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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-07-09 00:00:00Z and 2022-07-10 00:00:00Z
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Voxel
ground_friction = 5 This one confuses me. Now the jumping seems to be sticky? Did I go so fast that the jump hitbox broke?
Soapy Sandwich 2022-07-09 01:32:49Z
Very interesting that it also broke your jump.
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dont know where to report this so im here. "Y" and "u" are buggy on this image from #bot-cmds (edited)
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Voxel
I recently found a bug about the ground_friction tune. Any input higher than 1 seems to make the tee unable to move horizontally if accelerated enough. It can still jump, but it's prominent that it stops moving. I made a few clips of my discovery.
why would you use a value bigger then 1? We should clamp this... it is friction and should not be used for speedup (edited)
13:32
Also it is the same physics as speedups... so you ramp your speed thats why you stop at some point
13:32
because the speed is so high that ramp gets 0 and you stop
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c0d3d3v
why would you use a value bigger then 1? We should clamp this... it is friction and should not be used for speedup (edited)
because i thought if i used more friction there would be less movement speed
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