Hey guys, how do I draw my skins, entities, mapres etc (database)?
Because when I redraw the existing one through GIMP and save it, the texture stops working.(edited)
So I've got a new laptop, it's got good specs but only problem is my key oard can sense the touch well just like any other how ether unlike other external keyboards or old laptop keyboard. This one makes big steps in game no matter how little I tap it. I tried the bs repeat speed and repeat delay option in key order settings on windows but it's not this. What could be the issue
It's response time I'd great but the game is inputing it as shite
07:23
If I plug an old ass keyboard that's not even got such good respons to light taps it still reacts to my taps and moves couple pixels as it should be but this one looks like it has a limmiter and now matter how fast I tap, the smallest it will react is nearly half a block of movement in ddnet if I go any longer it will have perfect precision.
I don't know why it happens. I mean if I aim to have precise movements for like 4 blocks I can no problem on both keyboards but when it comes to fractional steps ingame, my laptop key oard just won't let me do it. And even if I hold it I can see, for example the first half block is laggy and then the test is OK as if when I tap the key it will alway move around half a block not less and after it will alow me to control it with the amount of time I hold the key
KaipTataPasake
I don't know why it happens. I mean if I aim to have precise movements for like 4 blocks I can no problem on both keyboards but when it comes to fractional steps ingame, my laptop key oard just won't let me do it. And even if I hold it I can see, for example the first half block is laggy and then the test is OK as if when I tap the key it will alway move around half a block not less and after it will alow me to control it with the amount of time I hold the key
If you keep turning on Sticky Keys by mistake, you can turn Sticky Keys off and disable the Windows shortcut altogether.
Mr.Gh0s7
how do you tune parameters for only one player/id? Is this possible?
edit: For example in rcon tune laser_reach 1000 but I want this to be the case for one specific player/id. (edited)
This is the problem I've been looking on Internet all day and everyone just waffles about other thing. Pretty much if I hold my button for 1 seconds my character moves for 1 second in the game but if I hold it for 5 ms it will move for 10ms and never less and as soon as I hold my button for 10ms or longer it moves exactly that much in game. (This is basically what's happneing) so I don't know why a good keyboard installed on this laptop be the reasoning to limiting how fast of an input press is shown on my screen. Its like it limits how quick the button can be pressed and entering bellow that they will still display on my screen as 10ms ( of course these times are just for and explenation)
KaipTataPasake
This is the problem I've been looking on Internet all day and everyone just waffles about other thing. Pretty much if I hold my button for 1 seconds my character moves for 1 second in the game but if I hold it for 5 ms it will move for 10ms and never less and as soon as I hold my button for 10ms or longer it moves exactly that much in game. (This is basically what's happneing) so I don't know why a good keyboard installed on this laptop be the reasoning to limiting how fast of an input press is shown on my screen. Its like it limits how quick the button can be pressed and entering bellow that they will still display on my screen as 10ms ( of course these times are just for and explenation)
¿?
And why?
Here's another joke.
If you download a skin or any thing and put it in the right place, then everything is fine.
If you draw something of your own or redraw an existing one, save it and put it in the right place, then he does not see the texture.
For example: downloaded the cursor image from the ddnet database, replaced the existing one — it works.
I opened this cursor in GIMP, applied the b/w effect, saved it, and it loads in the form of 4 squares.
I would think it would possible. Or atleast can be done. In multeasymap for eg. there are tees that are able to interact with each other player_collision 1 and tees that arent 0.
Mr.Gh0s7
I would think it would possible. Or atleast can be done. In multeasymap for eg. there are tees that are able to interact with each other player_collision 1 and tees that arent 0.
tune zones are different than player_collision. tunings are not saved for each player, but there are map tunings and tune zones. So at every tick it is checked if the player is in a tune zone or not see for laser_reach: