hud.png
to ddnet.png
or ddrace.png
I will change also the asset tab name accordingly. The Idea was to include also new textures we use in our game into that png, for features that are not vanilla (like the new shields), but allow vanilla to extend their game.png
so we can still merge their PR that changes the game.png
because of added vanilla features.Run actions/upload-artifact@v1
Uploading artifact 'ddnet-windows-latest' from 'D:\a\ddnet\ddnet\release\artifacts' for run #21808
Uploading 1 files
File upload complete.
Uploaded '44447819' bytes from 'D:\a\ddnet\ddnet\release\artifacts' to server
Associated artifact ddnet-windows-latest (16537689) with run #21808
xD to what server are the artifacts uploaded and is it the executable?x *= 1/sqrt(x*x + y*y)
hasNextLine
instead of hasNext
when you fetch the line using nextLine
hasNextLine
instead of hasNext
when you fetch the line using nextLine
List members = new ArrayList();
while(scanner.hasNextLine()) {
String line = scanner.nextLine();
// if + split
members.add(new Member(.....));
}
// here members has all the members now
Member member;
if(x) {
member = new Member(...);
} else {
member = new Member(...)
}
members.add(member);
num
should be a local variable as wellsplit
method should never return null
i
, you can add at the end of the listsplit
method can return null
at all, so maybe you put the println(num)
somewhere where split
was not called yet.split
method can return null
at all, so maybe you put the println(num)
somewhere where split
was not called yet. CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
CTile *pTiles = (CTile *)GameClient()->Layers()->Map()->GetData(pTMap->m_Data);
(edited)