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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-06-06 00:00:00Z and 2022-06-07 00:00:00Z
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nightly seems to have broken dummy deepfly deepfly is the only thing i have active, but it seems to attempt to mimic my moves after a long delay
01:07
seems shinoa also had this issue
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Broso56
nightly seems to have broken dummy deepfly deepfly is the only thing i have active, but it seems to attempt to mimic my moves after a long delay
nvm, it seems dummy is broken entirely i think the game acts as if dummy copy is on, but it doesnt actually go through with the movements
01:11
but it still gets predicted or something
01:12
and i dont even have dummy copy on
01:14
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Broso56
nightly seems to have broken dummy deepfly deepfly is the only thing i have active, but it seems to attempt to mimic my moves after a long delay
might not be on nightly, skeith isnt affected by it and they are on nightly
01:33
but going to release candidate version did fix it for me... or atleast restarting
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louis also has the issue, I seem to be immune to the virus
01:59
YOOO it's antiping related
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just looked at it and think I found the cause
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I think I can subtly feel it even without antiping? If I stack ontop of my dummy and then spam hook directly up, I still feel like I'm very lightly being hooked, depending on the bounce.
02:34
I feel my dummy hooking me from the weird copy thing going on ^ Even without copy being enabled (edited)
02:37
Ya, you can test this yourself, it's predicting that you're being hooked by your dummy even without antiping. If you stand to the left of your dummy, then hold hook while aiming left, you'll feel your dummy spam hooking you (your screen will vibrate)
02:40
I would avoid using latest nightly to play, even if you're not using antiping justatest feels weird
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yes, its a bug
02:43
made a pr for it now
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in case you can test it I made a fix here https://github.com/ddnet/ddnet/pull/5359
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No clue how πŸ˜…
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Skeith
No clue how πŸ˜…
you can download the client from here... https://github.com/ddnet/ddnet/actions/runs/2445282482 and test it with that client
DDraceNetwork, a cooperative racing mod of Teeworlds - Fix input getter for dummy · ddnet/ddnet@2b48c37
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trml
in case you can test it I made a fix here https://github.com/ddnet/ddnet/pull/5359
Ya, it's fixed, thanks! (edited)
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c0d3d3v
you can download the client from here... https://github.com/ddnet/ddnet/actions/runs/2445282482 and test it with that client
Thank you
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nice, will hopefully be in next nightly ^^
πŸ‘ 1
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@𝑯𝑸𝑯𝑪 which os are you on? What download link did you use?
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:30:54Z
window10 steam
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is there a crash report in ddnet folder?
16:31
somewhere in data/dumps
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Broso56
Click to see attachment πŸ–ΌοΈ
i have the same problem
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:33:14Z
What's his name or is it a folder
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hum, for steam i don't really know
16:34
for regular client it's in %appdata%/roaming/teeworlds/data/dumps
16:34
or %appdata%/roaming/ddnet/data/dumps
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:39:01Z
I'm sorry I'm an idiot. I need some time to find him
16:46
try steam->proprieties->open folder->data->dumps
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:47:27Z
is this one?
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yeah send it
16:48
x
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:48:30Z
It's on Disk C
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uh, it's incomplete
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:49:52Z
Is this file incomplete
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Bad sign when teven the crash log can't be written successfully πŸ˜„
16:50
Is your disk full maybe?
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𝑯𝑸𝑯π‘ͺ 2022-06-06 16:50:40Z
I still have a lot of room
16:52
I download games on the official website ,Opening is also a crash
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deen
Is your disk full maybe?
full disk would have file size multiple of 512 bytes or 4096
16:59
why can't i get a correspondence from crash log to source line with the script parse_drmingw.sh ?
16:59
it always print ??:0...
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Jupstar βœͺ 2022-06-06 17:03:20Z
do u have addr2line installed?
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Jupstar βœͺ 2022-06-06 17:16:36Z
outdated system causes this maybe?
