167f2af
remove tile info messages and freeze/ninja stars for new clients using version checking - C0D3D3V
bba5027
show freezebar also inside freeze - C0D3D3V
5cd0cc6
send the weapon the player is really holding (except for ninjajetpack) - C0D3D3V
2475e84
Add extras texture + asset tab - C0D3D3V
51133de
Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system - C0D3D3V
44478b1
Add Opacity option for freeze bars inside freeze - C0D3D3V
6e8efa9
Use 0 to 260 degree in Angle display, and do not display decimals of speed in debughd - C0D3D3V
977d7d9
Increase the size of dummy actions - C0D3D3V
f28b71d
allow the server to also show old HUD elements (by @fokkonaut) - C0D3D3V
781f2e7
add cl_show_jumps_indicator option - C0D3D3V
ed2c514
Change help text of cl_asset_extras - C0D3D3V
dd1cdfc
Add to some of the Sprite Arrays the array prefix - C0D3D3V
6d098d8
Remove ExcludeClientVersionAndHigher from CGameTeams::TeamMask; Add CGameContext::ClientsMaskExcludeClientVersionAndHigher - C0D3D3V
d78b3de
Revert to using conditions for the version check for capability chat messages; Remove ExcludeClientVersionAndHigher from CGameContext::SendChatTarget - C0D3D3V
4281df2
Add new textures by ravie; Also add no gun hit for teleport gun - C0D3D3V
706a06d
clamp m_Armor, to prevent value correction on client side - C0D3D3V
1e31db2
Merge #5420 - bors[bot]93d842f
M A Strange Dream, M Cemetery, M Generic Fly, M Highlife, M Intercepter, M Just Triple Fly, M Naufrage, M Nightly Tandem, M Stronghold 2, M Stronghold, M Yun Gu 2, M Yun Gu 3, M brainduck, M brainduck2, M nullptr, M TheVoiD, M Huanghu, M Liang, M Nebula, M TakeUrLuggage, A Tied up, M Vice City, M Back in Time 3, M Shockwave, M Aftermath, M Afternoon, A Baerchen, M Canyang, M Clarity, M Coffee I, M Coffee II, A DaoYu Night, M Just HookThrough, M PreciousDream, M SomewhereDistant, M Sunny Land, M Yeyou 1, M Yeyou 2, M Yeyou 3, M Yun Gu, M Absurd 3, M Beyond Light, M Light Grey, M 1Hook, M Aufnahmetest_AE, M Euthanasia, M Run_Aim, M climate-crisis, M frustrainleave, M hotrun, M nameless_run, M run_2Rockets, M run_2rocketstwo, M run_4lollipop, M run_4mystery, M run_4popi, M run_4popo, M run_4tzoy, M run_4xerhul, M run_4xerhul2, M run_FreezyFly, M run_Jellyfish_Fields, M run_alboni, M run_alkohol, M run_antibuguse, M run_birming, M run_birthday, M run_black_white, M run_blood_thirst, M run_blue, M run_crystal, M run_dfc, M run_escape_the_darkness, M run_experience_of_incredibleness, M run_firestorm, M run_for_ghost, M run_from_ice_to_grass, M run_frosty, M run_g6, M run_galaxy, M run_glowing_ice, M run_golden_toilet, M run_granit_stone, M run_grass_hell, M run_groove, M run_hard_hell, M run_hard_hundred, M run_harder_than_hard, M run_heaven_and_hell, M run_hot_or_not, M run_ice_castle, M run_inset_into_the_heavy_jungle, M run_inset_into_the_light, M run_keksi, M run_longWAR, M run_miniatur, M run_nightmare, M run_not_short, M run_out_jungle, M run_painted, M run_pencil, M run_pink.lila, M run_radioactive, M run_redbull, M run_shadow, M run_shutter, M run_skizz_loop1200, M run_skizzpopo, M run_skizzrettex, M run_spring, M run_stoned, M run_three, M run_toxic_green, M run_world_war_zero, M run_yellow_hell, M yoshiloop, M zelda, M 2of4, M 4of4, M Anaphore, M Autumn Sky, M Bullet Master, M DayLight, M GetSpeed 3, M GetSpeed, M GetSpeed2, M Joyride 2, M Killstreak 1, M Kobra 2 Solo, A Lets Climb, M Lonely Swim 3, M Lonely Swim 4, M Lucid Dream, M Mini Zero II, M Nytro, M Race_Sanktoras, M Raid, M SpaceIsKey, M Spallok, M TOPOS, M The Space Station, M Weird Cave, M run_guy_25 - ddnet-mapspEnt->m_pParent->m_DestroyTick = GameTick();
).
