


entities disappearing randomly, when reloading map 

DDNet client by right-clicking the DDNet project (not the solution) and select "Select as StartUp project".
does it mean Set as Startup project not select as? or am i doing something wrong 















#!/usr/bin/env ruby
class Foo
end
class_name = Foo
f = class_name.new
Foo by saving the type Foo in a variable and then calling new on it
5e4722e Bump teehistorian minor version due to different input handling - Zwelf
b99d8dc Always apply last sent input - Zwelf
38c7a92 Already use second input - Zwelf
416af01 Sync chat/pause input with weapon and movement input - Zwelf
86f5728 Record player switch in teehistorian - Zwelf
44e94ee Keep last input on respawn when chatting or pausing - Zwelf
bc17b29 Simplify chat check after rearranging player input - Zwelf
4a39c84 Fix comments - Zwelf
1738b0d Merge #5032 - bors[bot]

#!/usr/bin/env ruby
class Foo
end
class_name = Foo
f = class_name.new 

Foo by saving the type Foo in a variable and then calling new on it std::function my_var. (edited)


























































auto foo = CMyClassName and then new foo(my_constructor, args)




auto aClasses = [CFoo, CBar] for(auto Class : aClasses) Class.new()





c++
class CBaseAlloc {virtual BaseClass* Get () = 0;}
template<typename T>
class CClassAlloc : CBaseAlloc {BaseClass* Get () override {return new T();}}
somewhere
CBaseAlloc *p1 = new CClassAlloc<typ1>()
CBaseAlloc *p2 = new CClassAlloc<typ2>()
std::vector<CBaseAlloc*> SomeStuff;
for(auto& p : SomeStuff)
p->Get();
smth like this




















































































































NextUniqueClientID += 1; is this C++ or is this C+=1




































NextUniqueClientID is literally spyware















NextUniqueClientID?CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team) is the constructor I see for CPlayer
























































Infclass or InfclassR gametype). The menu is only visible at the start of the round so you might prefer to join an empty server (e.g. "Training camp ...").
Previous issue:...










































shared_ptr not a pointer type?








41b17e6 Disable IPO by default since it slows down linking a lot - def-
e0a55f8 Use better available linkers (mold > lld > gold > ld) - def-
557253d Keep one C compiler flag for compiling zlib - def-
c4377bb Always initialize vec2/3/4 - def-
3116494 Fix some uninitialized variables, found with valgrind - def-
8923b75 Disable link-time LTO-induced warning - def-
85ce4fc Merge #5185 - bors[bot]



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CRegister to use it


RUST_LOG=mastersrv,info cargo run --release -- in src/mastersrv to start the local masterserverbuild/DDNet-Server "sv_register_url http://localhost:8080/ddnet/15/register"








[2022-05-22 17:19:55][register/6/ipv6]: ERROR: the master server reports that clients can not connect to this server.
[2022-05-22 17:19:55][register/6/ipv6]: ERROR: configure your firewall/nat to let through udp on port 8305.

status: success, all is good




LOCK? std::mutex is like C++11





curl_multi_poll what do you think I should do about that?


curl_multi_poll what do you think I should do about that? 


curl_multi_pollmulti_poll with multi_wait



network.py



Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"] it'll automatically add the NUM_EMOTICONS to the end while generating the enum













1





















Core was generated by ./DDRace64-Server_sql -f servers/8319.cfg'.
Program terminated with signal SIGABRT, Aborted.
#0 GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
50 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory.
[Current thread is 1 (Thread 0x7f3d59204700 (LWP 1347467))]
(gdb) bt
#0 GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
#1 0x00007f3d5c2ac537 in __GI_abort () at abort.c:79
#2 0x000...