This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2022-06-10 00:00:00Z and 2022-06-11 00:00:00Z
DDNet client has a multitude of commands and settings that can be bound to nearly any key or mouse button. You can enter commands into the console, which by default is accessed by pressing F1.
@Ravie What do you think: Since I have to change, that ninja is not send as the weapon that the tee is holding while in freeze, because of the weapon display. I want instead send the state that the tee is frozen in the player flags. We could use this information now in multiple ways.
We could add two textures, and render an ice cube over the frozen and deep frozen tees, and a half ice cube over live forzen tees.
Or we could add two/three skins, one for (deep) frozen tees and one for live frozen tees. And force change the skins like it is now done with the ninja skin.(edited)
@c0d3d3v the ice cube is an old idea but there's just no way to make it look good while fitting every tee because some skins are really fat, and I feel like there's no need to change ninja and a lot of people would hate it
15:00
also it wouldn't be compatible with old clients that only have x_ninja.png
Meekrioz
i'm pretty sure she knows the rules, i read what you guys said.
yep I first will get the easy changes in, so that frozen tees are rendered with ninja skin but without sword (and my weapon display works correctly). And then we can think about redesign or new particles.
@Ravie what do you think about adding the ninja bar bellow the players, like the freeze bar. Because now we will remove the freeze and ninja stars. And in principle we have the information about ninja in the client for all players.
16:42
We could prioritise the freeze bar (so do not render the ninja bar if the player is frozen), or display them stacked, so both, if the tee is frozen