Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-07-13 00:00:00Z and 2022-07-14 00:00:00Z
@dev on latest client LAN server wont accept my password in autoexec_server.cfg. I have to open the server in terminal and copy that shitty cryptic password. (linux)
We have a higher players / server ratio than the rest of TW.
DDNet players: 2054, servers: 670, players / server: 3.1
Rest of TW players: 526, servers: 442, players / server: 1.2
deen
We have a higher players / server ratio than the rest of TW.
DDNet players: 2054, servers: 670, players / server: 3.1
Rest of TW players: 526, servers: 442, players / server: 1.2
mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->m_aName, sizeof(g_Config.m_ClPlayerSkin));
saw this in the code and wondered,
isnt it kinda bad style to use different variables for the value and the size?(edited)
When the client or server crash the fifo will be dead
then the cleanup command hangs at
echo "quit" > client1.fifo
because the fifo is not responding and thus it is stuck there.
which causes the user to probably ctrl+c at some point
which then avoids client2 to be quit which might not have crashed
So this commit checks if a fail_client1.txt file exits and if it crashed
alread it will skip the call to the broken fifo
Checklist
[x] Tested the change ingame
[ ] Pr...
Learath2
Once upon a time I did like the first 10, it's a little too mathy for me so I dropped it
Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that:
Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png?(edited)
c0d3d3v
Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that:
Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? (edited)
wouldn't be nice to have all those Assets from one custom ingame tileset, so you don't have to customize every single one of the hud elements which has custom variants in the game.pngs?
well i personally don't care too much, nothing speaks against more images either, we should just think about what is useful for future now already, bcs after 1-2 years there are many customized versions of this image and adding stuff then is not really easy.
So I guess it wouldn't hurt to add as much as possible now
Cellegen
wouldn't be nice to have all those Assets from one custom ingame tileset, so you don't have to customize every single one of the hud elements which has custom variants in the game.pngs?
Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that:
Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? (edited)
If you can mash them together, you could potentially save more space
16:26
in a coding standpoint too
Cellegen
wouldn't be nice to have all those Assets from one custom ingame tileset, so you don't have to customize every single one of the hud elements which has custom variants in the game.pngs?
Eh, easier for customization if we have more pngs I guess, but with spritesheets it's easier to get a consistent look
c0d3d3v
Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that:
Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? (edited)
Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that:
Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? (edited)
there is no automatic refreshing of the server browser list when you focus it, or at least i sometimes have to refresh / see myself on a server i just left. is that worth creating an issue? to refresh it at some more occasions