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Between 2022-05-16 00:00:00Z and 2022-05-17 00:00:00Z
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DDNet 16.1 is supposed to release in 1 week, assuming no bad bugs are found. Please test the Release Candidate to prevent problems being only discovered after release. Report bugs in the bugs channel or directly on Github: https://github.com/ddnet/ddnet/pull/5097 Windows 32bit: https://ddnet.tw/downloads/DDNet-16.1-rc2-win32.zip Windows 64bit: https://ddnet.tw/downloads/DDNet-16.1-rc2-win64.zip Linux x86: https://ddnet.tw/downloads/DDNet-16.1-rc2-linux_x86.tar.xz Linux x86-64: https://ddnet.tw/downloads/DDNet-16.1-rc2-linux_x86_64.tar.xz macOS (arm64 & x86-64): https://ddnet.tw/downloads/DDNet-16.1-rc2-macos.dmg You can also test the release candidate in Steam by clicking on Settings -> Properties -> Betas and opting into the Release Candidates. This will automatically update you to a new release candidate when it is available, and to the next release when no new candidate is available. So you can always leave this setting enabled to help us test new releases earlier. See Github change for included changes, ideally test their behaviour specifically. But just playing as you do normally also helps. The highlights are:
  • [Client] Add option to change default eyes when joining server [sjrc6]
  • [Client] Tooltips to explain some settings [Ryozuki]
  • [Server] Enable swapping in team 0
  • [Server] Shields that take away specific weapons [Jupeyy, Cellegen, Konsti]
  • [Client+Server] Unify logging infrastructure so that F1 shows all [heinrich5991]
  • [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback You can also contribute translations for the release, see the current state of translations: https://ddnet.tw/news/client-translations/
(edited)
Release Candidate 2 available now
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