 2022-07-14 11:12:18Z
He tried with both but they both just turn into a black screen when he opens them and it crashes saying "not responding"
11:12
but the latest build available on both
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Best would be if you can also upload your DDNet.exe with that you created the RTP file so that we can convert it into a trace
11:13
I will just try it with the DDNet.exe from the website
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𓆏 Kynilix 𓆏 2022-07-14 11:13:55Z
alright
11:14
i can make him send it anyway if you want to compare maybe
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just fro the record if you want to create the trace yourself the command is similar to this: `path/to/ddnet_source/scripts/parse_drmingw.sh ~/DDNet.exe ~/DDNet_crash_log_XXXX.RTP? yes you can also upload the DDNet.exe but maybe it works with the from the website, you can wait for my feedback
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𓆏 Kynilix 𓆏 2022-07-14 11:16:28Z
probably
11:16
so where do you put the trace exactly?
11:16
command*
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you can run it in a cmd or powershell... but you have to use the correct paths to the 3 files. you can also drag and drop them in the terminal, then the path is written in automaticly
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𓆏 Kynilix 𓆏 2022-07-14 11:20:16Z
well i'll try making him do it but he needs to afk a bit
11:20
i'll update when i can
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btw. with the version from the website it did not work. maybe the log was with steam
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𓆏 Kynilix 𓆏 2022-07-14 11:21:59Z
it was probably, but he tried with both versions
11:25
i don't quite understand how is he supposed to change the command with the correct paths to the files, is there anything i need to know better? (edited)
11:26
He's going to lunch now but if i can understand before he comes back i guess it'd be better
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mh I think that script is for linux only anyway. So would be best if he just upload the DDNet.exe not sure
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𓆏 Kynilix 𓆏 2022-07-14 11:27:39Z
oh well
11:28
looks pretty much like his computer is on windows so it's kind of weird
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or maybe just wait for a dev that already knows how to parse RTP... we have no documentation about it, so I'm not sure if I'm doing it correct
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𓆏 Kynilix 𓆏
looks pretty much like his computer is on windows so it's kind of weird
no that is fine
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𓆏 Kynilix 𓆏 2022-07-14 11:28:39Z
alright
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he can just not convert it to a trace on windows
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𓆏 Kynilix 𓆏 2022-07-14 11:28:55Z
Ah okay
11:29
so should we just wait before doing anything then?
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Yes lets just wait for deen or some other devs that know how to get the trace
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𓆏 Kynilix 𓆏 2022-07-14 11:31:43Z
alright
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𓆏 Kynilix 𓆏 2022-07-14 11:56:25Z
also ping me when something's happening, i wont be active on discord now cuz gaming reasons
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@c0d3d3v you can get steam downloads here https://ddnet.tw/downloads/symbols/
11:58
this is what i get Parsing address: 1400356B5 (img base: 140000000) /home/deen/isos/ddnet/ddnet-source/src/engine/client/input.cpp:33 Parsing address: 1400C0C95 (img base: 140000000) /home/deen/isos/ddnet/ddnet-source/src/game/client/components/players.cpp:703 Parsing address: 140035CAE (img base: 140000000) /home/deen/isos/ddnet/ddnet-source/src/engine/client/input.cpp:34 Parsing address: 14018AB72 (img base: 140000000) /home/deen/isos/ddnet/ddnet-source/src/engine/shared/demo.cpp:397 Parsing address: 14019C2CE (img base: 140000000) /home/deen/isos/ddnet/ddnet-source/src/engine/shared/storage.cpp:63 Parsing address: 7FFB70957034 (img base: 140000000) ??:0 Parsing address: 7FFB71DC2651 (img base: 140000000) ??:0
12:00
and once again the stack makes no fucking sense... (edited)
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oh, right, we provide the files with symbols 😄
12:00
Maybe wrong executable or lots of inlining
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why don't i ever get a fucking correct stack trace?
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𓆏 Kynilix 𓆏
also ping me when something's happening, i wont be active on discord now cuz gaming reasons
what version of ddnet do you use?
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Chairn
what version of ddnet do you use?
𓆏 Kynilix 𓆏 2022-07-14 12:23:11Z
as i said earlier, he tried playing on the latest version but it constantly crashes since the update
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KamaraX
Click to see attachment 🖼️
𓆏 Kynilix 𓆏 2022-07-14 12:24:02Z
also it's not me it's this guy
12:24
but i'm speaking for him cuz of language barrier
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this is what i get for all last version (16.2.2)
12:30
12:30
none of these makes sense, so he's not using last version?
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𓆏 Kynilix 𓆏 2022-07-14 14:36:50Z
sorry for the real late reply, but he's constantly uninstalling/reinstalling the game so noramlly it's the last version? i saw him download 1
14:37
16.2.2
14:37
i'll check something real quick
14:38
yeah he downloaded it (16.2.2 Windows 64 bit) when i watched him do
14:38
i really don't understand
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what does he do? He just starts the game and it crashes instantly?
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𓆏 Kynilix 𓆏 2022-07-14 14:55:41Z
he starts the game and when it opens it's a black screen and it just stops responding, he waited over 30 minutes and nothing happened apparently
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Chairn
none of these makes sense, so he's not using last version?
did u checkout the correct code?
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what do you mean? git checkout ? it's not required
15:16
i tried all 16.2.2 windows version
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to find the code i mean
15:16
but i'd say this crash report is not from the latest client
15:17
afaik we enabled PIE again, and the crashreport shows "normal" addreses
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can you try yourself? Im also uncertain my winedump gives correct output
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Philoupolilanow 2022-07-14 20:44:41Z
why sometimes this happen
20:44
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How can i get my audio back like something idk what happened and now when i hammer, i hear 2 out of 3 times the hammer sound how can i resolve it?
21:02
And also is there a way to get back to opengl, like i've accidently activated vulkan, and now the button is gone and i can no longer get it back (edited)
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You can still click on the vulkan and switch back to opengl. if it's not visible, that's a bug with your graphics driver and you can update that.
22:17
otherwise change the vulkan to opengl in %appdata%\Teeworlds\settings_ddnet.cfg
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what about the sound is there a way to fix it?
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nvm the sound is back thx
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