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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-07-08 00:00:00Z and 2022-07-09 00:00:00Z
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no, the hoster is doing weird stuff (again)
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portforwarding seems not to be working anymore for me on the latest update.
16:43
older versions work, do i have to change something?
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no, should be the same
16:48
what's the problem?
16:49
is the server not registering? it needs to be able to access https://master1.ddnet.tw
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yes the server is not registering
16:55
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@heinrich5991 ^
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Tezcan
Click to see attachment 🖼️
Open port
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Soapy Sandwich 2022-07-08 17:23:33Z
Something wrong with SA servers can't vote maps or see times.
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uh weird, i dont have freezebar with 16.2
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Chairn
uh weird, i dont have freezebar with 16.2
16.2 server and client?
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16.2 from ddnet.tw/downloads and official server (edited)
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@Chairn but you have it enabled in hud settings ?
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Kazuu
my game doesnt lag or something, and it only happens in KoG
Can you please log in on github and download the client from here at the bottom: https://github.com/ddnet/ddnet/actions/runs/2638250036 And test if you still have glitches on KoG?
19:53
xD I was lost
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Tsin
@Chairn but you have it enabled in hud settings ?
oh, now it works 😄
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Chairn
oh, now it works 😄
lol why was it not default on?
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that's a good ass question
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I recently found a bug about the ground_friction tune. Any input higher than 1 seems to make the tee unable to move horizontally if accelerated enough. It can still jump, but it's prominent that it stops moving. I made a few clips of my discovery.
22:59
ground_friction = 1.1 Since this is negative friction, speedup is expected, but I wasn't expecting to stop. Even when I hook a tile I'm still in place.
23:00
ground_friction = 2 The halting seems to be much quicker this time, and if I force myself out of the tune zone using an upwards hookable, I can make it and survive. Though I accidentally landed back into it and got stuck.
23:01
ground_friction = 5 This one confuses me. Now the jumping seems to be sticky? Did I go so fast that the jump hitbox broke?
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Tezcan
Click to see attachment 🖼️
can other players join your server? what's the IP address so I can try myself? (edited)
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Voxel
ground_friction = 2 The halting seems to be much quicker this time, and if I force myself out of the tune zone using an upwards hookable, I can make it and survive. Though I accidentally landed back into it and got stuck.
known bug, won't be fixed, it's part of the physics now
23:03
the faster you go, the slower your actual speed will become
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heinrich5991
can other players join your server? what's the IP address so I can try myself? (edited)
16.1 yes
23:14
latest no
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I mean via IP address
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heinrich5991
I mean via IP address
no doesn't work, tried with destoros right now
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that does sound like the port forwarding not working
23:22
can you try letting someone join with your server being on 16.1?
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i tried that yes and it works
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someone joined your server?
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yes u want to try?
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yes
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search me
Exported 38 message(s)