This is fixed by adding a child pointer and clearing the child and parent pointers when either child or parent is freed.
I can consistently get the crash in CGameWorld::RemoveEntity
with the integration test at fbfd938f326390048368bc169442c5e5ba2e42e5 (10/10 runs crashed). With the...cl_show_ninja
set to? Try removing your old version and download the latest version in #announcements [https://discord.com/channels/252358080522747904/420565311863914496/986416911195729931]cl_show_ninja
set to? Try removing your old version and download the latest version in #announcements [https://discord.com/channels/252358080522747904/420565311863914496/986416911195729931] [2022-06-26 14:28:46][gfx]: Created Vulkan 1.0 context.
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
[2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly
79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c is the first bad commit
# bad: [12a5524febe807900e5e52c4cbeb445fb79d72e4] Fix win32 discord compilation
# good: [be4ae021e5f7c1e9eac461ca1dad116feb0d2871] Update Brazilian Portuguese translation (supersedes #5304)
git bisect start '16.2-rc4' '16.2-rc3'
# bad: [c084d528868c41c0b0590468de1a94ee97bc0395] Add Opacity option for freeze bars inside freeze
git bisect bad c084d528868c41c0b0590468de1a94ee97bc0395
# bad: [4ee11581678b7c17cbaa8fbe95d3ee0d5f495c7a] remove tile info messages and freeze/ninja stars for new clients using version checking
git bisect bad 4ee11581678b7c17cbaa8fbe95d3ee0d5f495c7a
# good: [62e1c6a4c9db81a3a8f1c872b547d8b36720d79a] Update spanish.txt
git bisect good 62e1c6a4c9db81a3a8f1c872b547d8b36720d79a
# bad: [d0c1edcd8ffaf3ab1ace32cb830d09aefb2943bc] Revert "Build our own drmingw with mingw"
git bisect bad d0c1edcd8ffaf3ab1ace32cb830d09aefb2943bc
# bad: [79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c] Let the server decide which hud to display
git bisect bad 79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c
# first bad commit: [79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c] Let the server decide which hud to display
Indirect leak of 132 byte(s) in 1 object(s) allocated from:
#0 0x4e130f in malloc (/home/arda/ddnet/build/DDNet+0x4e130f)
#1 0x7f108fa8e973 (/usr/lib/libSDL2-2.0.so.0+0x9d973)
#2 0x9b6c08 in CCommandProcessorFragment_SDL::RunCommand(CCommandBuffer::SCommand const*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:230:17
#3 0x9b73ac in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:251:12
#4 0x9b31c8 in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:77:25
#5 0x1dc0663 in thread_run(void*) /home/arda/ddnet/src/base/system.cpp:721:2
#6 0x7f108d4c9ead in start_thread /builddir/glibc-2.32/nptl/pthread_create.c:463:8
this leak is not ddnet related right?Indirect leak of 132 byte(s) in 1 object(s) allocated from:
#0 0x4e130f in malloc (/home/arda/ddnet/build/DDNet+0x4e130f)
#1 0x7f108fa8e973 (/usr/lib/libSDL2-2.0.so.0+0x9d973)
#2 0x9b6c08 in CCommandProcessorFragment_SDL::RunCommand(CCommandBuffer::SCommand const*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:230:17
#3 0x9b73ac in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:251:12
#4 0x9b31c8 in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:77:25
#5 0x1dc0663 in thread_run(void*) /home/arda/ddnet/src/base/system.cpp:721:2
#6 0x7f108d4c9ead in start_thread /builddir/glibc-2.32/nptl/pthread_create.c:463:8
this leak is not ddnet related right? snd_enable
or snd_enable_music
change via console or bind. Closes #2911.
For this purpose, add IsPlaying
method to engine sound and client sound component to check whether a specific sound sample is already playing.
Various refactoring in engine sound.
DoButton_CheckBoxAutoVMarginAndSet
cl_ddrace_hud
to cl_showhud_ddrace
and cl_show_jumps_indicator
to cl_showhud_jumps_indicator
I guess that fits better the pattern of the other configs.
!grafik
!grafik
![grafik](https://user-images.githubuse...