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DDraceNetwork
DDraceNetwork / showroom
Teeworlds/DDNet related media only
Between 2022-06-10 00:00:00Z and 2022-06-11 00:00:00Z
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JimmyJazzThe1st
Thats because of a bug and not intended. The map isn't working as intended. @Soapy Sandwich (edited)
isn't it possible to cheat things then?
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JimmyJazzThe1st
Thats because of a bug and not intended. The map isn't working as intended. @Soapy Sandwich (edited)
what is the bug?
09:49
ah that the laser do no longer reflect from walls?
09:50
do you have created an issue about that?
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c0d3d3v
ah that the laser do no longer reflect from walls?
It reflects from other users too
10:07
I think that's the bug
10:10
well that's a start
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Neben
It reflects from other users too
it is impossible that it reflects from other players... But it does no longer reflect from walls
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c0d3d3v
it is impossible that it reflects from other players... But it does no longer reflect from walls
JimmyJazzThe1st 2022-06-10 10:36:31Z
It looked like they keep shooting into eachother and getting stuck. You can see when they shoot again they move up ever so slightly. But yes its not bouncing off the walls anymore.
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Neben
isn't it possible to cheat things then?
JimmyJazzThe1st 2022-06-10 10:37:20Z
Uhm, i am not entirely sure. I would assume so.
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JimmyJazzThe1st
It looked like they keep shooting into eachother and getting stuck. You can see when they shoot again they move up ever so slightly. But yes its not bouncing off the walls anymore.
it just looks bit buggy... the last part is buggy completly because of the strange draggers that grabs you into the corners. but only sometimes. I do not even know if you can finish the map currently
10:57
Ah sorry... the draggers are only on if you skip parts
10:58
The laser collision thing is just broken there because it collides with the tele to tile
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c0d3d3v
The laser collision thing is just broken there because it collides with the tele to tile
JimmyJazzThe1st 2022-06-10 11:01:57Z
Oh okay i didnt know that. Thanks for clearing that up.
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Lumpy ◐ω◑ 2022-06-10 11:17:28Z
dummy players be like
kek 2
11:56
11:56
Some art i did years ago
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JimmyJazzThe1st
Oh okay i didnt know that. Thanks for clearing that up.
actually they shot themself... it does not colide with the tele to. But the tele to lets the laser fly fast, so that you can hit yourself
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c0d3d3v
actually they shot themself... it does not colide with the tele to. But the tele to lets the laser fly fast, so that you can hit yourself
JimmyJazzThe1st 2022-06-10 13:10:25Z
oh interesting xD Even weirder xD
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JimmyJazzThe1st
oh interesting xD Even weirder xD
look this is 15.9.1 server, there it was possible too.. Yes laser as a teleport gun is strange 😄 you can also test it on normal maps it is really strange weapon
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c0d3d3v
look this is 15.9.1 server, there it was possible too.. Yes laser as a teleport gun is strange 😄 you can also test it on normal maps it is really strange weapon
JimmyJazzThe1st 2022-06-10 13:12:54Z
Yeah that paints a clear picture of what's going on now 😛 xD
13:13
Fun to tp with laser tho xD
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zypan
Click to see attachment 🖼️
you did this?
14:47
what'd you use?
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photoshop
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Voxel
nice
He is lying btw.
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yea i figured LOL
14:56
this doesnt look like a photoshop thing
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He is a troll smilers
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@Voxel i made the art in your profile picture btw. you're welcome
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I made discord's own logo
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Knuski
@Voxel i made the art in your profile picture btw. you're welcome
wdym? thats me irl
14:58
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I love that
14:59
How do you get around day to day
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Voxel
Click to see attachment 🖼️
hahhaha nice one
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Broso56
How do you get around day to day
floating
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louis
u ugly
;_;
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Voxel
Click to see attachment 🖼️
Lumpy ◐ω◑ 2022-06-10 15:22:44Z
wow keep the nudes to yourself
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Map Points Team Rank Rank Time Finishes First Finish StepByStep 1 593. 1172. 02:37 53 16/06/2018, 22:44 (edited)
18:47
Who finished StepByStep more times than me ?
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MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "StepByStep" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | brainless tee | 930 | | nameless tee | 424 | | (1) | 212 | | . | 93 | | (1)brainless te | 90 | | rezee | 74 | | lalaq | 72 | | KAAS | 70 | | Smoke | 66 | | x1slayer1x | 66 | | (1)nameless tee | 56 | | Astramast | 53 | | Nooback | 51 | | Xenon | 50 | | 123 | 49 | | sloppydog | 48 | | Cars | 48 | | Mattia1610 | 46 | | TNT | 43 | | coradax | 42 | +-----------------+----------+ 20 rows in set (0.182 sec)
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can u do it for Volt
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rezee
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or tutorial
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MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "Volt" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | clownpiece | 216 | | FenixDark_ | 87 | | Timondr | 76 | | Yeahcy | 69 | | louis | 67 | | -Matyy332- | 62 | | cellotpatrick20 | 60 | | Crusade | 58 | | Mazty | 57 | | -PsY- | 57 | | xel | 57 | | Nothing false | 56 | | LogunixO_O | 54 | | Teach me | 54 | | Ponto.. | 47 | | nameless tee | 46 | | iYoxl | 44 | | Kvmilo | 43 | | 唸99999 | 42 | | Xenon | 42 | +-----------------+----------+ 20 rows in set (0.024 sec)
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deen
MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "StepByStep" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | brainless tee | 930 | | nameless tee | 424 | | (1) | 212 | | . | 93 | | (1)brainless te | 90 | | rezee | 74 | | lalaq | 72 | | KAAS | 70 | | Smoke | 66 | | x1slayer1x | 66 | | (1)nameless tee | 56 | | Astramast | 53 | | Nooback | 51 | | Xenon | 50 | | 123 | 49 | | sloppydog | 48 | | Cars | 48 | | Mattia1610 | 46 | | TNT | 43 | | coradax | 42 | +-----------------+----------+ 20 rows in set (0.182 sec)
=-=´
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MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "Tutorial" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | nameless tee | 488 | | . | 102 | | Moon | 98 | | 1549902970 | 83 | | Soft Zephyr | 81 | | D i o N E S | 62 | | 233 | 55 | | POLLIOPOL | 53 | | 夜莺. | 52 | | qh | 50 | | koks | 49 | | [D] Soft Zephyr | 47 | | ... | 47 | | zhzhzh2214 | 46 | | 后羿射太陽 | 44 | | SansUzumaki | 44 | | Thunder ₩ | 44 | | (1) | 42 | | djordjenici009 | 42 | | 123 | 42 | +-----------------+----------+ 20 rows in set (0.128 sec)
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"can you do it on just fly" >:)
🤔 1
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Maybe I should just add that info on ddnet.tw/maps/
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im feel like farming most tutorial finishes now
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deen
Maybe I should just add that info on ddnet.tw/maps/
yes !
