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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-06-12 00:00:00Z and 2022-06-13 00:00:00Z
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Night_L
anyone knows how to do this part? freezed one has a shotgun
complex is such a ggood map
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does anyone know where the fng entities are? and if i can replace them with custom ones?
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Broso56
does anyone know where the fng entities are? and if i can replace them with custom ones?
C...\AppData\Roaming\Teeworlds\assets\entities
05:27
windows+r -> %appdata% for shortcut
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eujax
C...\AppData\Roaming\Teeworlds\assets\entities
i dont see any entities for FNG, all i see are the custom entities i have but none of them are for fng i dont think
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Broso56
does anyone know where the fng entities are? and if i can replace them with custom ones?
You need to create a directory in the assets directory. Name ddnet.png for ddnet, fng.png for fng etc. The default ones are in data/editor/entities_clear
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Jupstar ✪
You need to create a directory in the assets directory. Name ddnet.png for ddnet, fng.png for fng etc. The default ones are in data/editor/entities_clear
so for custom ones would it be in Teeworlds\assets\entities?
05:33
or would it replace the original
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U need to create a directory there
05:34
The directory name is the name of the new entities. Inside that put fng.png
05:35
It does not replace the original until you select it in assets tab inside the client
05:37
05:39
05:39
ty
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Ppl said they're using fox skin but all i can see is colored default skin?
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glow fox is not part of the database
06:07
u can manually add it
06:08
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Ah so some skins needs to be added manually, i see
06:08
Thanks
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we might have a community skin database soon, i hope the rules are so, that such skins can be added. I like them too 😉
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louis
im a big advocate for map points awarding coins which u can use to clout up your profile/skins
then you should comment here https://github.com/ddnet/ddnet/issues/3431 xD (edited)
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Jupstar ✪
Click to see attachment 🖼️
mh lol did not know that works. xD I added a "ddnet particles" assets tab. But thinking about this, we could use the normal particles tab, and using the same structure as in entities. What do you think?
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c0d3d3v
mh lol did not know that works. xD I added a "ddnet particles" assets tab. But thinking about this, we could use the normal particles tab, and using the same structure as in entities. What do you think?
thats why i told ya to use it for HUD
10:57
bcs i want FNG hud soooooon xdd
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mh, I have to look into the code. It is in the end only one texture right? So if I would use it for particles, we would also need to include the teeworlds particles. I do not know if @Ravie would like that.
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no its loaded per mod type
10:59
in imagelayers or layersimage
10:59
smth like that
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Jupstar ✪
thats why i told ya to use it for HUD
yes can do that for the HUD ^^
11:00
abusing the flags
11:00
to display other icons
11:00
rofl
11:00
or what do you want to display in the fng hud?
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i dunno, my brainstorming hasnt began yet xd
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At least I wanted to allow mods to customising the HUD, @fokkonaut wanted that hard. So allowing over gameinfo flags:
  • Hearts / Shields (Armor)
  • Ammo
  • Weapon display
  • Player Flags (including jumps ?)
  • Freeze Bar
(edited)
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I can see how mods could use the freeze bar as some level or progress indicator, that's cool
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Mh, using the same system for particles seems a bit overhead :/ An easier system would be better.
11:35
or just seperating ddnet particles from vanilla, seems like a good and easy system (just like I did it now) (edited)
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is there a dummybind to stay hooked and shoot at main?
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Jupstar ✪
we might have a community skin database soon, i hope the rules are so, that such skins can be added. I like them too 😉
Cellegen | HU 2022-06-12 12:47:12Z
isnt skins.tw a community driven skin database which it's contexts can be accessed through console commands?
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Ravie
I can see how mods could use the freeze bar as some level or progress indicator, that's cool
Cellegen | HU 2022-06-12 12:48:34Z
we can make proper mmorpg mods with it
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Hey, there are ddnet mods?
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i mean client side
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Cellegen | HU
we can make proper mmorpg mods with it
still long way to this xD
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is the ddrace client on your website the same exact client on steam?
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No, the Steam version has Steam API built in
15:25
And the non-Steam version has an auto-updater
15:25
Otherwise they should be identical
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@deen hey, r u guys planning about changing ddnet client version from 0.6 to 0.7?
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TimePause
@deen hey, r u guys planning about changing ddnet client version from 0.6 to 0.7?
currently not, no developer is interested in investing so much time in it. If you are a developer you could try it
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quick question, how do i exit the fullscreen thing in the editor
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maybe ESC?
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press tab
17:03
im not sure what u mean by fullscreen tho
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louis
press tab
yes that
17:03
thanks xd
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c0d3d3v
currently not, no developer is interested in investing so much time in it. If you are a developer you could try it
don‘t try
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is that an advice for his mental health 😄 ?
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It is normal that the South American servers do not appear?sorry if there is something written wrong, my English is not so good
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no, they should appear, which ones?
18:26
I can see DDNet Brazil and DDNet Chile
18:26
What client do you use and what version?
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how can i set my server type to DDRace insteed of TestDDR ?
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hi, when I activate the deepfly dummy bind + dummy copy, my dummy automatically puts himself on gun. Someone have a solution pls, I would like that my dummy take hammer automatically
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lomi
how can i set my server type to DDRace insteed of TestDDR ?
in your autoexec search for this
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NootNoot
in your autoexec search for this
Thx
20:18
20:19
what's wrong with this game
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website seems to struggle rn
20:20
@deen ddnet.tw doesnt respond well
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The servers is down ? I can't see any.
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Cellegen | HU
we can make proper mmorpg mods with it
THINK ABOUT THE OTHER HUD TOO
21:25
god it would be so cool
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TEST servers doesn't appear on ddnet tab, why?
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fearxito
TEST servers doesn't appear on ddnet tab, why?
they should appear in the internet tab
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