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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-05-20 00:00:00Z and 2022-05-21 00:00:00Z
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there's a bug that constantly crashes the client, basically if you put any png file in %appdata%\teeworlds\assets\hud that is not called default.png, then itll crash upon refreshing assets. when you name it default.png, it'll keep using the default hud png (in steam dir, ddnet\data ) without crashing, and the only way to change the hud without crashing is by replacing the file in ddnet\data
🤤 1
13:18
on nightly, win10 (edited)
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Jupstar ✪ 2022-05-20 13:30:02Z
@c0d3d3v ^
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it crashes for me, too
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Cellegen | HU 2022-05-20 19:53:54Z
Values of the velocity, or just generally all of the values are falsely calculated, velx values should be flat 16 block, and Ramp should be flat 1 (which is) (edited)
19:55
0.01 velspeed on idle
19:56
same as before, using nightly build
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what do you mean?
20:20
have you proof that it is wrong?
20:21
why do you think it should be 16 @Cellegen | HU (edited)
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Cellegen | HU 2022-05-20 20:24:52Z
I've asked LCSG47 on his livestream to test out the velocity values (I assume he uses the latest stable version) and he indeed did have straight 16 block / sec value. On the ddnet wiki, the velocity max value is stated as 16 block / sec.
20:25
I have a live proof (anybody literally who's using latest stable version, not nightly) and an official evidence (wiki)
20:26
and obviously you don't want any other values, than 0, when idling.
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doesnt old client round it though
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Cellegen | HU 2022-05-20 20:34:10Z
I have no idea if it's rounding it up to the nearest intiger value
20:34
but that would explain everything on why I couldn't just replicate the feel of the movement from teeworlds to any other game engine
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well it never shows decimal so thats what i thought
20:35
same as how x and y value only show 2 decimals
20:37
theres no bug they just changed how its displayed
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Cellegen | HU 2022-05-20 21:02:49Z
that is getting more scuffed justatest
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Cellegen | HU
and obviously you don't want any other values, than 0, when idling.
idling is not 0 was always like this...
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Cellegen | HU 2022-05-20 21:10:30Z
so you say that, idling is not actually idling, since the tee moves with 0.01 base value?
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no it is 1 units/tick = 0.01Blocks/second because someone thought it would be a nice idea xD I do not know. If you walk against a block it is 0
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Cellegen | HU 2022-05-20 21:11:48Z
it wasn't my question
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but it does not actually move it is just a rounding problem
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Cellegen | HU 2022-05-20 21:12:02Z
my question was, is the tee moving, while not doing any inputs?
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no its not
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Cellegen | HU 2022-05-20 21:12:21Z
then why is it displaying 0.01 base value? where is it getting it from?
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it is just because how the data is send to the clients
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plsplsplslol
same as how x and y value only show 2 decimals
showing more than 2 digits is useless as the game uses some unit that is around 0.03
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Cellegen | HU 2022-05-20 21:12:45Z
airght, gonna stop here, this is so scuffed
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the game uses x/32 values
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the server actually uses 0.49 somthing that gets rounded up to 1
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Cellegen | HU 2022-05-20 21:13:19Z
anything above 0.5 should be rounded to 1 and not below that-
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which can go up to 5 decimals
21:13
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plsplsplslol
which can go up to 5 decimals
but it is useless as each 2 digits pair is guarenteed to be unique
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I can change it in the debug menu too so it is 0, just like it is in the new mini speed meter (edited)
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Cellegen | HU 2022-05-20 21:14:18Z
wait, wasn't it originally 4 decimals?
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yeah but people got confused xd
21:14
i think it would be better to just show a fraction rather than decimal
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Cellegen | HU 2022-05-20 21:14:50Z
or yunno, do the velocity calculation normally, within 10 lines
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they think there are 100 values for each tile when there isnt
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Cellegen | HU 2022-05-20 21:15:10Z
I did the whole character movement within 35 lines of code and worked perfectly
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plsplsplslol
they think there are 100 values for each tile when there isnt
its exactly 32 values per tile xD
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Cellegen | HU 2022-05-20 21:15:35Z
this on the other hand, i don't think anybody can explain why is this happening
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ik thats why it should be a fraction
21:15
x/32
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Cellegen | HU
this on the other hand, i don't think anybody can explain why is this happening
I can explain part of it, but you do not want to know it xD
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plsplsplslol
x/32
Cellegen | HU 2022-05-20 21:16:27Z
on normal pixel based calculations, yes it works like that. but where you get 0.15... it's not a good method of using it, or rather the method is entirely not going to be that value (edited)
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huh
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plsplsplslol
theres no bug they just changed how its displayed
btw the change is from me... so if you want it to be displayed diffrently just tell it to me or open an issue
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no its good
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Cellegen | HU 2022-05-20 21:19:58Z
@plsplsplslol moving to #off-topic
21:35
MY CLIENT IS FUCKED IN HALF
21:35
EMERGENCY SINCE I WAS STREAMIN A MAP
21:35
OBS
21:35
GAME
21:36
21:36
????
