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Between 2022-06-09 00:00:00Z and 2022-06-10 00:00:00Z
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c0d3d3v
you trolling me xD the projetil gets tuned... so it needs to be spwaned in the tune
wtf i didnt know that
05:34
interesting
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how to prevent dummy from switching weapons while hammer flying?
09:46
or rather how to switch to hammer with a bind
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everytime it switches to another weapon try to set it to hammer and continue firing
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it toggles between hammer and shotgun sometimes
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pilonpl
it toggles between hammer and shotgun sometimes
check what value cl_restore_weapon has
09:55
Then change it to 1 or 0
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Its not the exact name of the setting but something like that
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Darius - ;v
greenthing
👋
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do demos record the entire map or only my view?
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pilonpl
do demos record the entire map or only my view?
only ur view
11:06
btw it depends on mode
11:06
if u use /showall it will record entire map
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this should be on by default lol
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It increases server bandwidth, client cpu usage significantly
11:08
We had it on for a while and noticed that
11:09
You can use the "Run on join" command in ddnet settings tab and write "showall 1" in there to always have it
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btw is it possible to move the camera in the demo viewer?
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Yes, right shift
11:11
and you can select another player or free view
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deen
It increases server bandwidth, client cpu usage significantly
well, for me it seems to change nothing lol
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full server?
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46 players
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for me bandwidth goes from 70 kbit/s to 200 kbit/s on 64 player server
11:19
and fps from 1200 to 800 (edited)
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for me no change lol
11:25
bandwidth is pretty much free anyways
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Maybe you're GPU-limited, not CPU
11:26
We pay for bandwidth on servers
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deen
Maybe you're GPU-limited, not CPU
of course
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It depends on the map, if the map has fancy graphics probably no change
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multeasymap lol
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I'm also afraid for people with bad network connections it can cause problems
11:27
The few people who want to have demos of every player on server should just set showall 1 in their "run on join"
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it probably affects the size of demos significantly
11:32
does every demo contain also the map?
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pilonpl
does every demo contain also the map?
Yes.
11:38
That's a little bit inefficient
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server demos don't contain map exactly for that reason
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You can strip the map out of a demo, I think we had some tool for it
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Compression is very effective for demos
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deen
and fps from 1200 to 800 (edited)
fps drops probably because we render more stuff that is not part of the view. Could probably be fixed, by clipping more client-sided. Also the bandwidth only increases significat on maps that constantly generates new stuff, like explotions, or where thinks are moving. Some players do not increase the bandwidth that much @pilonpl
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3x increase was on Multeasymap, no explosions, moving things etc
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first without showall, second with so yes it increases, like 5x... but if you have explotions and moving stuff it is much more
13:24
also average is only twice, but I do not know how its calculated xD seems to be little off somtimes
13:25
I also do not like to make it default. But there is room to improve the rendering
13:27
stars are btw also like explotions... so a lot of players on the map -> that are in freeze constantly generating data
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I thought we wanted to remove stars btw
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deen
I thought we wanted to remove stars btw
working on it 😄
13:32
on Space & Time you get for example >700kbps and not even everything is send :DD all the explotions are stripped somehow
13:32
with only 1 player
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Space & Time 2 was the main reason I disabled this again 😄 It was causing huge CPU load on server, client, and bandwidth too
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deen
I thought we wanted to remove stars btw
I had first made the changes to just not sending them if you have a new client. But then I thought, since some players said they do not like the freeze bar, it would be nice to letting them still see the stars if they turn of the freeze-bar. So now I evaluation two options, creating them in the client, or just send the option for freezebar with some other flags to the server, to let the client choose if he wants stars or not. Generating the stars in the client is kind of a bad solution, because it would be similar to the double jump, that is currently generated in the client, that is not always generated or wrong generated
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Not more options again 😄
13:40
The bar is clearly nicer than the damage indicator stars
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I think the client should most of the time only display what the server wants... So I would not like to generate stuff in the client.
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i think options are unavoidable for that
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Why not switch everyone to the bar?
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the way it currently works, some times stars can help
13:42
cause you cant see the individual ticks of the bar while inside freeze
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louis
cause you cant see the individual ticks of the bar while inside freeze
there was a request by juppy to always display the bar
13:43
that would also show it inside freeze
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yes that would be great for me
13:43
is the bar serverside at all?
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deen
Why not switch everyone to the bar?
So I remove the option for the freeze bar? And what about the stars should I just send those only for old clients? And if then after the release people prefer to have stars, we would only then work on that?
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louis
is the bar serverside at all?
it gets the information to display, client predicts some of the freeze stuff too... (edited)
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louis
is the bar serverside at all?
what do you mean xD It is rendered in the client ^^, there is no need to generate a freeze bar. The client just uses the freeze information and turn it into a bar
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yeah i meant like the info stuff nvm
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I wanted to add two flags to one message package that we send anyway for showothers. 1. If the new hud is aktiv -> then I do not send the info messages e.g. "you are in a solo part" 2. freeze bar is active -> then I do not send stars
13:49
if we just remove these options to not allow disabling the new hud, I would not need these flags
13:50
But the code would still be there, because of old clients xD
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c0d3d3v
So I remove the option for the freeze bar? And what about the stars should I just send those only for old clients? And if then after the release people prefer to have stars, we would only then work on that?
in my opinion yes. And people will definitely complain after the release, they always do. Give them a few weeks to get used to it
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deen
in my opinion yes. And people will definitely complain after the release, they always do. Give them a few weeks to get used to it
But you want it for old clients? Or do you want to get rid of the feature completly?
13:54
the stars
13:54
including vanilla
13:55
we could support it for a year or so for old clients, and then could remove the code... to not maintain old versions to long
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For old clients we should keep it as is, they have no other indicator of unfreeze time
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stars are kinda bad
15:15
sometimes it will just not display correct number of stars
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is there an ETA on staff applications being reopened?
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deen
For old clients we should keep it as is, they have no other indicator of unfreeze time
how about the ninja stars?
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same imo
👌 1
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deen
server demos don't contain map exactly for that reason
Would be great if the same optimization was implemented on the client side
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Can som1 help me ? Il trying to host and this happen : [2022-06-07 22:16:47][register]: ERROR: the master server reports that clients can not connect to this server. [2022-06-07 22:16:47][register]: ERROR: configure your firewall/nat to let through udp on port 8306.
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Pinksky
Can som1 help me ? Il trying to host and this happen : [2022-06-07 22:16:47][register]: ERROR: the master server reports that clients can not connect to this server. [2022-06-07 22:16:47][register]: ERROR: configure your firewall/nat to let through udp on port 8306.
you need to open the udp port 8306 on your router (edited)
20:04
or use hamachi or some other VPS service to only host for your friends
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c0d3d3v
you need to open the udp port 8306 on your router (edited)
I'm helping a friend who uses avoro, and i dont find how
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pilonpl
Would be great if the same optimization was implemented on the client side
too annoying when you can't get map file easily
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Pinksky
I'm helping a friend who uses avoro, and i dont find how
can you connect to the server with ip:8306 manually?
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nvm, its ok now
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Pinksky
nvm, its ok now
you can also host on https://trashmap.ddnet.tw/ a temporary server or you can look here https://portforward.com/how-to-port-forward/ there are a lot of routers listed and explained how to enable port forwarding (edited)
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Hi there, i have a question... how do i make skins for skin database?
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some kind of vector graphic editing software. Adobe Illustrator, Inkscape, something like that
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does anyone have a default tee svg
23:40
or did you want an assembled one? 😄
23:42
nah skin form
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