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great idea
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MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "Just Fly 1" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | PlantKnight | 452 | | thginKtnalP | 417 | | brainless tee | 195 | | sinecly | 94 | | 阿北初四了 | 93 | | 芎道稅宮元 | 92 | | iParano | 79 | | Skyrel | 79 | | sinecly's cat | 74 | | Spyker | 68 | | 章魚 | 59 | | nameless tee | 50 | | FeaRZ | 49 | | 章魚哥 | 49 | | لارقام✈ | 49 | | أعداد♜ | 43 | | Shawn. | 42 | | ShenFRusH | 40 | | David*°Villa | 38 | | (1) | 36 | +-----------------+----------+ 20 rows in set (0.032 sec)
justatest 3
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Astramast
Who finished StepByStep more times than me ?
Lumpy ◐ω◑ 2022-06-10 18:52:59Z
not even top10 lul
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450 damn
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oh man, crazy plant
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ayo wtf xd
18:53
arab players mess up db output 😄 ?
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Lumpy ◐ω◑
not even top10 lul
i played the map each time i made someone discover the game
18:53
:)
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Chairn
arab players mess up db output 😄 ?
ye i just noticed that haha
18:53
it flips it
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weird that number stay in left-right order (edited)
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Looks correct in my terminal, I blame Discord/HTML
18:55
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deen
MariaDB [teeworlds]> select Name, count(*) from record_race where Map = "Just Fly 1" group by Name order by count(*) desc limit 20; +-----------------+----------+ | Name | count(*) | +-----------------+----------+ | PlantKnight | 452 | | thginKtnalP | 417 | | brainless tee | 195 | | sinecly | 94 | | 阿北初四了 | 93 | | 芎道稅宮元 | 92 | | iParano | 79 | | Skyrel | 79 | | sinecly's cat | 74 | | Spyker | 68 | | 章魚 | 59 | | nameless tee | 50 | | FeaRZ | 49 | | 章魚哥 | 49 | | لارقام✈ | 49 | | أعداد♜ | 43 | | Shawn. | 42 | | ShenFRusH | 40 | | David*°Villa | 38 | | (1) | 36 | +-----------------+----------+ 20 rows in set (0.032 sec)
Can u do it for run_g6 justatest (edited)
18:55
using discord through firefox
18:56
i think i am faaaar from the top1 for that one
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Astramast
i think i am faaaar from the top1 for that one
Lumpy ◐ω◑ 2022-06-10 18:57:04Z
oh my +----+--------------+------------+ | | Name | count(*) | |----+--------------+------------| | 0 | Matrose l_I | 2105 | | 1 | Hawkeye88 | 1274 | | 2 | mrs.Smith | 1045 | | 3 | Nyanto | 949 | | 4 | Cagih | 777 | | 5 | The Great ❶ | 716 | | 6 | Syltoox | 677 | | 7 | nameless tee | 572 | | 8 | Kill_Prinz | 544 | | 9 | ihood | 538 | | 10 | Ƥɑłɱɑɣ | 530 | | 11 | FeaRZ | 514 | | 12 | MeowPro | 438 | | 13 | sen pa' | 389 | | 14 | FenixDark_ | 357 | | 15 | Ɫεvι | 351 | | 16 | No One | 344 | | 17 | kill_prinz | 327 | | 18 | Sя.ÐǾĠ€ | 325 | | 19 | Rixx | 313 | +----+--------------+------------+
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Lumpy ◐ω◑
oh my +----+--------------+------------+ | | Name | count(*) | |----+--------------+------------| | 0 | Matrose l_I | 2105 | | 1 | Hawkeye88 | 1274 | | 2 | mrs.Smith | 1045 | | 3 | Nyanto | 949 | | 4 | Cagih | 777 | | 5 | The Great ❶ | 716 | | 6 | Syltoox | 677 | | 7 | nameless tee | 572 | | 8 | Kill_Prinz | 544 | | 9 | ihood | 538 | | 10 | Ƥɑłɱɑɣ | 530 | | 11 | FeaRZ | 514 | | 12 | MeowPro | 438 | | 13 | sen pa' | 389 | | 14 | FenixDark_ | 357 | | 15 | Ɫεvι | 351 | | 16 | No One | 344 | | 17 | kill_prinz | 327 | | 18 | Sя.ÐǾĠ€ | 325 | | 19 | Rixx | 313 | +----+--------------+------------+
0-0 (edited)
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holly molly
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Lumpy ◐ω◑
oh my +----+--------------+------------+ | | Name | count(*) | |----+--------------+------------| | 0 | Matrose l_I | 2105 | | 1 | Hawkeye88 | 1274 | | 2 | mrs.Smith | 1045 | | 3 | Nyanto | 949 | | 4 | Cagih | 777 | | 5 | The Great ❶ | 716 | | 6 | Syltoox | 677 | | 7 | nameless tee | 572 | | 8 | Kill_Prinz | 544 | | 9 | ihood | 538 | | 10 | Ƥɑłɱɑɣ | 530 | | 11 | FeaRZ | 514 | | 12 | MeowPro | 438 | | 13 | sen pa' | 389 | | 14 | FenixDark_ | 357 | | 15 | Ɫεvι | 351 | | 16 | No One | 344 | | 17 | kill_prinz | 327 | | 18 | Sя.ÐǾĠ€ | 325 | | 19 | Rixx | 313 | +----+--------------+------------+
btw where we get that :O
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Lumpy ◐ω◑ 2022-06-10 18:57:58Z
Matrose is the author of my skin I think justatest
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@Lumpy ◐ω◑ there is a way to see hours of playtime right ?
18:58
on a map
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Lumpy ◐ω◑
Matrose is the author of my skin I think justatest
CHICKEN
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Plant
@Lumpy ◐ω◑ there is a way to see hours of playtime right ?
justatest
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Plant
@Lumpy ◐ω◑ there is a way to see hours of playtime right ?
Lumpy ◐ω◑ 2022-06-10 18:58:33Z
well in finishes only, maybe deen have more data on it
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Astramast
btw where we get that :O
Lumpy ◐ω◑ 2022-06-10 18:58:54Z
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We have teehistorian data, but I haven't analyzed it. @Learath2 might have
18:59
wait so is it technically possible to know how long people have spent on x map regardless of if they finished it or not?
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For total playtime? Nope, I did analyze for a couple things like known bot signatures, but I don't think anyone did anything on a mass scale
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Lumpy ◐ω◑ 2022-06-10 19:00:03Z
how about Stronghold? pepega is top5 justatest +----+-----------------+------------+ | | Name | count(*) | |----+-----------------+------------| | 0 | nameless tee | 83 | | 1 | ZerTay ♄ | 61 | | 2 | Kingjulius | 54 | | 3 | [CSGS]Runescape | 52 | | 4 | Patiga | 44 | | 5 | nathanj | 42 | | 6 | LuckyStrike | 40 | | 7 | 멤밍 | 38 | | 8 | RayTen ♄ | 36 | | 9 | SerFline | 35 | | 10 | Yuzu | 32 | | 11 | pavlepavle | 31 | | 12 | Julius' Dummy | 31 | | 13 | Dinasty | 31 | | 14 | miamia | 30 | | 15 | lekting | 29 | | 16 | k1r1ha | 29 | | 17 | Alasia <3 | 29 | | 18 | TDPL | 28 | | 19 | Hakuna Matata | 28 | +----+-----------------+------------+
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deen
We have teehistorian data, but I haven't analyzed it. @Learath2 might have
can we actually know whats the highest number of finishes from one tee on any map ?
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I do also extract moderator actions every couple months, for an audit
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Lumpy ◐ω◑
well in finishes only, maybe deen have more data on it
aahhhh so the last time i saw 95 hours on it i was just finishies O
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@Learath2 could sum up player times too when you do that, but might be some quite some effort to add
19:01
Maybe something like the github activity graph but with ddnet playing (I think you did it like that for mod too)
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Astramast
can we actually know whats the highest number of finishes from one tee on any map ?
MariaDB [teeworlds]> select Map, Name, count(*), sum(Time) from record_race group by Map, Name order by count(*) desc limit 20; +-----------------+---------------+----------+--------------------+ | Map | Name | count(*) | sum(Time) | +-----------------+---------------+----------+--------------------+ | NUT_short_race6 | Tropo | 3000 | 7445.8799612522125 | | DontMove | *♏黎神☢ | 2967 | 179039.90181064606 | | run_blue | Matrose l_I | 2840 | 20419.980095386505 | | NUT_short_race6 | Tropo[D] | 2553 | 5996.45996260643 | | Multeasymap | nameless tee | 2292 | 4562635.467681885 | | Just2Easy | brainless tee | 2209 | 1276761.3804473877 | | run_g6 | Matrose l_I | 2105 | 11734.400026321411 | | DontMove | cac | 1731 | 104434.92105579376 | | Multeasymap | JaaJ | 1390 | 1040768.9406738281 | | DontMove | Dumakulem | 1384 | 83200.78083324432 | | NUT_short_race6 | fikmesån | 1342 | 4278.620008945465 | | Multeasymap | vento123 | 1310 | 2079067.0970458984 | | run_g6 | Hawkeye88 | 1274 | 8578.179967880249 | | NUT_short_race6 | NANAMAR | 1147 | 7294.280000925064 | | Multeasymap | EzeJe | 1079 | 1528358.9591064453 | | run_g6 | mrs.Smith | 1045 | 10867.279998779297 | | NUT_short_race6 | snailx3 | 960 | 2230.360003709793 | | run_g6 | Nyanto | 949 | 5278.420015335083 | | StepByStep | brainless tee | 930 | 408367.2003479004 | | NUT_short_race6 | sarelemele | 914 | 6726.019998550415 | +-----------------+---------------+----------+--------------------+ 20 rows in set (14.416 sec)
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Plant
aahhhh so the last time i saw 95 hours on it i was just finishies O
Lumpy ◐ω◑ 2022-06-10 19:02:06Z
was it by me?
