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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-05-27 00:00:00Z and 2022-05-28 00:00:00Z
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Thanks, I opened a bug for this
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@Jupstar ✪ this is what zoom in demos does for me. is it a bug?
12:38
left is screencast while playing, right is screencast of demo replay
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cauldron
@Jupstar ✪ this is what zoom in demos does for me. is it a bug?
looks like zoom is not reproduced in demos
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Jeremy
Ah and found the crash report after looking around [2022-05-26 17:30:18][client]: starting... [2022-05-26 17:30:18][sdl]: SDL version 2.0.10 (compiled = 2.0.6) [2022-05-26 17:30:18][gfx]: Created Vulkan 1.0 context. [2022-05-26 17:30:19][gfx]: GPU vendor: Mesa [2022-05-26 17:30:19][gfx]: GPU renderer: llvmpipe (LLVM 14.0.1, 256 bits) [2022-05-26 17:30:19][gfx]: GPU version: Vulkan 1.2.204 [2022-05-26 17:30:19][client/sound]: sound init successful using audio driver 'pulseaudio' [2022-05-26 17:30:19][freetype]: freetype version 2.10.1 (compiled = 2.9.1) [2022-05-26 17:30:19][textrender]: loaded pFont from 'data/fonts/Icons.otf' [2022-05-26 17:30:19][textrender]: loaded pFont from 'data/fonts/DejaVuSans.ttf' [2022-05-26 17:30:19][textrender]: loaded fallback font from 'data/fonts/GlowSansJCompressed-Book.otf' [2022-05-26 17:30:19][textrender]: loaded fallback font from 'data/fonts/SourceHanSansSC-Regular.otf' [2022-05-26 17:30:19][textrender]: default pFont set 0x30ad0e0 [2022-05-26 17:30:19][vulkan]: vulkan error: The device surface capabilities could not be fetched. [2022-05-26 17:30:19][assert]: /ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp(1127): The device surface capabilities could not be fetched.
llvmpipe (LLVM 14.0.1, 256 bits) install vulkan drivers pls
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cauldron
@Jupstar ✪ this is what zoom in demos does for me. is it a bug?
i dont get it
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Jupstar ✪
i dont get it
the cam follows the players mouse position, but the zoom is not followed... so in demos the players in field of view are missing because they are clipped by the network
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cauldron
@Jupstar ✪ this is what zoom in demos does for me. is it a bug?
if you use showall the players get not clipped away in demos
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Jeremy
Hey so today i decided to try out the new vulkan renderer thing or whatever it is, so i enabled it and then proceeded to restart the game, however, after closing and then relaunching ddnet it immediately crashed and then logged out my session on my computer, i logged back in and attempted opening ddnet but same thing happened. I assume its something fucked up with my graphics card or somthing, but any ideas on how to fix or where i can change that configuration back to open gl or whatever it was?
are u on wayland?
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Jeremy
Ah and found the crash report after looking around [2022-05-26 17:30:18][client]: starting... [2022-05-26 17:30:18][sdl]: SDL version 2.0.10 (compiled = 2.0.6) [2022-05-26 17:30:18][gfx]: Created Vulkan 1.0 context. [2022-05-26 17:30:19][gfx]: GPU vendor: Mesa [2022-05-26 17:30:19][gfx]: GPU renderer: llvmpipe (LLVM 14.0.1, 256 bits) [2022-05-26 17:30:19][gfx]: GPU version: Vulkan 1.2.204 [2022-05-26 17:30:19][client/sound]: sound init successful using audio driver 'pulseaudio' [2022-05-26 17:30:19][freetype]: freetype version 2.10.1 (compiled = 2.9.1) [2022-05-26 17:30:19][textrender]: loaded pFont from 'data/fonts/Icons.otf' [2022-05-26 17:30:19][textrender]: loaded pFont from 'data/fonts/DejaVuSans.ttf' [2022-05-26 17:30:19][textrender]: loaded fallback font from 'data/fonts/GlowSansJCompressed-Book.otf' [2022-05-26 17:30:19][textrender]: loaded fallback font from 'data/fonts/SourceHanSansSC-Regular.otf' [2022-05-26 17:30:19][textrender]: default pFont set 0x30ad0e0 [2022-05-26 17:30:19][vulkan]: vulkan error: The device surface capabilities could not be fetched. [2022-05-26 17:30:19][assert]: /ddnet-source/src/engine/client/backend/vulkan/backend_vulkan.cpp(1127): The device surface capabilities could not be fetched.
why is your SDL version only 2.0.10?
