so again i'm having trouble connecting my dummy. after i try to connect it this will happen in f1 and won't stop until i leave the server and my dummy won't get connected
Esi
so again i'm having trouble connecting my dummy. after i try to connect it this will happen in f1 and won't stop until i leave the server and my dummy won't get connected
This is a list of TCP and UDP port numbers used by protocols for operation of network applications.
The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for duplex, bidirectional traffic. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist....
also now that i actually remember when i asked for a solution and was told to set it to 1 my problem was that my dummy would get timed out after some time in map(edited)
i assume this is some weird limitation from your ISP
it probably shares your IP with other ppl
you could try calling their support, or just try out some more ports
Jupstar ✪
i assume this is some weird limitation from your ISP
it probably shares your IP with other ppl
you could try calling their support, or just try out some more ports
@чат is having trouble connecting to EUR ddnet servers/block. I have directed him to this channel for the ddnet related issue. Could someone please assist him? Also, if you know who runs the blocker servers could you please direct him to them as well?
edit: Russian/Ukranian would be the preferred language spoken.(edited)
i looked for some cool bindings on "just bind it". ddnet.tw
There was a bind
"bind x "+toggle cl_mouse_max_distance 2 VALUE1; +toggle inp_mousesens 1 VALUE2" "
i tried it and now my mouse are cursed and i cant move my mouse anymore xDDD.
Is there a way back?(edited)
cl_mouse_max_distance 400; inp_mousesens 505
idk the default values, you could try this and see if its the same like before
15:47
And "is there a way back?" if you closed the client already, there isnt. If you havent closed the client yet, you could look up the old settings on windows: %appdata%\Teeworlds\settings_ddnet.cfg
I am trying to port TeeSmash from 0.6 code to ddnet code. The problem I am currently facing is with pickups. How to make them respawn instead of being persistent?(edited)
U can activate "Automatically record demos". U find this under Settings/General - bottom right. Activate Automatically record demos and drag the slider all the way to the left. If it helps you u can bind a key to make a demomarker so u can find the spot on the demo where u get blocked.
bind key add_demomarker.(edited)
i know there is hookline feature, but is there a way to show the full hook range of a tee? like ddfatxxl?
like the image
so you would know if a tee is saveable if it's trapped(edited)
Naw, hookline is all you got. Go up as close as you can before hitting freeze, hang from the ceiling, and aim hookline toward the frozen tees, that's the best you can do to check if they're savable. Sanic is easily savable there but Danny is probably dead unless you got any weapons
22:14
IIRC, hit box's of tees is different for hook, weapons, and other tees, so there's no real easy way to design a "hitbox skin". I'm not positive on that though. If you want to read more about this there is maybe some info here: https://wiki.ddnet.tw/wiki/Collision
You can also change stuff: Configuration, how do you name the server? Login to rcon? etc?
1. Open the folder where DDNet.exe i located
2. Edit the file autoexec_server.cfg with some text-editor, like notepad.
3. Keep reading the comments in the file (lines that start with '#') for more information.