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sqlite> SELECT Player, COUNT(*) as 'Playtime (hours)' FROM players GROUP BY player ORDER BY COUNT(*) DESC LIMIT 20; ┌─────────────────┬──────────────────┐ │ player │ Playtime (hours) │ ├─────────────────┼──────────────────┤ │ (connecting) │ 83365 │ │ nameless tee │ 48645 │ │ . │ 12673 │ │ brainless tee │ 11221 │ │ (1) │ 10625 │ │ 1 │ 7968 │ │ DDPER │ 6961 │ │ [D]DPER │ 6395 │ │ かわ余 │ 5861 │ │ 萌新 │ 5680 │ │ kais │ 5431 │ │ 一条小咸鱼 │ 5318 │ │ xuxu │ 5140 │ │ (1)nameless tee │ 5038 │ │ ChillerDragon │ 5007 │ │ 000 │ 4818 │ │ 小白 │ 4652 │ │ Shiriusu │ 4521 │ │ (1)kais │ 4390 │ │ iF' mkjol │ 4296 │ └─────────────────┴──────────────────┘ Data since 2021-05-18
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@JaaJ Congrats on the 1390 Multeasymap finishes 😄
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maybe it was kiwq
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deen
MariaDB [teeworlds]> select Map, Name, count(*), sum(Time) from record_race group by Map, Name order by count(*) desc limit 20; +-----------------+---------------+----------+--------------------+ | Map | Name | count(*) | sum(Time) | +-----------------+---------------+----------+--------------------+ | NUT_short_race6 | Tropo | 3000 | 7445.8799612522125 | | DontMove | *♏黎神☢ | 2967 | 179039.90181064606 | | run_blue | Matrose l_I | 2840 | 20419.980095386505 | | NUT_short_race6 | Tropo[D] | 2553 | 5996.45996260643 | | Multeasymap | nameless tee | 2292 | 4562635.467681885 | | Just2Easy | brainless tee | 2209 | 1276761.3804473877 | | run_g6 | Matrose l_I | 2105 | 11734.400026321411 | | DontMove | cac | 1731 | 104434.92105579376 | | Multeasymap | JaaJ | 1390 | 1040768.9406738281 | | DontMove | Dumakulem | 1384 | 83200.78083324432 | | NUT_short_race6 | fikmesån | 1342 | 4278.620008945465 | | Multeasymap | vento123 | 1310 | 2079067.0970458984 | | run_g6 | Hawkeye88 | 1274 | 8578.179967880249 | | NUT_short_race6 | NANAMAR | 1147 | 7294.280000925064 | | Multeasymap | EzeJe | 1079 | 1528358.9591064453 | | run_g6 | mrs.Smith | 1045 | 10867.279998779297 | | NUT_short_race6 | snailx3 | 960 | 2230.360003709793 | | run_g6 | Nyanto | 949 | 5278.420015335083 | | StepByStep | brainless tee | 930 | 408367.2003479004 | | NUT_short_race6 | sarelemele | 914 | 6726.019998550415 | +-----------------+---------------+----------+--------------------+ 20 rows in set (14.416 sec)
dont move is just auto finishes
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deen
MariaDB [teeworlds]> select Map, Name, count(*), sum(Time) from record_race group by Map, Name order by count(*) desc limit 20; +-----------------+---------------+----------+--------------------+ | Map | Name | count(*) | sum(Time) | +-----------------+---------------+----------+--------------------+ | NUT_short_race6 | Tropo | 3000 | 7445.8799612522125 | | DontMove | *♏黎神☢ | 2967 | 179039.90181064606 | | run_blue | Matrose l_I | 2840 | 20419.980095386505 | | NUT_short_race6 | Tropo[D] | 2553 | 5996.45996260643 | | Multeasymap | nameless tee | 2292 | 4562635.467681885 | | Just2Easy | brainless tee | 2209 | 1276761.3804473877 | | run_g6 | Matrose l_I | 2105 | 11734.400026321411 | | DontMove | cac | 1731 | 104434.92105579376 | | Multeasymap | JaaJ | 1390 | 1040768.9406738281 | | DontMove | Dumakulem | 1384 | 83200.78083324432 | | NUT_short_race6 | fikmesån | 1342 | 4278.620008945465 | | Multeasymap | vento123 | 1310 | 2079067.0970458984 | | run_g6 | Hawkeye88 | 1274 | 8578.179967880249 | | NUT_short_race6 | NANAMAR | 1147 | 7294.280000925064 | | Multeasymap | EzeJe | 1079 | 1528358.9591064453 | | run_g6 | mrs.Smith | 1045 | 10867.279998779297 | | NUT_short_race6 | snailx3 | 960 | 2230.360003709793 | | run_g6 | Nyanto | 949 | 5278.420015335083 | | StepByStep | brainless tee | 930 | 408367.2003479004 | | NUT_short_race6 | sarelemele | 914 | 6726.019998550415 | +-----------------+---------------+----------+--------------------+ 20 rows in set (14.416 sec)
3000 finishes
19:02
3000
19:03
"-"
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deen
MariaDB [teeworlds]> select Map, Name, count(*), sum(Time) from record_race group by Map, Name order by count(*) desc limit 20; +-----------------+---------------+----------+--------------------+ | Map | Name | count(*) | sum(Time) | +-----------------+---------------+----------+--------------------+ | NUT_short_race6 | Tropo | 3000 | 7445.8799612522125 | | DontMove | *♏黎神☢ | 2967 | 179039.90181064606 | | run_blue | Matrose l_I | 2840 | 20419.980095386505 | | NUT_short_race6 | Tropo[D] | 2553 | 5996.45996260643 | | Multeasymap | nameless tee | 2292 | 4562635.467681885 | | Just2Easy | brainless tee | 2209 | 1276761.3804473877 | | run_g6 | Matrose l_I | 2105 | 11734.400026321411 | | DontMove | cac | 1731 | 104434.92105579376 | | Multeasymap | JaaJ | 1390 | 1040768.9406738281 | | DontMove | Dumakulem | 1384 | 83200.78083324432 | | NUT_short_race6 | fikmesån | 1342 | 4278.620008945465 | | Multeasymap | vento123 | 1310 | 2079067.0970458984 | | run_g6 | Hawkeye88 | 1274 | 8578.179967880249 | | NUT_short_race6 | NANAMAR | 1147 | 7294.280000925064 | | Multeasymap | EzeJe | 1079 | 1528358.9591064453 | | run_g6 | mrs.Smith | 1045 | 10867.279998779297 | | NUT_short_race6 | snailx3 | 960 | 2230.360003709793 | | run_g6 | Nyanto | 949 | 5278.420015335083 | | StepByStep | brainless tee | 930 | 408367.2003479004 | | NUT_short_race6 | sarelemele | 914 | 6726.019998550415 | +-----------------+---------------+----------+--------------------+ 20 rows in set (14.416 sec)
Lumpy ◐ω◑ 2022-06-10 19:03:22Z
holy, those people have some dedication
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deen
@JaaJ Congrats on the 1390 Multeasymap finishes 😄
whats the unit of time ?