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$ addr2line -e DDNet-16.1-win64/DDNet.exe 449C10 ??:0
17:20
i think it's because it's stripped
17:20
maybe we should ship with -g0 ?
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Jupstar βœͺ 2022-06-06 17:22:30Z
ah lol
17:22
@Chairn ^ u need this πŸ˜„
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c0d3d3v
you can download the client from here... https://github.com/ddnet/ddnet/actions/runs/2445282482 and test it with that client
does this fix bullets too
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Jupstar βœͺ
@Chairn ^ u need this πŸ˜„
oh man, this should figure somewhere
17:42
well, something definetely changed but still no correct output
17:42
Parsing address: 140049C10 (img base: 140000000) <artificial>:? Parsing address: 1400C0BD7 (img base: 140000000) <artificial>:? Parsing address: 1400C0CD7 (img base: 140000000) <artificial>:? Parsing address: 140035CAE (img base: 140000000) <artificial>:? Parsing address: 14018AB72 (img base: 140000000) <artificial>:?
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Jupstar βœͺ 2022-06-06 17:46:23Z
u need the exact version the base address sounds weird tho
17:48
should normally be 400000 what ddnet did you choose?
17:48
what version
17:48
image base 0x400000
17:48
maybe ur winedump is broken?
17:49
% wine --version wine-7.9 (Staging)
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ehm wine-3.0 (Ubuntu 3.0-1ubuntu1)
17:50
stupid outdated apt
17:51
even though, if i manually change base_addr, i still get ??:0
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Jupstar βœͺ 2022-06-06 17:51:26Z
i dunno xD
17:51
maybe ur addr2line cant parse the debug info
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GNU addr2line (GNU Binutils for Ubuntu) 2.30 Copyright (C) 2018 Free Software Foundation, Inc.
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Jupstar βœͺ 2022-06-06 17:51:55Z
just run some updated linux in a vm on your outdated linux
17:51
πŸ˜‰
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it's not outdated, it's still maintained
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Chairn
GNU addr2line (GNU Binutils for Ubuntu) 2.30 Copyright (C) 2018 Free Software Foundation, Inc.
Jupstar βœͺ 2022-06-06 17:52:17Z
lol thats pretty up to date isnt it?
17:52
ah no
17:52
we use debian 10 now i think
17:52
GNU addr2line (GNU Binutils for Debian) 2.38 Copyright (C) 2022 Free Software Foundation, Inc.
17:52
its dead af
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it's LTS
17:54
what does it show for you when using previous crash report in this channel and parse_drmingw.sh?
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Jupstar βœͺ 2022-06-06 17:54:45Z
(L)OOSER (T)ERRIBLE (S)YSTEM
17:54
LTS
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wait til you get into company that uses 15 years old system for production tool
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Jupstar βœͺ 2022-06-06 17:55:58Z
xd
17:56
they dont play games
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Chairn
what does it show for you when using previous crash report in this channel and parse_drmingw.sh?
Jupstar βœͺ 2022-06-06 17:56:15Z
i'll try
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Jupstar βœͺ 2022-06-06 17:57:09Z
i used ddnet 16.1 steam
17:57
is that right?
17:57
Parsing address: 449C10 (img base: 400000) /home/deen/isos/ddnet/ddnet-source/src/game/client/gameclient.h:222 Parsing address: 4C0BD7 (img base: 400000) /home/deen/isos/ddnet/ddnet-source/src/game/client/components/skins.cpp:126 Parsing address: 4C0CD7 (img base: 400000) /home/deen/isos/ddnet/ddnet-source/src/game/client/components/skins.cpp:36 Parsing address: 435CAE (img base: 400000) /usr/x86_64-w64-mingw32/include/c++/11.2.0/bits/atomic_base.h:457 Parsing address: 58AB72 (img base: 400000) /usr/x86_64-w64-mingw32/include/c++/11.2.0/bits/atomic_base.h:457
17:58
objdump is full of dwarf error
17:58
objdump: Dwarf Error: found dwarf version '256', this reader only handles version 2, 3, 4 and 5 information.
