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Between 2022-07-03 00:00:00Z and 2022-07-04 00:00:00Z
Fixes partially #5348
The checkpoint mechanic was last time updated here af44a79 and CNetMsg_Sv_DDRaceTime was introduced here: 86365be
The whole design of CNetMsg_Sv_DDRaceTime is basically pretty...
Other topic, does someone know what @louis could have meant with allowing to trigger checkpoints out of order?
I do not see a real improvement in allowing this.
13:02
Currently you can trigger time Checkpoints out of order, but only in one direction. If you trigger for example CP 10 before you triggered CP 1 to 9, you can no longer trigger CP 1 to 9 but only 11 and further.
They ran out long ago, so now corporations/universities that have many for historical reasons start selling theirs. The more expensive they get, the more will be sold.
Market capitalization, commonly called market cap, is the market value of a publicly traded company's outstanding shares. Market capitalization is equal to the share price multiplied by the number of shares outstanding
Market cap is not equal to value. For stocks (or IPs, or crypto currencies) if you try to sell a lot, the value will be affected negatively. By having low supply at the moment, you can inflate the price and thus the market cap, but you could never get out as much as you'd expect based on market cap if you sell a lot
Market cap is not equal to value. For stocks (or IPs, or crypto currencies) if you try to sell a lot, the value will be affected negatively. By having low supply at the moment, you can inflate the price and thus the market cap, but you could never get out as much as you'd expect based on market cap if you sell a lot
ok, i am annoying now, but can't you still use one gateway, broadcast and everything for differenct "fragments". i guess it's not possible. like a virtual block of ip addreses, containing of different blocks not connected, not continuous
but then you don't have full control over the subnet. if you just get a regular server, they won't give you a subnet for that reason, but just assign you a single ip
Skins aren't downloading anymore since commit 4733cdc Author: @def-
Works fine when that section is commented out.
Seems weird cause it gets aborted in the destructor.
I figured out that the colors were still a little of when rendering to a srgb surface. and this time, I really definitely finally finally fixed it forever!
1
22:47
so last time I was already quite close, where I simply converted the output of each fragment shader to srgb
22:48
however, while this worked for single colors and looked kinda fine on maps, it was off when alpha is used, sometimes only subtle though
22:49
the problem was simply that while each color is correct, alpha blending with srgb is simply not straight forward, maybe simply impossible
22:50
so now, I render everything to a texture and run an extra renderpass to convert rgb->srgb while rendering to the surface
22:50
(but only with a srgb surface, I skip that indirection for rgb surfaces)