19:04
seconds
19:04
pls say seconds
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Lumpy ◐ω◑ 2022-06-10 19:05:09Z
days justatest
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Astramast
pls say seconds
It is seconds, yes
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damn
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furo
sqlite> SELECT Player, COUNT(*) as 'Playtime (hours)' FROM players GROUP BY player ORDER BY COUNT(*) DESC LIMIT 20; ┌─────────────────┬──────────────────┐ │ player │ Playtime (hours) │ ├─────────────────┼──────────────────┤ │ (connecting) │ 83365 │ │ nameless tee │ 48645 │ │ . │ 12673 │ │ brainless tee │ 11221 │ │ (1) │ 10625 │ │ 1 │ 7968 │ │ DDPER │ 6961 │ │ [D]DPER │ 6395 │ │ かわ余 │ 5861 │ │ 萌新 │ 5680 │ │ kais │ 5431 │ │ 一条小咸鱼 │ 5318 │ │ xuxu │ 5140 │ │ (1)nameless tee │ 5038 │ │ ChillerDragon │ 5007 │ │ 000 │ 4818 │ │ 小白 │ 4652 │ │ Shiriusu │ 4521 │ │ (1)kais │ 4390 │ │ iF' mkjol │ 4296 │ └─────────────────┴──────────────────┘ Data since 2021-05-18
Is that using the master server data? https://ddnet.tw/stats/master/
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deen
Is that using the master server data? https://ddnet.tw/stats/master/
Yep :)
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7445/3000 ~=> 2.5s for finishing the map
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furo
Yep :)
Aha, that's a cute idea
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So we can actually build the player activity graph much easier
19:08
Would be cool to show on https://ddnet.tw/players
19:09
since we have it for 1 year back we can show the full last year
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Lumpy ◐ω◑ 2022-06-10 19:09:36Z
@Astramast you've started it justatest
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Lumpy ◐ω◑
@Astramast you've started it justatest
monkalaugh
19:10
to be honest
19:10
i made a friend discover the game
19:10
and other friends told me he only plays the game now
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Learath2
I do also extract moderator actions every couple months, for an audit
Anything fishy
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so i went to his profile
19:10
19:10
And he finished the tutorial 16 times
19:11
so i went to see my most finished maps
19:11
🏃
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Ryozuki
Anything fishy
Not really, mostly use it to find inactive mods though. It's really almost impossible to get context from just an audit of rcon
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Astramast
And he finished the tutorial 16 times
Lumpy ◐ω◑ 2022-06-10 19:11:59Z
how does he explain that? and was the 1st one enough? (edited)
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Lumpy ◐ω◑
how does he explain that? and was the 1st one enough? (edited)
ye he "speedran" it
19:13
"""""""""""""""speedran""""""""""""""""
19:14
4mins lmao
19:14
now he plays other maps (edited)
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Astramast
ye he "speedran" it
Lumpy ◐ω◑ 2022-06-10 19:15:20Z
show him Plant's videos justatest
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@deen thanks
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Lumpy ◐ω◑
show him Plant's videos justatest
i do :D
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For information i play more of 2000h
19:16
And 98% on multeasy
justatest 1
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JaaJ
And 98% on multeasy
WHY
19:17
i never understood why ppl play so much this map
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I finish this map between 2 or 10 times per day
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its like the first server for more than a year
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Lumpy ◐ω◑ 2022-06-10 19:17:40Z
maybe they like to teach noobies
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do ppl even know that theres other maps to play ?
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Honeslty idk rallye why i star only on tjis map, it's like my second home ahah...
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Lumpy ◐ω◑ 2022-06-10 19:19:16Z
i have only the steam statistics and I played without the steam for quite some time justatest
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Lumpy ◐ω◑
i have only the steam statistics and I played without the steam for quite some time justatest
lmao go in #bot-cmds
19:19
$total_time
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Astramast
$total_time
this is only for the total time you have in finishes
19:23
not for other modes, failing/trying maps, etc
19:25
spicey tower
19:26
also if you put a "?" in your demo savename the game will freeze and if you try to close the demo the game straight up crashes
justatest 3
what 1
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Broso56
not for other modes, failing/trying maps, etc
so we multiply by like 10
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uh, "?" is forbidden character in windows at least
feelsbadman 1
what 1
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I.K.U
guys?
next corneum part
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Astramast
And he finished the tutorial 16 times
the game is really that complicated huh
yes 1
20:01
@Ravie thats how it would look like, if we render the weapon too in freeze
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c0d3d3v
@Ravie thats how it would look like, if we render the weapon too in freeze
>:v
20:02
weird
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YOOO they made twinbop in real life :OOOO
poggers 3
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c0d3d3v
Click to see attachment 🖼️
I like it
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c0d3d3v
Click to see attachment 🖼️
I don't really like it, you can see your own weapon in freeze on the hud and I think seeing others' weapons is not important enough to add clutter
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c0d3d3v
Click to see attachment 🖼️
looks too weird to me
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imagine a pool of tees in a t0 map xD
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I think you have to get used to it
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wait what will happen to cl_showninja 0 users
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c0d3d3v
Click to see attachment 🖼️
thats why that looked so cursed
20:10
i was wondering
20:10
i was looking at the vid and was just wondering what tf was wrong with the tee lmao
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louis
wait what will happen to cl_showninja 0 users
xD just normal tee, as now but without ninja particles and without sword.... Ravie and I will plan to add maybe new freeze particles or a freeze skin or somthing more not ninja like (edited)
20:17
@Ravie what do you think about freeze particles + freeze skin (skin similar to our icon in the HUD) and an option cl_showfreeze (like cl_showninja) to not use that skin, so you only get freeze particles
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I mocked up this
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can you build a snowflake out of the existing particles ?
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why would we xD
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vanilla
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vanilla do not get this information
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then we could just use ninja sworf particle
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it renders ninja
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then why still use ninja skin?