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cauldron
@Jupstar ✪ this is what zoom in demos does for me. is it a bug?
looks like a bug yes, but not related to video rendering is it?
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your timer left glitched from 6:38 to 6:42 I think you cut that out? (edited)
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well rendered demos dont zoom for me
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well obviously
14:36
a demo does not save the zooming from ingame
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ahh, thats what i was thinking xD
14:37
okay, nvm
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maybe it could additionally save it on demos and optionally enable it or smth
🙏 1
14:38
dunno how useful it would be
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well idk what ppl use render for. i guess mostly sppedruns. otherwise zoom, chat input and emoji chooser would be nice to have
14:44
when you play and spec the next part with - zoom, then render the demo, the spec will be at some position, sometimes focusing the wall or something
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sg bug is not working anymore??
sendhelp 1
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I noticed on the test servers it doesnt work
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yeah seems like it doesnt work
17:52
could we keep it that way troll
f4 2
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lio messi
sg bug is not working anymore??
what sg bug do you mean (edited)
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c0d3d3v
what sg bug do you mean (edited)
stack one
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interesting
17:56
There are maps that require sg bug that now seem to be broken
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Jupstar ✪
why is your SDL version only 2.0.10?
I have no idea what SDL is, so what version should i be using? (edited)
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Jupstar ✪
are u on wayland?
xorg i think
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but your system is really outdated?
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sdl 2.0.10 is from like 6 years ago
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I did a system update a few weeks abck
17:57
XD
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what is your system?
17:58
una
17:58
i think
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mh ok is mint 22 not out yet?
17:58
i dont hink
17:58
i dont think 21 even is lemme check
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anyway, i think thats a llvmpipe bug what is that gpu? pretty old isnt it? probs has no vulkan driver :/
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Like a month ago a system alert thing said "mint una is available" and i updated to it
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ok
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Jupstar ✪
anyway, i think thats a llvmpipe bug what is that gpu? pretty old isnt it? probs has no vulkan driver :/
Yeah like i said its crappy and super weird xD
18:00
i was just broke asf so i bought the 30$ one lmao
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ok xd, well anyway guess for now just dont use it
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Yeah im on latest, must be drivers
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mh ok
18:01
sad it uses such outdated packages
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Jupstar ✪
ok xd, well anyway guess for now just dont use it
Yeah i dont need it rlly i was just messing around
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yeah ok ^^
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i get like 1000 fps avg i think so its no big deal lol
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yeah 😄
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Thanks for help btw ;D
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np for nothing xd
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editor setting speed to 0.1 and press stop and after play ( video will not play )
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Skystrife
There are maps that require sg bug that now seem to be broken
what map?
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texnonik
editor setting speed to 0.1 and press stop and after play ( video will not play )
so editor or demo?
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c0d3d3v
what map?
any map, I was on puzzle partners in that video, and i just tried it on springlobe 3 to show someone else but its a server thing I believe
19:36
oh you meant what maps are broken, puzzle partners and stacked are ones that come to mind, but I know there are others
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is it needed to be able to finish puzzle partners
19:43
me and hav used it in an unintended place to help skip, but the normal route still requires it
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Jupstar ✪
so editor or demo?
demo ups , i always find bugs only on editor this is exception xD so i wrote editor xD (edited)
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Jupstar ✪
so editor or demo?
stange i test now it works maybe i did somethink before it ...
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ok
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no idea how i did it ....
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is sg bug patched?
22:38
like on any map?
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not yet
22:39
but we have found the source of the bug and a patch is on the way
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cus im not able to do it in a map ur supposed to
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We, at DDNet Corp, do everything we can to ensure the safety of our players
22:40
save the map and come back later, should be patched during this weekend
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JonDavid
cus im not able to do it in a map ur supposed to
the nice thing, is we could now patch the bug for all future maps and allow it only on maps you need it
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there's mapbug.cpp to do that, dont know how it works though
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I know it, its simple
22:42
but need to discuss it with the others
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ah yeah, looks easy enough
22:44
you can open a discussion on github, but usually developpers have a different opinion from the community
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c0d3d3v
the nice thing, is we could now patch the bug for all future maps and allow it only on maps you need it
Will it be like a server setting to allow the sg bug?
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Skystrife
Will it be like a server setting to allow the sg bug?
no discussion yet... so no conclusion, but that would also be possible
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That would be nice so that it could also be used in future maps as well if they choose to use the mechanic
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I'll go back to old version on official servers, give me a few min
23:20
works on empty servers now
23:21
oh well, literally every bug we fix is used 😄
Exported 94 message(s)