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DDraceNetwork / questions
For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-05-30 00:00:00Z and 2022-05-31 00:00:00Z
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I would like to request a name change, who do I need to speak with?
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Risky
I would like to request a name change, who do I need to speak with?
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I fit the criteria, could you please assist me?
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Sure, DM me
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saved a game yesterday with a friend and it didnt work for some reason (maybe bc ger2 was broken) and it said we should contact an admin or something iirc
07:59
anyone know what to do ?
07:59
ive got the save in my game files
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Send me a dm with the save code, and server you were on (if you still have it)
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elo
08:46
i have a cuestion i binded cl_dummy_resetonswitch 0 1 and now i cant hook permantly like i hook and spec and then the dummy unhook the block
08:47
do you guys know how i can bind corectly the bind and fix the problem?
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bind v "toggle cl_dummy_resetonswitch 0 1"
08:56
you may change the key you want
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do i need to type also this things "?
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no need
08:58
but you need toggle
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cheeser0613
bind v "toggle cl_dummy_resetonswitch 0 1"
but incase it didnt work, better use "" or just copy this and paste at f1
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ty :3
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Can someone give me bind that can let my dummy hammer me without changing to it? (edited)
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@Darius - ;v ty for the answer
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monkagun @Arne
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Darius - ;v
PES_Suspicious
this really helped
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I run a server (port of TeeSmash to ddnet) but I got this error even though the server is registered. [register/7/ipv4]: ERROR: configure your firewall/nat to let through udp on port 8303. [register/7/ipv6]: ERROR: the master server reports that clients can not connect to this server. To debug I cloned the ddnet repo and when I run it it has the same error. When I run fng (from Juppey's repo 0.6) it has no problems. (edited)
14:59
The weird part is that I can join and play normally
14:59
It just annoys me that it spams it.
15:00
Were is my mistake?
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port forward to port 8303
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already done that. I mean even if I have done it wrong how I am able to play on the server (it's not on lan)
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It also outputs this [http]: https://master1.ddnet.tw/ddnet/15/register failed. libcurl error: [http]: https://master1.ddnet.tw/ddnet/15/register failed. libcurl error: [register/7/ipv6]: error response from master [register/7/ipv4]: error response from master edit: the TeeSmash server registers but shows the first error. The ddnet server doesn't and shows this one edit2: now the both show this error. pepeH (edited)
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HELO
15:54
i have a problem with the bind of pseudo fly
15:54
idk why it dosent even get the hammer
15:55
i tried binding it more than 3 times and didnt work can somone pass the bind and see if i write it wrong
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Mr.Gh0s7
I run a server (port of TeeSmash to ddnet) but I got this error even though the server is registered. [register/7/ipv4]: ERROR: configure your firewall/nat to let through udp on port 8303. [register/7/ipv6]: ERROR: the master server reports that clients can not connect to this server. To debug I cloned the ddnet repo and when I run it it has the same error. When I run fng (from Juppey's repo 0.6) it has no problems. (edited)
an issue has been open about this problem https://github.com/ddnet/ddnet/issues/5278
RUS 8339, but it's actually registered: [2022-05-30 17:40:29][register/6/ipv4]: ERROR: the master server reports that clients can not connect to this server. [2022-05-30 17:40:29][register/...
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Chairn
an issue has been open about this problem https://github.com/ddnet/ddnet/issues/5278
ah ok thanks a lot!
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Krull Tepev
i have a problem with the bind of pseudo fly
pseudofly didnt have specific bind, you can do it by only using deepfly bind. maybe you can post your current bind and tell what you hope the bind does
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do you have this pack
17:29
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round hitbox
18:48
available?
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how do i play maps that i downloaded
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if theyre maps not on official server, then you can put the map in %appdata%\teeworlds\maps, start a LAN server, get the rcon password, and use change_map mapname.map in f2 console
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alright thanks
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Both of the dont move fun maps don't seem to work.. Im not pressing anything what so ever. My ghost on the corneum dont move map is faster than me and a laser thats supposed to drag me doesn't work and on the other dont move map I go a whole different route than my dummy, making it impossible for me to finish (edited)
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Which free space should I use to add new tiles so it'll still be compatible with ddnet?
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just add another layer type troll
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Mr.Gh0s7
Which free space should I use to add new tiles so it'll still be compatible with ddnet?
please first discuss with developpers about the functionality you want to add, otherwise it will be rejected
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