20:21
if vanilla dfoesnt matter
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because we have no frozen skin at the time
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Use unused particule slots at the top of the game.png
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Im 'corneum
then why still use ninja skin?
because if we change it it would be too drastic
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Factory Graphics Master is still working on it xD (edited)
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Or create a new slot in the particule.png
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Ravie
I mocked up this
I like the idea
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the ice cube way is the best imo
20:23
i thought it should fit for most skins at least in the database
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to overlay a ice design over the existing skin?
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over the skin of the tee
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that would make it clear imo
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but we have some player that customised the ninja skin, e.g. to a dead chicken, that would not be possible with an ice cube (edited)
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something like an ice overlay/shader would work much better, the ice cube would have to be way too huge to acommodate every skin
20:26
but not too sure if that would look good either
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dragparts could become confusing if the tee is thicker than default
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i wonder who that player is tee_thinking
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Chairn
i wonder who that player is tee_thinking
an idiot
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wtf? Why so aggressive ?
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I mean, who would play one of the worst maps over and over
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Ravie
something like an ice overlay/shader would work much better, the ice cube would have to be way too huge to acommodate every skin
A ice shader sounds nice, I will experiment a bit with that. Overlaying just an icecube over the tee, would be the simplest version. But would hang over the tees on all sides. But both options do no longer allow to customise to chickens xD if we still want to allow that
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Ravie
I mean, who would play one of the worst maps over and over
people who do not consider it the worst map lmao
👍 3
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Ravie
but not too sure if that would look good either
For now I could just add some snowflake particles. So that it does not look so static, and players with showninja off can still see the difference. (edited)
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would it make sense to add the snowflake to the hud image?
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i dont think we need a frozen indicator in hud
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I will try to generate the effect you described using the particles.png I linked above. I think it would make sense to add the particles to particles.png or we make a ddnet.png. But I think particles.png is ok, because vanilla will use them too, if they add the ice feature
20:40
I would not like to add particles to hud.png. Would only make sense if we would put particles over the bars
20:41
but for that the bars are to small maybe
20:43
Its kind of funny that they added one broken snowflake to the set
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it would make most sense to keep all assets that ddnet added outside the basic teeworlds files
20:47
but I guess a single snowflake doesn't need ddnet_particles.png
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Im 'corneum
we do not want to render fonts
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whats so funny characters dont take away space
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yeah but teeworlds is teeworlds
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Ravie
yeah but teeworlds is teeworlds
should be more then 1 snowflake, so it is not so monotone
20:49
we could rename hud.png to ddnet.png or just make a ddnet.png for all ddnet stuff not related to the hud
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c0d3d3v
we do not want to render fonts
if u implement it right you could show all sorts of stuff
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I tried a more detailed one at first but in the end I made the most basic symbolic one that looks good at tiny scales
20:50
20:51
I honestly like <- more but I have to see them in game to decide if it's too much detail or not
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right one better
20:51
noby snowflake
20:52
0:45 (edited)
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Ravie
Click to see attachment 🖼️
would you like a ddnet_particles.png or ddnet.png (where we could also include the new shields)?
20:54
or both xD
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I said there's no need for ddnet_particles if there's one particle
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im addicted feelsbadman
sweatingg 2
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c0d3d3v
https://www.youtube.com/watch?v=WixRWjyqm1o this is with the particles I linked
I've seen those in game :D but I think they're a little too detailed for tw
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Ravie
I said there's no need for ddnet_particles if there's one particle
but all would need to update the particles.png ...
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Ravie
I honestly like <- more but I have to see them in game to decide if it's too much detail or not
left looks better scaled up like that, but due to size i think right would fit more in-game
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yeah I would put the snowflake in ddnet.png or whatever the hud image name is
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cant u guys do some thing to edit the images of ppls gamefiles
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Ravie
yeah I would put the snowflake in ddnet.png or whatever the hud image name is
hud.png
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and just add snowflake in new spot
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why can u get speed for just walking on ice
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cyberFighter
why can u get speed for just walking on ice
xD it just acts like a tune layer... less friction
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but it looks like more ground accelleration
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yes probablly all of that
20:59
you can look at the implementation, it is currently not part of teeworlds. But maybe soon part of ddnet, https://github.com/teeworlds/teeworlds/pull/3069/files
This draft is the follow-up/combination of #3068 and #2804 which implements ice and allows to add all kinds of other stupid materials you can imagine without a version break into 0.7.x! Usage: Map ...
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im sure they will add this because we dont need it 😄
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First implementation of #5281. This PR doesn't contain a material directly, it just contains the basis to implement materials implements a material layer in the map implements a material layer...
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honestly ice tile would be cool (though you can already kind of simulate it with tune zones to an extent i suppose so not really needed)
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Broso56
honestly ice tile would be cool (though you can already kind of simulate it with tune zones to an extent i suppose so not really needed)
but without particles
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ig main bonus if they did properly implement it would be particles + easier to map(?)
21:00
and entities
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better entities then blue tune
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id actually like if physical tiles were separated from tune like ice (and bouncy blocks maaybe? 👀)
eyes_roll 1
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that will all come with https://github.com/ddnet/ddnet/pull/5313 hopefully ... "bouncy material" "ice material" .... imagine it (edited)
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"material layer" sounds like something where you can customize materials like[x] hookable
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having actual proper blocks for certain effects seems really cool tbh
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yea
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but then again most of them are already doable with tunes correct?
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yea
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Ravie
"material layer" sounds like something where you can customize materials like[x] hookable
it can all be what you want, it should be there to define physics for specific material properly instead of using random undefined tunings
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but then it has to be carefully balanced right away
21:05
could the material layer have like quarter blocks?
21:05
or half
21:05
slopes
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eighth blocks
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half freeze gores parts justatest
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ya having like half tiles and stuff sounds cool (maybe complicated, esp for stuff like entities)
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louis
half freeze gores parts justatest
oh god
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Im 'corneum
could the material layer have like quarter blocks?