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Jupstar βœͺ 2022-06-06 17:58:58Z
just dont waste ur time with getting it work on ur system
17:59
not worth ur lifetime
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lol, address corresponding doesn't exist in objdump
17:59
and other one is in editor::filelist::populate
17:59
i ll try recompiling wine πŸ˜„
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𝑯𝑸𝑯π‘ͺ
window10 steam
Jupstar βœͺ 2022-06-06 18:00:32Z
do u have custom skins?
18:00
maybe try to rename %appdata%/teeworlds to teeworlds2 or backup
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the stack doesn't make sense
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𝑯𝑸𝑯π‘ͺ 2022-06-06 18:06:49Z
I use the optional skin in the game
18:06
My game has just been successfully opened
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Chairn
the stack doesn't make sense
Jupstar βœͺ 2022-06-06 18:07:23Z
i think LTO broke it a bit, since it does extra optimizations
18:07
that's quite a downside, maybe we should disable it again
18:07
at least for windows
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Reported by @l-ouis on discord. It happens with a gore map when approaching some area in the map. Here&#39;s the crash report DDNet-Server_crash_log_101744_2022-05-31_18-09-30.txt I couldn&...
18:08
i mean both stack doesn't make sense
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Jupstar βœͺ 2022-06-06 18:08:22Z
yes
18:08
the linked issue makes sense, its just not really useful
18:08
the call stack generally fits if u imagine some optimization(skipped instructions)
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gameclient.h:222 is just a return statement
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Jupstar βœͺ 2022-06-06 18:09:34Z
but not any
18:09
Graphics
18:09
remember to checkout ddnet 16.1
18:09
code
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𝑯𝑸𝑯π‘ͺ 2022-06-06 18:10:19Z
This is the third day. Every day, I break down and get stuck Now my game is normal I tried to repair some operations in the registry and restart the computer
18:10
Excuse me thank you
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Jupstar βœͺ 2022-06-06 18:10:21Z
it probably crashes in pnglite
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16.1-devel?
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Jupstar βœͺ 2022-06-06 18:10:37Z
i used 16.1
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i don't have 16.1
18:11
i have -devel, -rc1, -rc2
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𝑯𝑸𝑯π‘ͺ
This is the third day. Every day, I break down and get stuck Now my game is normal I tried to repair some operations in the registry and restart the computer
Jupstar βœͺ 2022-06-06 18:11:19Z
mhh weird, but try without adding skins or assets for now
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Chairn
i have -devel, -rc1, -rc2
Jupstar βœͺ 2022-06-06 18:11:39Z
is ur git also broken or what? XDD git checkout 16.1
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𝑯𝑸𝑯π‘ͺ 2022-06-06 18:11:49Z
OK thank
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error: pathspec '16.1' did not match any file(s) known to git.
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Jupstar βœͺ 2022-06-06 18:12:47Z
i dunno dude xD i cant help here, did u forget to add ddnet as upstream remote?
18:13
git remote add upstream https://github.com/ddnet/ddnet
DDraceNetwork, a cooperative racing mod of Teeworlds - GitHub - ddnet/ddnet: DDraceNetwork, a cooperative racing mod of Teeworlds
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$ git branch -a | grep 16 * 16.1-devel remotes/deen/16.0-devel remotes/deen/16.1-devel remotes/deen/pr-sdl-216down
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Jupstar βœͺ 2022-06-06 18:13:27Z
git remote add upstream https://github.com/ddnet/ddnet git fetch --all
18:13
then try again
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nah, i already have
18:14
$ git remote -v deen https://github.com/def-/ddnet.git (fetch) deen https://github.com/def-/ddnet.git (push) origin git@github.com:Chairn/ddnet.git (fetch) origin git@github.com:Chairn/ddnet.git (push) upstream git@github.com:ddnet/ddnet.git (fetch) upstream git@github.com:ddnet/ddnet.git (push)
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Jupstar βœͺ 2022-06-06 18:14:36Z
ok then i cant help
18:14
maybe ur git doesnt download github tags?