21:36
I used gfx_fullscreen 0 mid-race and it fucked up everything
21:36
I set it back and restarted OBS but still nothing
21:37
IT'S JUST A BLUE RECTANGLE
21:37
AND NOT EVEN THE ASPECT RATIO OF THE GAME
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Jupstar ✪ 2022-05-20 21:38:40Z
update obs
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IT WAS WORKING DURING THAT SESSIOn
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Jupstar ✪ 2022-05-20 21:39:47Z
before you changed settings and triggered the bug in obs or in your OS whatever you use
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i use win10 and obs studio 27.2.1
21:40
vulkan 1.0.0 1080@165
21:40
refresh_rate settings to 500
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Jupstar ✪ 2022-05-20 21:40:39Z
see, u use windows
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not the time
21:40
meh, ok i cant stream teeworlds anymore
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Jupstar ✪ 2022-05-20 21:41:01Z
have u tried to delete the source?
21:41
if it makes u happy, for me it works
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how do i dump a log
21:42
or is it auto now
21:42
in logs
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Jupstar ✪ 2022-05-20 21:42:33Z
most stuff gets spammed into F1 console now
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IKDJSFGOSIJDGHOJIHG
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Jupstar ✪ 2022-05-20 21:43:28Z
vulkan 1.2 aha, u use an outdated nvidia driver?
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Jupstar ✪ 2022-05-20 21:43:58Z
vulkan 1.3 should be the current version
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i really doubt vulkan version is the issue
21:44
it was working before i set gfx_fullscreen 0
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Jupstar ✪ 2022-05-20 21:44:25Z
but an outdated driver might be
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and i swapped it back
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Jupstar ✪ 2022-05-20 21:45:18Z
anyway, ddnet has nothing todo with it if it renders correctly its doing everything right
21:45
update nvidia, obs, throw away buggy OBS addons then it should work
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cool so i learned something
21:45
the UI setting for fullscreen works
21:45
running gfx_fullscreen does not
21:46
it does not properly update the WM or something and obs can't determine wtf it is
21:46
i dont know if this is an actual bug or a misunderstanding on my part
21:46
isnt "Desktop fullscreen" the same as gfx_fullscreen 1 ?
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Jupstar ✪ 2022-05-20 21:46:59Z
no
21:47
2 = desktop
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what does it do
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Jupstar ✪ 2022-05-20 21:47:08Z
1 = real fullscreen
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what is that
21:48
"This is also nativly supported by SDL for easier window managment if you dont care to request video modes etc."
21:48
this must apply to OBS then?
21:48
because it doesnt
21:48
ok whatever it works xd
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lynn
isnt "Desktop fullscreen" the same as gfx_fullscreen 1 ?
Jupstar ✪ 2022-05-20 21:48:45Z
i dont get your point tho u have to use 2
21:48
for desktop fullscreen
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tysm for your help
21:48
ya i just dont understand like
21:49
1/2
21:49
in the case of OBS
21:49
why one works and not the other
21:49
does it not set a fullscreen flag in the WM
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Jupstar ✪ 2022-05-20 21:49:25Z
laptop?
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im using a desktop pc
21:49
1660
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just use windowed borderless
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Jupstar ✪ 2022-05-20 21:49:46Z
then its a driver bug from nvidia
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performance
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Jupstar ✪ 2022-05-20 21:50:04Z
if nvidia has the control over the image in "real" fullscreen
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i wont use anything other than OS fullscreen if i can
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Jupstar ✪ 2022-05-20 21:50:12Z
it also has to make sure OBS calls work correctly
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yeah fullscreen is smoother tho
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or is that GPU fullscreen
21:50
how does this work
21:50
is it according to the GPU or OS
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Jupstar ✪ 2022-05-20 21:50:59Z
"real" fullscreen allows the GPU to have direct access to the monitor buffer
21:51
without Windows being part of it
21:51
thats why its usually smoother
21:51
bcs the windows WM sucks
21:57
thx
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