



f3bdcad M 1of4, M 3of4, M Delension, M Desert Night, M HDP_OnOff, A Vagrant, M WallJump, M ctf5_solo - ddnet-maps

















NETSENDFLAG_FLUSHNETSENDFLAG_FLUSH tells the network to send everything it has out









939c51b Add IsPlaying to engine sound - Robyt3
3db3f0a Code style: remove unnecessary indentation - Robyt3
4bc8871 Refactoring: move variable declarations in engine sound - Robyt3
1fb46b7 Code style: rename variable id to NextID - Robyt3
d3e4ebf Simplify loop body and reduce duplicate code - Robyt3
a8949cb Fix log message context - Robyt3
82425f2 Handle WavpackUnpackSamples failure - Robyt3
757d7d0 Change m_SoundEnabled from int to bool - Robyt3
b4a82b1 Reduce visibility of engine sound members and methods - Robyt3
525527f Add IsPlaying to sounds client component - Robyt3
9932bd7 Update menu music state when the config variables change via console - Robyt3
9390ae9 Fix OOB access when stopping a sound that has invalid samples - Robyt3
2e200c8 Use consistent sizeof expression for Mix calls - Robyt3
d8e72ad Handle op_read errors and EOF - Robyt3
b8d6298 Rename OpusFile to pOpusFile - Robyt3
2bd1273 Merge #5514 - bors[bot]























Hacker News • 2022-06-30 16:42:20Z 












thread::scope returns the threads spawned within it will have joined already














Hacker News • 2022-06-30 13:44:02Z 














HUD_DDRACE if he wants the new hud on kog



HUD_DDRACE if he wants the new hud on kog 












Info.m_HudHealthArmor = !DDNet; this doesn't look very correct, right? I guess this is it?




Info.m_HudHealthArmor = !DDNet; this doesn't look very correct, right? I guess this is it? 


Info.m_HudHealthArmor = !DDNet; this doesn't look very correct, right? I guess this is it? 




true, true, false. That was the old behaviour we want to preserve
IsDDNet unless it's sending the new gameinfo and the character with the new values, we should just render the old hud. Atleast that's how I have it in my head
















