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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-05-02 00:00:00Z and 2022-05-03 00:00:00Z
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fun map idea: appleshooter
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why ur videos always looks like from 2008
f3 1
12:44
ur so funny ^-^
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 14:25:18Z
I decided to start making a map...
SPOILER
Image attachment
14:25
first map
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jana
have fun
♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 14:32:14Z
thanks
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♑SkullGamer205✝ (玩家的头骨-205)
I decided to start making a map...
spawn is too small troll
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 14:55:14Z
u wanna big spawn?
14:55
gigachad
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if you want more than 2 people to play your map, yes
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:00:23Z
well, yes, I will increase spawn
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:15:34Z
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there's no unhook on the floating tiles
15:20
design only
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:23:37Z
okay
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also avoid 1 tile gaps
15:23
might as well space them out and put 2 gap
15:24
3 tiles is a bit short for a platform, consider making them 5 wide, maybe only 2 platforms
15:24
random changes you can make all with just a box in spawn
15:25
this is why mapping sux (edited)
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:26:37Z
Good. (edited)
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:34:59Z
Hey, is the tee supposed to be higher than the ground textures? Or should his legs go behind her?
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wooahh
15:45
his legs behind her?
15:45
justatest
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:46:33Z
yeah...
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♑SkullGamer205✝ (玩家的头骨-205)
Hey, is the tee supposed to be higher than the ground textures? Or should his legs go behind her?
usually the feet of tees are behind blocks
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 15:52:29Z
okay. I'll fix it now
15:54
15:54
fixed
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♑SkullGamer205✝ (玩家的头骨-205) 2022-05-02 16:39:31Z
Okay I go to sleep. 2:39 AM
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does anyone know a way to force dummy to hold fire when live frozen? stopping to fire should instantly make the map unfinishable
17:11
also has to be with gun
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jetpack maybe
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yes thats the gimmick
17:16
because then u have like a balloon if you turn down jetpack strength
17:17
but i cant force aim also so i thinks its gg
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give up on that idea until persistent tunes become a thing
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yeah i alread yhave a map with that feature but i thought i can do it without
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u could do it with 3 tees maybe
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yeah i thought that too but u cant play alone then
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give dummy infinite hook and make him hold it on a tee 5000 blocks up
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ah but then i cant tune the physics and have to use hook physics
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♑SkullGamer205✝ (玩家的头骨-205)
I decided to start making a map...
those contrast unhookables make my eyes hhurt
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@louis here is with actual lock tunes
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is that a mock
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i gave fokkonaut money to code it but ddnet wont add 😦
17:22
u can download it tho
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whyddnet not add
17:25
it is what it is
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well, they did add live freeze although nobody asked for it
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my proposed tile would have made it obsolete as well
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@fokkonaut how much $ to add bouncy blocks
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but with bouncy blocks you have to come up with physics
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just mirror velocity
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hmm
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Please discuss such features you want to add first, before coding them.
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yeah that would be nice
17:30
@deen i often feel like im talking against a wall with developers. and im pretty sure i proposed it before asking fokkonaut to make it
17:31
but i have no grudge. i did have some fun mapping and i understand that its hard to add bcs of prediction or whatever
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the problem is more features = more bugs
17:31
= more abuse = more fixing
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Not just talking to them, but coming to an agreement that we want this feature
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yeah but u guys never really say anything
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tune lock sounds kinda fun tbh imagine a ddnet map where one tee is normal but the other is like, flipped upside down. can move but walks and jumps on the cieling
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spider tee, spider tee, he can walk on the top
17:34
can he pop a web? Of course not, it's a tee (edited)
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i fele like live freeze wasnt really discussed enough
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i didnt like live freeze at first but it does make some new things possible
17:35
telegun was weirder
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telegun is nice imo
17:36
live freeze seemed like a community vote instead of a mapper vote
17:36
which i think mapper vote is a little more important cus they are the ones making maps and using tiles (edited)
17:37
we should make a list of new tile features to discuss
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you know what would be cool tbh? tee-dependent switches. its exactly like switch except not global.
17:38
ex. a laser door. one tee toggled it off and can enter it, but the other tee can't unless they toggle it too
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  • bouncy blocks
  • actually working doors
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Voxel
ex. a laser door. one tee toggled it off and can enter it, but the other tee can't unless they toggle it too
sounds confusing when youre used to old doors
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i still want mappable tees most 😄
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but also dont switches also toggle if a block freezes you or something
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Im 'corneum
i still want mappable tees most 😄
i bet u $20 that wont happen in the next 5 years
17:40
just cus its hard to make right
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yeah i heard that as well
17:41
(though i saw mapped tees years ago)
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i can imagine mappable tees being like, one plain color and having no eyes, so it isn't confusable with actual tees
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Im 'corneum
i still want mappable tees most 😄
wdym?
17:46
like moving blocks?
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just like a spawn tile but there is a tee that nobody controls and takes no server space
👆 1
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being able to move/remove/put blocks?
17:46
ah
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i think cornerum is taking about, like, sort of a crate-type thing
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nah then you would also have to come up with new physics
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sounds stuff like mario in some world
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is there a way to actually have invisible tiles??
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you mean hiding from entities?
20:54
if so, that's a bug
20:54
entities are meant to show what's really on the map
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sadge
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heinrich5991
if so, that's a bug
uh, i think there are maps that use htis
21:20
i believe oco does some shit like that, and Konsti's map as well
21:21
dont remember the name
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do report a bug please
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like not invisible, but showing wrong one
21:22
or my memory is fucking up again (edited)
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Meekrioz
is there a way to actually have invisible tiles??
Maybe you can try hiding it with another entity but i've never seen invisible one
21:25
it's nevermind
what 1
21:26
was a bad idea anyway
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Chairn
i believe oco does some shit like that, and Konsti's map as well
oco is made with tunezones i think, not a bug
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i remember seeing some weird shit in entities
23:15
filter probably
23:15
for a map i will never finish
23:20
doesn't look like a ddnet map (edited)
23:26
it's my own map
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given the length, it can be classified as race 😄
Exported 129 message(s)