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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-06-10 00:00:00Z and 2022-06-11 00:00:00Z
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e23438c M Baby Aim 1.0, M HookThrough3, M Monster, M Noo!, M run_4abydos, M run_InTheHell, M run_WARmoepopo, M run_asr, M run_away, M run_brown, M run_button, M run_cave_grass, M run_drawed, M run_dude, M run_for_onkelz, M run_greygrey, M run_linkin_park, M run_long_for_popo, M run_neonlight, M run_pinky, M run_sunsetcave, M run_the_cure, M run_yellow - ddnet-maps
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c0d3d3v
example freez-bar in freeze active @Jupstar ✪ . I also thought about making it a bit transparent if you sit in freeze, but I think that is maybe also strange
Looks ok to me. Less distracting than the stars or nameplates
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tele in... evil?
07:31
ARE RED TELE TILES EVIL?????
07:31
or is this some obscure joke
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Cellegen | HU 2022-06-10 07:49:30Z
does red indicate evil, like the flags too?
07:49
tf2 coincidence?
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not sure, there's probably no filter for that
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c0d3d3v
https://github.com/ddnet/ddnet/pull/5106 you could try it out @nouaa download it from here; https://github.com/ddnet/ddnet/actions/runs/2323153648 setup a local server and set prediction margin in client high like > 200 (edited)
Sorry for the delay, im gonna try it tonight, if u need some testers, feel free to ask
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lynn
not sure, there's probably no filter for that
its evil because it removes all hooks and speed. But In reality the blue teles are evil, because you can fail a lot easier because it keeps hooks and speed
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nouaa
Sorry for the delay, im gonna try it tonight, if u need some testers, feel free to ask
xD it is already merged now... So the nightly tester will report if it breaks something
dankiespepe 1
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I will try to bisect the commit. It is already broken since 16.0.3
12:42

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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fixes #5380

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] FIXES physics to old physics
  • [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undef...
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lynn
ARE RED TELE TILES EVIL?????
They are called "evil teles" in the source code, don't ask me why 😄
13:45
9138d1e Build our own drmingw with mingw - def- 02f8b2e Merge pull request #28 from ddnet/pr-drmingw-win7-mingw - Jupeyy
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c579e26 let lasers bounce with zero energy for one tick - C0D3D3V 2f08fcd Merge #5382 - bors[bot]
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c237f8d Build our own drmingw with mingw - def- 4e6cfc5 Merge #5333 - bors[bot]
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075a642 Build windows with -pie (fixes ddnet/ddnet#5366) - def-
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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I don't like it. Other thoughts?

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/dd...
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24e1fa9 change m_ZeroEnergyBounceInLastTick to bool - C0D3D3V a8f9eda Merge #5383 - bors[bot]
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79fb7b1 Update readme about ddnet-libs (fixes #5377) - def- 425f07c Merge #5381 - bors[bot]
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Could we reduce the delay for loading gamesaves? It's really annoying having to wait 100 seconds after saving on a ddosed server
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why is it there at all? just add the punishment and its fine
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it was there to prevent swapping too much and that one guy does all the map
18:59
i think it's fine to wait
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if they want to swap they do it anyway
18:59
punishment prevents that its abused for speedrunning
18:59
so who cares
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but it prevents them from doing it for every part
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not if they have to, especially not with swap
19:00
player tries 30 seconds -> swap (edited)
19:01
also why does it matter to you?
19:02
i mean why does it matter if somebody abuses this, do you think the one that doesnt do the part likes doing nothing? Xd
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if someone wants to keep swapping then they will
19:05
100 sec delay wont prevent anyone
19:05
it just makes it more annoying
19:05
but it also makes it annoying for other cases
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Yes, remove the delay :^)
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a small delay is ok
19:06
so its not abused to cheat time
19:07
but not 100 seconds
19:07
punishment 30 seconds, wait time 15 seconds
19:07
smth like that
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done, punishment 60 seconds, wait time 15
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@bencie @Jupstar ✪ I think it was chosen to be a bit annoying, to discourage players from using it more often
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kinda feel like it was changed just because of /swap in team 0
19:45
it was fine at 30seconds before
19:45
but 100 is too much
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same reason that swap has a cooldown, its so that you are encouraged to not switch so much
19:49
why is it too much though? I would think that your use-case with ddos is one of the rarer features that save is used for
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Jupstar ✪
i mean why does it matter if somebody abuses this, do you think the one that doesnt do the part likes doing nothing? Xd
that many maps are alternating 1-player maps is a different topic I think ^^
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you're right, there was just no reason to increase the delay in the first place
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not sure, have you looked up whether there was a discussion around that time?
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well i read pretty much all messages in here so it would've been hard to miss that discussion, not saying its impossible. only reason i complained is cuz ive had to wait out the 100 seconds due to ddos 3 times just in a week, can get very annoying quick, waiting for a useless timer instead of playing
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is swap still 100 seconds in TEAM? makes no sense then, if u want to swap in team u have to wait 100 seconds, thats annoying, but now i can just save and change name and just wait 15 seconds, this change makes no sense if u still keep the 100 seconds for swap in TEAM
f3 1
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why is the new hud actually not in fng? i would love to have an indicator which weapon i have equipped when i'm frozen is it a server feature?
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ask noby about that feature
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well which weapon you have selected is that not kept track of in the client?
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cauldron
well which weapon you have selected is that not kept track of in the client?
Yes the client keeps track about it (kind of). I will work on allowing mods to also display the new hud in combination with the old (or exlusivly). But since DDnet comes first, this is still in the backlog. I asked fokkonaut to implement it... but he did not want it.
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ah ok nice, anticipating that with great joy (edited)
Exported 78 message(s)