Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-07-02 00:00:00Z and 2022-07-03 00:00:00Z
I mostly touched the code in the graphic part for array of 2 floats into vec2.
For color, i replaced array of 4 floats with ColorRGBA where it made sense.
I had to change the logic order in src/engine/client/graphics_threaded.cpp:1113 due to operator= from vec2 to vec3. I didn't see any visual change.
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
I think i got almost all the misstyped name. I did let some because they made sense to me. I think, only generated code remains to be formatted (and src/base and websockets, but those seems to have an exception).
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test if it works standalone, system.c especially
No, for it to go into ddnet I need to refactor some things and redo the base PR. My Prototype is closed to be finished, while sounds and some animations are still missing
ChillerDragon, do you have some nice ~1min demos?
random team sizes, many particles, many entities whatever. I guess your server also abuses the physics to the limit, perfectly for what i want
everytime i read about unicode and text rendering stuff i wonder again and again, why was it made so insanly hard ^^
https://github.com/orling/grapheme-splitter
multiple unicode points for one visual
A JavaScript library that breaks strings into their individual user-perceived characters. - GitHub - orling/grapheme-splitter: A JavaScript library that breaks strings into their individual user-pe...
09:44
ChillerDragon pls send, i dont want to join ur server
Jupstar βͺ
ChillerDragon, do you have some nice ~1min demos?
random team sizes, many particles, many entities whatever. I guess your server also abuses the physics to the limit, perfectly for what i want
i dunno, 1.4 is hard to trigger, u need to have a bug during your first start with the client and it must fail to render a tilemap with the new rendering method
09:59
else it never falls back, so you probs did it manually
```
[13/82] Building CXX object CMakeFiles/engine-shared.dir/Unity/unity_5_cxx.cxx.o
In file included from build_tmp/CMakeFiles/engine-shared.dir/Unity/unity_5_cxx.cxx:17:
src/base/hash_openssl.cpp:6:2: warning: 'SHA256_Init' is deprecated [-Wdeprecated-declarations]
SHA256_Init(ctxt);
^
/usr/include/openssl/sha.h:73:1: note: 'SHA256_Init' has been explicitly marked deprecat...