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Between 2022-06-08 00:00:00Z and 2022-06-09 00:00:00Z
I want to downgrade because the dummy hammerfly laser technique was broken in the new update. When you double tapped hammerfly in the old version, your dummy would stay on laser, so you could continue to self laser. Now, every time you double tap hammerfly, the dummy will laser you but after will switch weapons randomly.
Chairn
true, but moving them to switch layers would allow 255 time cps
@Jupstar ✪ yo, i still got some troubles with the fsaa stuff (i thought it was fixed), so if fsaa is enabled at 64 with opengl 3.0.0, it crashes (after a short time when the client reload)
18:47
maybe it's the same as last time, i just thought it was fixed ^^
18:47
gpu : 1060 6go
drivers : up to date
nouaa
@Jupstar ✪ yo, i still got some troubles with the fsaa stuff (i thought it was fixed), so if fsaa is enabled at 64 with opengl 3.0.0, it crashes (after a short time when the client reload)
we lowered it again
#5190
normally the window manager should handle this, and Desktop OpenGL has no way to know FSAA(except if you maybe call OS specific API)
Kinda sucks, on linux it works as expected xd
Apparently NVIDIA drivers don't fail on context creation if a unsupported FSAA count is used. (For me it does and automatically sets the FSAA sample to the first working FSAA number)
Desktop Op...
nouaa
@Jupstar ✪ yo, i still got some troubles with the fsaa stuff (i thought it was fixed), so if fsaa is enabled at 64 with opengl 3.0.0, it crashes (after a short time when the client reload)
Hello pros! i've a question for u.
I can't see any animations in game for a while already and it prevents me from playing maps with moving tiles on kog (quads are visible but static) anyone knows how i can fix it ?
then just press pageup whenever you're connected again, the reason is prob because you disabled quads which are used for the background, but also for the visual of the moving tiles
then just press pageup whenever you're connected again, the reason is prob because you disabled quads which are used for the background, but also for the visual of the moving tiles