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DDraceNetwork / showroom
Teeworlds/DDNet related media only
Between 2022-06-29 00:00:00Z and 2022-06-30 00:00:00Z
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Skystrife
@koful @Nora @godlessturtle @Skeith Very hard to pull off but possible like I said(even with the setup it is very difficult and inconsistent)
I know Cenarrius dis some parts with that meca, ages ago (edited)
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iParano
I know Cenarrius dis some parts with that meca, ages ago (edited)
With a 3 tiler?!?! Not 2?
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You can do it way longer, I think he used it for 10tiles or more
08:14
And as I remember he used speeders for get the high speed
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Wtf, I never even did a 2 tile aled feelsbadman
feelsbadman 3
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Cipy29
Wtf, I never even did a 2 tile aled feelsbadman
Me neithergreenthing
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poggers means we're the same skill level poggers
no 1
kek 12
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Cipy29
Wtf, I never even did a 2 tile aled feelsbadman
Lumpy ◐ω◑ 2022-06-29 08:16:41Z
you just need 1 tee per tile troll
justatest 1
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Skeith
Click to see attachment 🖼️
shinoas skin looks so weird like that
08:19
with it like small
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iParano
You can do it way longer, I think he used it for 10tiles or more
10 tiles isnt possible unless its vertical. right/left speed maxes out around 75 i believe
09:12
unless the physics worked different in the past idk
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Skystrife
10 tiles isnt possible unless its vertical. right/left speed maxes out around 75 i believe
It was vertical yes🙂
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enough ddmax for today
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Lumpy ◐ω◑ 2022-06-29 13:49:53Z
justatest
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kek
banhammer 13
ban 11
banhammer 11
ban 11
ban 11
banouis 11
14:09
troll
14:10
Streak rejected. Malding detected
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im unfollowing ur twitch now
f3 5
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xdd was that just with the hammer or did you jump?
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I jumped into it 😛
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is it me or this bug is more and more common?
f3 6
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like all bugs
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floating points at its best
15:00
btw i assume this happens if u bounce close to a wall with enough speed then the bouncing calculation could defs trigger bad floating point calculations
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Jupstar ✪
btw i assume this happens if u bounce close to a wall with enough speed then the bouncing calculation could defs trigger bad floating point calculations
in all video or picture i saw, it was always an interaction between a hammer hit, two tees very close and a corner
15:54
except one where it was with a speeder
15:54
btw, i don't think it's float calculation, more like logic order and a corner case not handled correctly
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i doubt that
16:11
this can only happen in gamecore and outside of gamecore only velocity is changed its most probably the bounce and floating point calculations
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Chairn
except one where it was with a speeder
show me this video
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was picture
16:27
but there's always two tees contact
16:27
so i guess its possible to bounce out of a tee into a solid tile
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nah I know that video too
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JimmyJazzThe1st 2022-06-29 16:40:48Z
Cheeser posted a video recently where it happened without much speed. I think.
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Lumpy ◐ω◑ 2022-06-29 16:43:03Z
ok I feel really dumb, but how do I enable those new freeze bars in the RC? justatest
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Aoe
Click to see attachment 🖼️
trust me youre not dead
18:22
banhammer 5
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Lumpy ◐ω◑
ok I feel really dumb, but how do I enable those new freeze bars in the RC? justatest
cl_show_freeze_bars 1
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