Probably not the best idea. But in theory if someone implements it :/
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louis
half freeze gores parts justatest
i wonder if you can already do that in gores though
21:07
since moving freeze
21:07
u can do it in ddnet too
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if you just have really small ""moving"" freeze that doesnt actually move
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louis
u can do it in ddnet too
wait what
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with uhh freeze lasers or sg bullets
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louis
half freeze gores parts justatest
u can already make tighter gores parts if you adjust plasma_range from 0 onwards
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oh yeah
21:07
YEEEES
21:08
YEEEEES HAHHAHAHAHAH
21:08
FINALLY
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GG to the one who made that button
21:08
im assuming since its in tclient
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we should have more ddnet events/tournaments
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i agree
21:09
lets make one this sunday @deen ?
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im thinking more events cus tourneys always get ddosed
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make a gores where you have to keep a weapon through 2 tile gap shields
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(idk who is able to start a tournament) (edited)
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and then a single wall laser so that gores players actually die
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gores players when they have to complete just2easy (they cant comprehend drag parts)
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@Ravie I really do not care about more assets tabs. But if you want we can rename hud.png to ddnet.png to let it make more sense. If we want to add particles and shields to it. But it would be easiert to customise if we would put particles in a own png
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a million small files is also not nice, but well it's not my choice
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Ravie
make a gores where you have to keep a weapon through 2 tile gap shields
And then Plantknight would pass it flying with his dummy... (edited)
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@Voxel what do you think, for snow particles a new file or add it to the hud.png
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louis
gores players when they have to complete just2easy (they cant comprehend drag parts)
gores players when they're unable to walk anywhere without the need of an astronaut suit (they main the space key)
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tf are snow particles ?
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c0d3d3v
@Voxel what do you think, for snow particles a new file or add it to the hud.png
whats wrong with adding it to particles.png
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what is snow ?
21:13
"-"
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wait i still dont understand
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Ravie
I mocked up this
@Astramast
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cant you add the snowflake into peoples custom particles.png
21:14
since there shouldnt be anything in its slot beforehand
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Ravie
I mocked up this
isnt this already in particles.png ?
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Voxel
@Astramast
thxs btw
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louis
cant you add the snowflake into peoples custom particles.png
then you still need to store the snowflake somewhere xD so just use it instead of pasting into people's particles
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well its a particle
21:18
so why not put into particles.png
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because compatibility
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Ravie wanted to keep it clear so that vanilla do not overwrite it someday
21:19
so we could just use ddnet_particles
21:19
we also will get more particles with the material layer
21:19
so it will not be empty for long
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it's more that you would need to add ddnet stuff to custom particles made for teeworlds
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not a problem... teeworlds would ignore them
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but if you download some particles and put them in your game they won't have some ddnet stuff, it's not trivial for everyone to use an image editing program and paste it in
21:22
So ddnet_particles is the way to go. So we do keep the context. All praticles in that file. Also all new material particles
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ddnet_particles only makes sense if it's likely that there will be more one day
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I'm the only one that currently pushes <github.com/ddnet/ddnet/pull/5313>. But I think it will come and improve the aesthetics a lot, because we can add cool particles to materials. Materials can also be used to change the death animation...
21:24
so other particles on death
21:25
other explotion particles
21:25
"bouncy particles" xD
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another nuked showroom convo incoming (edited)
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time to add particle emitters to maps
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so if you are ok with the ddnet_particles.png you can create on with a size you think will be enough for some more particles... and send it to me with the snowflak(s)
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Most Finishes ┌────────────────┬──────────┐ │ Name │ count(*) │ ├────────────────┼──────────┤ │ nameless tee │ 31379 │ │ brainless tee │ 27886 │ │ (1) │ 10025 │ │ NovaShock │ 8418 │ │ . │ 7214 │ │ Matrose l_I │ 6757 │ │ coradax │ 6657 │ │ Soapy Sandwich │ 6443 │ │ Deathman │ 6156 │ │ Esckiller │ 6031 │ │ fikmesån │ 5813 │ │ Inner peace │ 5777 │ │ ??????? │ 5760 │ │ Tropo │ 5716 │ │ ad │ 5667 │ │ ano :3 │ 5548 │ │ Skeith │ 5266 │ │ Colo-Colo │ 4891 │ │ Kicker │ 4811 │ │ Noctua │ 4808 │ └────────────────┴──────────┘ sqlite> SELECT Name, count(*) FROM race ...> GROUP BY Name ...> ORDER BY count(*) ...> DESC LIMIT 20;
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Ravie
time to add particle emitters to maps
You don't have to hurry though, won't implement this until sunday.
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Ravie
time to add particle emitters to maps
Particle emitters, would be cool too ^^ but that would be more part of the map resources then I think (edited)
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you know what also would be cool (particle related) if the extra 2 freeze star particles in game.png were used as a sort of digit thing. Normal star = 1 2nd star = 10 3rd star = 50
21:43
because there are some maps that have freezes set to max 255 (which needs to be lasered to continue). and 255 stars doesnt look right (edited)
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digit thing for what? time frozen?
21:43
ah
21:43
would be cool
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all this freeze talk got me thinking. what do you think about changing bullet design to freezeblock a bit like this:
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@JaaJ you know vento123?
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Im 'corneum
all this freeze talk got me thinking. what do you think about changing bullet design to freezeblock a bit like this:
i like that cause its more accurate hitbox if you know what i mean
21:46
however i heard some people talk about increasing hitbox for freeze laser (i think) via tune, would that be possible with bullets? if so that might be a bit confusing
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but entities freezeblock doesnt fit well with mapdesigns. maybe just make the ball bigger
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Broso56
however i heard some people talk about increasing hitbox for freeze laser (i think) via tune, would that be possible with bullets? if so that might be a bit confusing
no thats with plasma tiles
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Im 'corneum
but entities freezeblock doesnt fit well with mapdesigns. maybe just make the ball bigger
ah i guess yeah it wouldnt match map designs and whatnot
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im doing another one
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also do bullets have the same hitbox as freeze tiles? im assuming they do but i dont know for sure
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nope. killtiles
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@Im 'corneum come to the dark side, KoG moving tiles mapping lol
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Im 'corneum
nope. killtiles
oh interesting
21:52
then the freezeblock could throw people off if they think of it having freeze hitbox, for stuff like edges
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Im 'corneum
all this freeze talk got me thinking. what do you think about changing bullet design to freezeblock a bit like this:
and explosiv freeze bullets?