18:15
16.1 is only at deen's clone
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Jupstar βœͺ 2022-06-06 18:15:20Z
oh ok
18:15
then its a bug in ddnet repo
18:15
DDraceNetwork, a cooperative racing mod of Teeworlds - GitHub - ddnet/ddnet at 16.1
18:15
tho i see it
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can you show git branch -a on your upstream?
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Jupstar βœͺ 2022-06-06 18:17:17Z
its not a branch
18:17
its a tag
18:17
git tag -l
18:17
git tag -l | grep 16.1 16.1 16.1-rc1 16.1-rc2
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| * 992f40302 (HEAD, tag: 16.1, deen/16.1-devel) Update hungarian.txt (3 weeks ago) par bencie
18:19
this corresponds to 16.1-devel πŸ™‚
18:20
im updating wine right now
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Jupstar βœͺ 2022-06-06 18:23:53Z
ok didnt know
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Jupstar βœͺ
then its a bug in ddnet repo
nah, it's just that git fetch doesn't fetch tag by default...
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Jupstar βœͺ 2022-06-06 18:44:29Z
why did it do that for me then xd
18:44
but do i even want to know xd
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git changed behavior in 2.20 apparently, i have 2.17 ^^
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Jupstar βœͺ 2022-06-06 18:46:23Z
good decision making
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Until Git version 2.20, and unlike when pushing with git-push[1], any updates to refs/tags/* would be accepted without + in the refspec (or --force). When fetching, we promiscuously considered all tag updates from a remote to be forced fetches. Since Git version 2.20, fetching to update refs/tags/* works the same way as when pushing. I.e. any updates will be rejected without + in the refspec (or --force).
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Jupstar βœͺ 2022-06-06 18:47:29Z
git version 2.36.1
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git version 2.17.1
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5 8 ms 7 ms 8 ms 81.253.184.178 6 7 ms 7 ms 7 ms 193.251.131.0 7 * * 7 ms 81.52.200.156 8 7 ms 7 ms 7 ms netzbetrieb-1.gw.opentransit.net [193.251.255.182] 9 20 ms 19 ms 21 ms ae1-2014.nbg40.core-backbone.com [81.95.15.206] 10 19 ms 19 ms 19 ms core-backbone.hetzner.com [80.255.9.22] 11 * 25 ms 22 ms core23.fsn1.hetzner.com [213.239.245.10] 12 21 ms 21 ms 21 ms ex9k2.dc6.fsn1.hetzner.com [213.239.229.82] 13 21 ms 22 ms 22 ms static.238.114.9.176.clients.your-server.de [176.9.114.238]
18:59
fucking lag :/
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Voxel
does this fix bullets too
what kind of bullets? I did not track the issue, only explained how to test it
19:06
I do not know, I can test it
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i'm using nightly 20220606
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have you tested the build I linked above?
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not yet, i should try that
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I will test it in 3 min... so you do not have to
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Voxel
not yet, i should try that
if this is just dummy copy. It seems to be fixed
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Seems to be working just fine! But I also noticed something else
19:17
in both your build and nightly, if i spam shoot everywhere there sometimes has a decreased amount of stars
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are there currently known issues with wayland (nvidia drivers)? for example opengl is failing, while vulkan works but inputs in the UI and chat are buggy and take input hardly (also search input is showing [] as cursor for some reason), in-game movement works fine I can open an issue with more details if it's not something unsupported Xorg doesn't have this issue the issue is with both nightly and the repo version for Fedora 36 (which is 15.9.1 and has no vulkan support so it doesn't start at all) context: Fedora 36 added the ability to use wayland with nvidia graphics (edited)
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so my dummy is acting mad sus
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Meekrioz
so my dummy is acting mad sus
Already fixed
22:42
Should be in the next few nightly builds
Exported 189 message(s)