continue
before the recv code :D so it just was never run. It works now. Thanks for checking in with me <3[2022-04-25 18:13:57][client]: starting...
[2022-04-25 18:13:57][sdl]: SDL version 2.0.16 (compiled = 2.0.16)
[2022-04-25 18:13:57][gfx]: Created Vulkan 1.0 context.
WARNING: radv is not a conformant Vulkan implementation, testing use only.
[2022-04-25 18:13:58][assert]: /run/build/ddnet/src/engine/client/backend/vulkan/backend_vulkan.cpp(7077): Either use 1 main thread or at least 2 extra rendering threads.
I get this before the game closes by itself after trying to run it. Happens ...m_ThreadCount = clamp<decltype(m_ThreadCount)>(m_ThreadCount, 3, std::max<decltype(m_ThreadCount)>(3, std::thread::hardware_concurrency()));
m_ThreadCount = m_ThreadCount.clamp(3, m_ThreadCount.max(hardware_concurrency()));
set(S "${S} -Weverything -stdlib=libc++")
set(S "${S} -Wno-c++20-compat -Wno-unused-command-line-argument")
set(S "${S} -Wno-cast-align -Wno-reserved-id-macro -Wno-weak-vtables -Wno-padded -Wno-format-nonliteral -Wno-documentation-unknown-command -Wno-extra-semi-stmt -Wno-switch-enum -Wno-missing-prototypes -Wno-covered-switch-default")
set(S "${S} -Wc++98-compat-extra-semi -Wnewline-eof -Wdouble-promotion -pedantic -pedantic-errors -Wmissing-variable-declarations -Wextra-semi -Wundef -Wunreachable-code-break")
set(S "${S} -Wno-gnu-anonymous-struct -Wno-nested-anon-types -Wno-old-style-cast -Wno-c++98-compat-pedantic")
set(S "${S} -Wno-reserved-identifier")
(edited)#![deny(missing_docs)]
cargo fmt
btw xd typeof NaN === 'number' // true
Infinity === 1/0 // true
0.1 + 0.2 === 0.3 // false