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Broso56
however i heard some people talk about increasing hitbox for freeze laser (i think) via tune, would that be possible with bullets? if so that might be a bit confusing
I do not think you can increase the hitbox for freeze laser, (but not sure)
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oh i think it was corneum talking about plasma range
21:58
couldnt remember
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i like this better. @c0d3d3v currently the explison bullets and the only freeze bullets have the same design as well
👍 2
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Voxel
you know what also would be cool (particle related) if the extra 2 freeze star particles in game.png were used as a sort of digit thing. Normal star = 1 2nd star = 10 3rd star = 50
you remember that we have a freezebar?
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i mean for modes that dont have freezebar
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c0d3d3v
you remember that we have a freezebar?
still would be neat
21:59
and that
21:59
i mean the 2nd and 3rd stars arent even used correct? or atleast not used often
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Voxel
i mean for modes that dont have freezebar
they will be allowed to use the freezbar in future. Also the stars are server side generated... so the server needs to count in binary or whatever you want
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Broso56
oh i think it was corneum talking about plasma range
that is for turrets "How far will the plasma gun track tees" (edited)
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Give a permanent star if you finished the map more than 10 timeskek
poggers 1
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1 star per 10 finishes
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Im 'corneum
all this freeze talk got me thinking. what do you think about changing bullet design to freezeblock a bit like this:
this makes bullet hard to see when in freeze
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Ravie
1 star per 10 finishes
so that multicrap players can crash the server by spawning too many particles
😄 3
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*** "nameless tee" has entered and joined the game. WawkA : ddos? lolo : wtf JaaJ : lag
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Broso56
Most Finishes ┌────────────────┬──────────┐ │ Name │ count(*) │ ├────────────────┼──────────┤ │ nameless tee │ 31379 │ │ brainless tee │ 27886 │ │ (1) │ 10025 │ │ NovaShock │ 8418 │ │ . │ 7214 │ │ Matrose l_I │ 6757 │ │ coradax │ 6657 │ │ Soapy Sandwich │ 6443 │ │ Deathman │ 6156 │ │ Esckiller │ 6031 │ │ fikmesån │ 5813 │ │ Inner peace │ 5777 │ │ ??????? │ 5760 │ │ Tropo │ 5716 │ │ ad │ 5667 │ │ ano :3 │ 5548 │ │ Skeith │ 5266 │ │ Colo-Colo │ 4891 │ │ Kicker │ 4811 │ │ Noctua │ 4808 │ └────────────────┴──────────┘ sqlite> SELECT Name, count(*) FROM race ...> GROUP BY Name ...> ORDER BY count(*) ...> DESC LIMIT 20;
justatest how am I above matrose when he finishes every race map atleast 1000times
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¯\_(ツ)_/¯
22:09
its possible i did something wrong but i dont think so
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Suprised me too
22:09
He didn't play always on ddnet tho
22:10
He definitely has more finishes in total
22:12
his most finished maps
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Im 'corneum
i like this better. @c0d3d3v currently the explison bullets and the only freeze bullets have the same design as well
@Ravie something like this would probably be more part of ddnet.png because it is not a particle, but the particles of the bullet could be part of ddnet_particles xD ^^
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Broso56
its possible i did something wrong but i dont think so
justatest also just checked my total finishes for each server and I only have one map that has over 100finishes which makes this even worse against the other people
22:24
yeaaa
22:24
257
22:24
┌─────────────────┬──────────┐ │ Map │ count(*) │ ├─────────────────┼──────────┤ │ NUT_short_race6 │ 257 │ │ Just2Easy │ 67 │ │ Purple Panic │ 55 │ │ StepByStep │ 31 │ │ Purple Panic 2 │ 29 │ │ AiP-Gores │ 29 │ │ Epix │ 28 │ │ luminati │ 26 │ │ Camouflage │ 26 │ │ WTF │ 25 │ │ lumine │ 24 │ │ Purple Panic 4 │ 24 │ │ Pale │ 24 │ │ Yun Gu │ 23 │ │ Purple Panic 3 │ 23 │ │ Gold Mine │ 23 │ │ 4Nubs │ 23 │ │ Baby Aim 2.0 │ 22 │ │ 0 KBeeeR S - 1 │ 22 │ │ Monster │ 21 │ └─────────────────┴──────────┘
22:24
this is yours
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novice and ddmax is where I belonggreenthing
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Broso56
┌─────────────────┬──────────┐ │ Map │ count(*) │ ├─────────────────┼──────────┤ │ NUT_short_race6 │ 257 │ │ Just2Easy │ 67 │ │ Purple Panic │ 55 │ │ StepByStep │ 31 │ │ Purple Panic 2 │ 29 │ │ AiP-Gores │ 29 │ │ Epix │ 28 │ │ luminati │ 26 │ │ Camouflage │ 26 │ │ WTF │ 25 │ │ lumine │ 24 │ │ Purple Panic 4 │ 24 │ │ Pale │ 24 │ │ Yun Gu │ 23 │ │ Purple Panic 3 │ 23 │ │ Gold Mine │ 23 │ │ 4Nubs │ 23 │ │ Baby Aim 2.0 │ 22 │ │ 0 KBeeeR S - 1 │ 22 │ │ Monster │ 21 │ └─────────────────┴──────────┘
thanks for the info,this was an interesting find
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lol yw
22:31
might make a command on my bot to easily query things
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the map i most finished is Kitkat 1 on DDMaX
22:35
only 11 finishes
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mine is Jajpack (solo) with 132 finishes
22:40
short map
22:41
most finished not super short map is probably Stellar for me with 34 finishes though, each one taking usually 3-5 mins (edited)
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@kenzo gigachad
sweatingg 3
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