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DDraceNetwork
DDraceNetwork / showroom
Teeworlds/DDNet related media only
Between 2022-07-05 00:00:00Z and 2022-07-06 00:00:00Z
06:00
thats perfect
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I went through and downloaded all the clips in #showroom in the last 30 days and made it into a montage video. All clips are from the 5th of June through yesterday. https://www.youtube.com/watch?v=mg1eJhpn3L4
kek 14
feelsamazingman 5
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Chairn
how come your concept art are better than my drawing skills ? feelsbadman
I guess I will never understand how the hell drawing works, its just not meant to be done by me
07:56
Meanwhile my brother is really good at it
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Skystrife
I went through and downloaded all the clips in #showroom in the last 30 days and made it into a montage video. All clips are from the 5th of June through yesterday. https://www.youtube.com/watch?v=mg1eJhpn3L4
lol the montage is quite nice
08:03
the Just Fly tees look so bored ๐Ÿ˜„
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Skystrife
I went through and downloaded all the clips in #showroom in the last 30 days and made it into a montage video. All clips are from the 5th of June through yesterday. https://www.youtube.com/watch?v=mg1eJhpn3L4
lmao this is good (edited)
08:30
the editing is pretty cool
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Still no credits
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Skystrife
I went through and downloaded all the clips in #showroom in the last 30 days and made it into a montage video. All clips are from the 5th of June through yesterday. https://www.youtube.com/watch?v=mg1eJhpn3L4
poggers editing
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Pipou
Still no credits
I should've thought of that, if I do another one I'll credit all the clips in the video, but for this i'll credit them in description
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Plant
clip is copyrighted @Paralix
@Skystrife , + no credits
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Plant
@Skystrife , + no credits
I just added credits to the description, and I completely missed that message that its copyrighted haha I just downloaded all attached videos in this channel
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Plant
@Skystrife , + no credits
I can edit that clip out and re-upload it if you want
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No itโ€™s fine donโ€™t listen to those trolls. Next time maybe nouis Thanks for the video (edited)
f3 1
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What trolls ? He suggested it himself
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Pipou
What trolls ? He suggested it himself
yeah so hes a troll, duhh
f3 1
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this is just being an asshole
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I made this if you want to get rid of the snowflakes
gigachad 14
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Original message was deleted or could not be loaded.
2hard4me
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NovaShock
Click to see attachment ๐Ÿ–ผ๏ธ
it was discussed so much lmao
17:52
rc candidate announcement.. constant talk in developer... codev always posting his changes.. github issues and prs are open for anyone
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must've been a good day innit
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It seems to me that the skin from the skin submission topic is underestimated!!! It looks very funny, I had to tweak the size a little, but just look at how it swings when walking xD Yes, it wasn't originally drawn for teeworlds, but it can't be redrawn, all emotions will be lost monkalaugh
f3 4
windyKek 3
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louis
it was discussed so much lmao
not talking just about hud,all the other changes like livefreeze and shield weapons werent discussed nearly enough where anyone could see,basically jsut on github where the average player wouldnt even look to discuss something
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i agree w tiles
18:19
well live freeze had an announcement
18:19
not shield tho
18:20
and they didnt weigh mapper input :<
18:20
shields are just dumb imo
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You can still map them the old way if you prefer, no?
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but i think if we get a vote for every single thing then it will always turn out more f4 than f3
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Just put weapon right behind the old shield
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Learath2
You can still map them the old way if you prefer, no?
you can, but the shields are just useless and
18:20
waste gamelayer
18:21
and honestly its kinda silly how they add that but not other requested blocks
18:21
i think livefreeze was a fine addition tho cant complain
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Does that really matter? We have plenty of space and I'm sure we can find a way to add another layer if it ever gets full
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its not about the space but like the message
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maybe the shields were the easiest to impliment?
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Voxel
maybe the shields were the easiest to impliment?
Shields were trivial to implement that's why they got picked up by someone and coded quickly
18:24
I don't really remember any other tile requests tbf. Corneum wanted a tile that spawned a dummy tee, that's a lot of work, but that's the only one that comes to mind
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... tune lock
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tune lock would vbe so good
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Learath2
Shields were trivial to implement that's why they got picked up by someone and coded quickly
just because smth is trivial doesnt mean it should be added imo
19:04
dont think the wep shields add anything of substance
19:04
they incentive poor mapping technique for new mappers
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not just new
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(i.e. "use all these special confusing tiles to make a part instead of doing it in a clever clean way")
19:05
i regret not speaking more against it in the github issue
19:06
but there are already a plethora of ugly tiles available anyways, so i just hope that players and mappers discuss new tiles more thoroughly in the future
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me and louis did talk about if the entities were arranged differently (and if there was only one checkpoint box)
20:04
game/front layer only for now, since i forgot the other ones
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I like that layout, I think checkpoint would have to move to switch layer though and you would have to update every map to use the new texture mapping and anyone using older versions will then see the maps completely wrong on entities
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JimmyJazzThe1st 2022-07-05 20:19:26Z
I always thought it would be nice to just have more flexible, current game layers. Like say you could limit the amount of hooks a person can get before touching the floor again. Or maybe something like where you can swap between hook / unhook tiles every few seconds. And while we're at it, a sloped 45 degree tile. Like a little ramp xD
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Skystrife
I like that layout, I think checkpoint would have to move to switch layer though and you would have to update every map to use the new texture mapping and anyone using older versions will then see the maps completely wrong on entities
not if we would keep the same ids for entities, and map them only in the code to the image coordinates. Time checkpoint should then look more like a general time checkpoint not like a 1
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time checkpoints should be made with a similar thing to switch layer, so you can have up to 255 of them
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Please no. Most of our database size is already the time checkpoints because we have 25 for each rank. If you 10x that, we'll run out of disk space
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i didnt account for that saddo
22:50
still would be nice to have it compiled in one tile tbh... saves up space for future updates
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It would be a big mess with maps made for old version, maps made for new. I don't think we ever did a remapping of tiles for that reason (edited)
23:27
Guys! check out this new showroom clip
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