git checkout l-ouis-comfort-update-1
git rebase -i master
edit
with squash
except the first one (top one should be your first commit)git push --force
option(WEBSOCKETS "Enable websockets support" OFF)
"unistd.h": No such file or directory
but ... iam on windows? "unistd.h": No such file or directory
but ... iam on windows? "unistd.h": No such file or directory
but ... iam on windows? 940205b
Simplify switch state using NetArray - trml
95c4c2d
Move switch state to gamecore - trml
66c0c1e
Send timer info for switchers and predict switch state changes - trml
548de38
Rename NumSwitchers to HighestSwitchNumber and remove most references - trml
882ddae
Send switch timing info in extended switch state netobject - trml
b666533
Merge #4705 - bors[bot]MACRO_CONFIG_INT(ClZoomBackgroundLayers, cl_zoom_background_layers, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom background layers")
Hi, anyone knows why this parameter is 0 by default? can I make PR to change it to 1?
for example due to it I can't make hats for players that would adapt to different zooms$ git status
On branch master
Your branch is up to date with 'origin/master'.
std::vector<CComponent *,std::allocator<CComponent *> >::insert<CComponent * const *,void>(_Vector_const_iterator<std::_Vector_val<std::_Simple_types<CComponent *> > >,CComponent *const *,CComponent *const *) vector:1023
std::vector<CComponent *,std::allocator<CComponent *> >::insert(_Vector_const_iterator<std::_Vector_val<std::_Simple_types<CComponent *> > >,initializer_list<CComponent *>) vector:1035
CGameClient::OnConsoleInit() gameclient.cpp:104
main(int,const char **) client.cpp:4488
invoke_main() 0x0000000000ef2ce3
__scrt_common_main_seh() 0x0000000000ef2b37
__scrt_common_main() 0x0000000000ef29cd
mainCRTStartup() 0x0000000000ef2d68
BaseThreadInitThunk 0x000000007703fa29
RtlGetAppContainerNamedObjectPath 0x0000000077e67a7e
RtlGetAppContainerNamedObjectPath 0x0000000077e67a4e
$ git checkout master
Switched to branch 'master'
Your branch is behind 'origin/master' by 253 commits, and can be fast-forwarded.
(use "git pull" to update your local branch)
$ git pull origin master
compiling and starting updated client
```std::vector<CComponent *,std::allocator >::insert(_Vector_const_iterator<std::_Vector_val<std::_Simple_types > >,CComponent *const *,CComponent *const *) vector:1023
std::vector<CComponent *,std::allocator >::insert(_Vector_const_iter...Team <number>
display Score <number>
in scoreboard? Or is it managed clientside?/team PlayerName
in chat and it makes me join the player's team.Team <number>
display Score <number>
in scoreboard? Or is it managed clientside?